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Message-ID: <aPpmxy_oYoJeeqfr@yury>
Date: Thu, 23 Oct 2025 13:33:03 -0400
From: Yury Norov <yury.norov@...il.com>
To: Alice Ryhl <aliceryhl@...gle.com>
Cc: Greg Kroah-Hartman <gregkh@...uxfoundation.org>,
Arve Hjønnevåg <arve@...roid.com>,
Todd Kjos <tkjos@...roid.com>, Martijn Coenen <maco@...roid.com>,
Joel Fernandes <joelagnelf@...dia.com>,
Christian Brauner <brauner@...nel.org>,
Carlos Llamas <cmllamas@...gle.com>,
Suren Baghdasaryan <surenb@...gle.com>, Burak Emir <bqe@...gle.com>,
Miguel Ojeda <ojeda@...nel.org>, Boqun Feng <boqun.feng@...il.com>,
Gary Guo <gary@...yguo.net>,
Björn Roy Baron <bjorn3_gh@...tonmail.com>,
Benno Lossin <lossin@...nel.org>,
Andreas Hindborg <a.hindborg@...nel.org>,
Trevor Gross <tmgross@...ch.edu>,
Danilo Krummrich <dakr@...nel.org>, rust-for-linux@...r.kernel.org,
linux-kernel@...r.kernel.org
Subject: Re: [PATCH v2 2/5] rust: bitmap: add BitmapVec::new_small()
On Tue, Oct 21, 2025 at 01:32:44PM +0000, Alice Ryhl wrote:
> This constructor is useful when you just want to create a BitmapVec
> without allocating but don't care how large it is.
>
> Signed-off-by: Alice Ryhl <aliceryhl@...gle.com>
> ---
> rust/kernel/bitmap.rs | 10 ++++++++++
> 1 file changed, 10 insertions(+)
>
> diff --git a/rust/kernel/bitmap.rs b/rust/kernel/bitmap.rs
> index 15fa23b45054b9272415fcc000e3e3b52c74d7c1..4ffe9eb0f208a3d62016e00297f5a0800aa33336 100644
> --- a/rust/kernel/bitmap.rs
> +++ b/rust/kernel/bitmap.rs
> @@ -232,6 +232,16 @@ impl BitmapVec {
> /// The maximum length that avoids allocating.
> pub const NO_ALLOC_MAX_LEN: usize = BITS_PER_LONG;
>
> + /// Constructs a new [`BitmapVec`] without allocating.
> + #[inline]
> + pub fn new_small() -> Self {
Nit: maybe:
/// Construct a longest possible inline [`BitmapVec`].
#[inline]
pub fn new_inline() ...
This 'small vs large' lingo is internal to bitmaps. I don't think it
is worth to expose it in the interfaces. 'Inline' or 'inplace' sounds
better to me.
With that,
Acked-by: Yury Norov (NVIDIA) <yury.norov@...il.com>
> + // INVARIANT: `nbits <= NO_ALLOC_MAX_LEN`, so an inline bitmap is the right repr.
> + BitmapVec {
> + repr: BitmapRepr { bitmap: 0 },
> + nbits: BitmapVec::NO_ALLOC_MAX_LEN,
A side note: after merging bitfields, we may switch inline bitmaps to to
bitfield!() {
0:31 nbits;
32:64 bitmap;
}
Thanks,
Yury
> + }
> + }
> +
> /// Constructs a new [`BitmapVec`].
> ///
> /// Fails with [`AllocError`] when the [`BitmapVec`] could not be allocated. This
>
> --
> 2.51.0.869.ge66316f041-goog
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