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Message-ID: <c83079bd-ebd2-49fc-ab62-1fba08276cc4@oss.qualcomm.com>
Date: Wed, 29 Oct 2025 10:33:43 +0100
From: Konrad Dybcio <konrad.dybcio@....qualcomm.com>
To: Dmitry Baryshkov <dmitry.baryshkov@....qualcomm.com>,
        Bjorn Andersson <andersson@...nel.org>,
        Konrad Dybcio <konradybcio@...nel.org>, Rob Herring <robh@...nel.org>,
        Krzysztof Kozlowski <krzk+dt@...nel.org>,
        Conor Dooley
 <conor+dt@...nel.org>,
        cros-qcom-dts-watchers@...omium.org
Cc: linux-arm-msm@...r.kernel.org, devicetree@...r.kernel.org,
        linux-kernel@...r.kernel.org
Subject: Re: [PATCH 0/7] arm64: dts: qcom: cleanup GPU's zap-shader node

On 10/28/25 9:59 PM, Dmitry Baryshkov wrote:
> Historically all devices manually defined GPU zap-shader node in their
> board DT files. This practice is frowned upon. Add the zap-shader node
> on all platforms, define a label for it and use the label in order to
> patch the node with the firmware name.

I'm not sure this is much of an improvement, since at the end of the
series, boards still have a &gpu { zap-shader {} } section, with the
inner one not being referred to through a label, which reduces
duplication in the single LoC used to assign memory-region, but
doesn't e.g. prevent typos in the zap-shader node name

Konrad

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