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Message-ID: <8680705c-7298-4a33-979c-d91bd4e65b1c@nvidia.com>
Date: Mon, 20 Oct 2025 13:59:37 -0700
From: John Hubbard <jhubbard@...dia.com>
To: Joel Fernandes <joelagnelf@...dia.com>, linux-kernel@...r.kernel.org,
rust-for-linux@...r.kernel.org, dri-devel@...ts.freedesktop.org,
dakr@...nel.org, acourbot@...dia.com
Cc: Alistair Popple <apopple@...dia.com>, Miguel Ojeda <ojeda@...nel.org>,
Alex Gaynor <alex.gaynor@...il.com>, Boqun Feng <boqun.feng@...il.com>,
Gary Guo <gary@...yguo.net>, bjorn3_gh@...tonmail.com,
Benno Lossin <lossin@...nel.org>, Andreas Hindborg <a.hindborg@...nel.org>,
Alice Ryhl <aliceryhl@...gle.com>, Trevor Gross <tmgross@...ch.edu>,
David Airlie <airlied@...il.com>, Simona Vetter <simona@...ll.ch>,
Maarten Lankhorst <maarten.lankhorst@...ux.intel.com>,
Maxime Ripard <mripard@...nel.org>, Thomas Zimmermann <tzimmermann@...e.de>,
Timur Tabi <ttabi@...dia.com>, joel@...lfernandes.org,
Elle Rhumsaa <elle@...thered-steel.dev>,
Daniel Almeida <daniel.almeida@...labora.com>, nouveau@...ts.freedesktop.org
Subject: Re: [PATCH 7/7] nova-core: mm: Add data structures for page table
management
On 10/20/25 11:55 AM, Joel Fernandes wrote:
> Add data structures and helpers for page table management. Uses
> bitfield for cleanly representing and accessing the bitfields in the
> structures.
>
...
> +bitfield! {
> + pub(crate) struct Pte(u64), "Page Table Entry (PTE) to map virtual pages to physical frames." {
> + 0:0 valid as bool; // (1 = valid for PTEs)
> + 1:1 privilege as bool; // P - Privileged/kernel-only access
> + 2:2 read_only as bool; // RO - Write protection
> + 3:3 atomic_disable as bool; // AD - Disable atomic ops
> + 4:4 encrypted as bool; // E - Encryption enabled
> + 39:8 frame_number as u64; // PA[39:8] - Physical frame number (32 bits)
> + 41:40 aperture as u8 => AperturePte; // Memory aperture type.
> + 42:42 volatile as bool; // VOL - Volatile flag
> + 50:43 kind as u8; // K[7:0] - Compression/tiling kind
> + 63:51 comptag_line as u16; // CTL[12:0] - Compression tag line
> + }
> +}
Hi Joel,
What GPUs is this good for? I ask because I seem to recall that
the format has changed over the years, on a per-GPU-architecture
basis...
thanks,
--
John Hubbard
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