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Message-ID: <176316391967.677170.7889906780839490279.b4-ty@sntech.de>
Date: Sat, 15 Nov 2025 00:45:27 +0100
From: Heiko Stuebner <heiko@...ech.de>
To: Andy Yan <andyshrk@....com>
Cc: Heiko Stuebner <heiko@...ech.de>,
hjc@...k-chips.com,
diederik@...ow-tech.com,
dri-devel@...ts.freedesktop.org,
linux-arm-kernel@...ts.infradead.org,
linux-kernel@...r.kernel.org,
linux-rockchip@...ts.infradead.org,
Andy Yan <andy.yan@...k-chips.com>
Subject: Re: [PATCH] drm/rockchip: vop2: Use OVL_LAYER_SEL configuration instead of use win_mask calculate used layers
On Wed, 12 Nov 2025 16:50:23 +0800, Andy Yan wrote:
> When there are multiple Video Ports, and only one of them is working
> (for example, VP1 is working while VP0 is not), in this case, the
> win_mask of VP0 is 0. However, we have already set the port mux for VP0
> according to vp0->nlayers, and at the same time, in the OVL_LAYER_SEL
> register, there are windows will also be assigned to layers which will
> map to the inactive VPs. In this situation, vp0->win_mask is zero as it
> now working, it is more reliable to calculate the used layers based on
> the configuration of the OVL_LAYER_SEL register.
>
> [...]
Applied, thanks!
[1/1] drm/rockchip: vop2: Use OVL_LAYER_SEL configuration instead of use win_mask calculate used layers
commit: d3fe9aa495854f8d88c69c41a4b31e69424656ad
Best regards,
--
Heiko Stuebner <heiko@...ech.de>
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