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Message-ID: <5a4f8f1d543ef90aae3299b0f8803fb3@artur-rojek.eu>
Date: Wed, 19 Nov 2025 22:36:31 +0100
From: Artur Rojek <contact@...ur-rojek.eu>
To: John Paul Adrian Glaubitz <glaubitz@...sik.fu-berlin.de>, Florian Fuchs
 <fuchsfl@...il.com>
Cc: Miquel Raynal <miquel.raynal@...tlin.com>, Richard Weinberger
 <richard@....at>, Vignesh Raghavendra <vigneshr@...com>,
 linux-mtd@...ts.infradead.org, linux-sh@...r.kernel.org,
 linux-kernel@...r.kernel.org, Rich Felker <dalias@...c.org>, Paul Cercueil
 <paul@...pouillou.net>
Subject: Re: [PATCH 0/3] mtd: maps: vmu-flash: Fix build and runtime errors

On 2025-11-18 08:31, John Paul Adrian Glaubitz wrote:
> Hi Florian,
> 
> On Mon, 2025-11-17 at 23:44 +0100, Florian Fuchs wrote:
>> This small series fixes build and runtime errors in the vmu-flash 
>> driver
>> (enabled by CONFIG_MTD_VMU) and the included maple.h. These changes 
>> were
>> verified on real Dreamcast hardware with a physical VMU. The VMU can 
>> now
>> be successfully probed, read and written with MTD tools like mtd_info 
>> and
>> mtd_debug. Previously, the driver failed to build or crashed during
>> probing.
>> 
>> 	bash-5.3# mtdinfo /dev/mtd0
>> 	mtd0
>> 	Name:                           vmu2.1.0
>> 	Type:                           mlc-nand
>> 	Eraseblock size:                512 bytes
>> 	Amount of eraseblocks:          256 (131072 bytes, 128.0 KiB)
>> 	Minimum input/output unit size: 512 bytes
>> 	Sub-page size:                  512 bytes
>> 	Character device major/minor:   90:0
>> 	Bad blocks are allowed:         true
>> 	Device is writable:             true
> 
> Thanks again for this series. Before this can be picked up, I would 
> like again
> Artur Rojek to test it on his Dreamcast, so let's loop him in.
> 
> If he confirms the functionality, I'll pick it up. I'll try to get it 
> reviewed
> later this week.
> 
> Adrian

Hi Florian,
thanks for this series!

Without the maple port fix, this works as intended only when all
four maple ports are populated. I am able to read from multiple VMUs in
various slots.

However, with even one port not populated, it causes a panic:
> Maple (null): detected Dreamcast Controller: function 0x1: at (0, 0)
> Maple (null): no driver found
> Maple (null): detected Dreamcast Controller: function 0x1: at (1, 0)
> Maple (null): no driver found
> Maple (null): detected Visual Memory: function 0xE: at (0, 1)
> Maple (null): no driver found
> BUG: unable to handle kernel paging request at 00400000
> PC: [<8c2aecee>] maple_send.part.0+0x102/0x1c8
> Pgd = (ptrval)
> [00400000] *pgd=00000000
> Oops: 0000 [#1]
> Modules linked in:
> 
> CPU: 0 UID: 0 PID: 11 Comm: kworker/0:1 Not tainted 
> 6.18.0-rc5-next-20251114-00003-gb6bcd2e803f3 #25 PREEMPT
> Workqueue: even maple_dma_handler (events)
> PC is at maple_send.part.0+0x102/0x1c8
> PR is at maple_send.part.0+0x5c/0x1c8
> PC  : 8c2aecee SP  : 8c85bef8 SR  : 40008000 TEA : 00400000
> R0  : 0000002c R1  : 003fffc4 R2  : 00400004 R3  : 8c4e3d18
> R4  : 8c92c024 R5  : 8c4e3d18 R6  : 0000002b R7  : 8c92c030
> R8  : 00000000 R9  : 8c4e3d18 R10 : 00000016 R11 : 8c6aacdc
> R12 : 00000007 R13 : 8c914c20 R14 : 8c92c030
> MACH: 00000001 MACL: 000006cc GBR : 8c000000 PR  : 8c2aec48
> 
> Call trace:
>  [<8c030c50>] process_one_work+0x114/0x290
>  [<8c00b6a0>] arch_local_irq_restore+0x0/0x24
>  [<8c3dac3a>] schedule+0x22/0x108
>  [<8c03144a>] worker_thread+0x27e/0x3bc
>  [<8c030b3c>] process_one_work+0x0/0x290
>  [<8c0379c2>] kthread+0xde/0x1c0
>  [<8c0311cc>] worker_thread+0x0/0x3bc
>  [<8c0374fc>] to_kthread+0x0/0x1c
>  [<8c00b6a0>] arch_local_irq_restore+0x0/0x24
>  [<8c00f200>] ret_from_kernel_thread+0xc/0x14
>  [<8c00b698>] arch_local_save_flags+0x0/0x8
>  [<8c0418b0>] schedule_tail+0x0/0x78
>  [<8c0378e4>] kthread+0x0/0x1c0
> 
> Process: kworker/0:1 (pid: 11, stack limit = (ptrval))
> Stack: (0x8c85bef8 to 0x8c85c000)
> Bee0:                                                       8c030c50 
> 8c00b6a0
> Bf00: 8c80817c 8c808105 8c8462c0 8c808100 8c4e3d38 8c846280 00000000 
> 48f0d9a1
> Bf20: 8c3dac3a 8c85bf40 8c846280 00000000 8c03144a 8c8462c0 8c846280 
> 8c4ca36c
> Bf40: 8c8462a8 8c4da400 8c4ca388 8c030b3c 8c857ebc 8c80797c 8c0379c2 
> 8c846280
> Bf60: 8c0311cc 8c0374fc 8c857ebc 8c00b6a0 8c807960 8c805b40 00000000 
> 8c85bf98
> Bf80: 48f0d9a1 8c00f200 8c839f08 8c4dbbd8 8c493688 8c82c77c 8c00b698 
> 00000000
> Bfa0: 8c0418b0 00000000 00000000 00000000 00000000 8c805b40 8c0378e4 
> 00000000
> Bfc0: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 
> 00000000
> Bfe0: 00000000 00000000 00000000 40008000 00000000 00000000 00000000 
> 00000000
> ---[ end trace 0000000000000000 ]---

This means we can't apply this series without the maple fix, and as such
I'll recommend that this waits until hotplug is fixed.

PS. I don't know if it's down to the same issue, but once I remove and
re-attach a VMU, it cannot be read from anymore:
> Dreamcast_visual_memory 0:01.E: VMU at (0, 1) is busy

PS. Adding Paul in the CC, he might be interested to test in the future.

Cheers,
Artur

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