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Message-ID: <dnup7gntevuioadecmslch42ye7j7ioamoqq2www2ytmz4ymws@tvka6m2e3js6>
Date: Wed, 29 Oct 2025 14:35:26 +0200
From: Dmitry Baryshkov <dmitry.baryshkov@....qualcomm.com>
To: Konrad Dybcio <konrad.dybcio@....qualcomm.com>
Cc: Bjorn Andersson <andersson@...nel.org>,
        Konrad Dybcio <konradybcio@...nel.org>, Rob Herring <robh@...nel.org>,
        Krzysztof Kozlowski <krzk+dt@...nel.org>,
        Conor Dooley <conor+dt@...nel.org>,
        cros-qcom-dts-watchers@...omium.org, linux-arm-msm@...r.kernel.org,
        devicetree@...r.kernel.org, linux-kernel@...r.kernel.org
Subject: Re: [PATCH 0/7] arm64: dts: qcom: cleanup GPU's zap-shader node
On Wed, Oct 29, 2025 at 10:36:45AM +0100, Konrad Dybcio wrote:
> On 10/29/25 10:35 AM, Dmitry Baryshkov wrote:
> > On 29/10/2025 11:33, Konrad Dybcio wrote:
> >> On 10/28/25 9:59 PM, Dmitry Baryshkov wrote:
> >>> Historically all devices manually defined GPU zap-shader node in their
> >>> board DT files. This practice is frowned upon. Add the zap-shader node
> >>> on all platforms, define a label for it and use the label in order to
> >>> patch the node with the firmware name.
> >>
> >> I'm not sure this is much of an improvement, since at the end of the
> >> series, boards still have a &gpu { zap-shader {} } section, with the
> >> inner one not being referred to through a label, which reduces
> >> duplication in the single LoC used to assign memory-region, but
> >> doesn't e.g. prevent typos in the zap-shader node name
> > 
> > By the end of the series the boards don't have zap-shader{}. They use &gpu_zap_shader { firmware-name = "something" ; };
> 
> /me wipes glasses
> 
> You're right, I skipped over the last patch
R-B ?
-- 
With best wishes
Dmitry
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