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Message-ID: <CAKmqyKMjZWAvbc23JQ358kyWyJ0ZajHd8o0eFgF-i1eXX85-jA@mail.gmail.com>
Date: Wed, 19 Nov 2025 10:45:36 +1000
From: Alistair Francis <alistair23@...il.com>
To: Chuck Lever <chuck.lever@...cle.com>
Cc: hare@...nel.org, kernel-tls-handshake@...ts.linux.dev,
netdev@...r.kernel.org, linux-kernel@...r.kernel.org,
linux-doc@...r.kernel.org, linux-nvme@...ts.infradead.org,
linux-nfs@...r.kernel.org, kbusch@...nel.org, axboe@...nel.dk, hch@....de,
sagi@...mberg.me, kch@...dia.com, hare@...e.de,
Alistair Francis <alistair.francis@....com>
Subject: Re: [PATCH v5 2/6] net/handshake: Define handshake_sk_destruct_req
On Sat, Nov 15, 2025 at 12:14 AM Chuck Lever <chuck.lever@...cle.com> wrote:
>
> On 11/13/25 10:44 PM, Alistair Francis wrote:
> > On Fri, Nov 14, 2025 at 12:37 AM Chuck Lever <chuck.lever@...cle.com> wrote:
> >>
> >> On 11/13/25 9:01 AM, Chuck Lever wrote:
> >>> On 11/13/25 5:19 AM, Alistair Francis wrote:
> >>>> On Thu, Nov 13, 2025 at 1:47 AM Chuck Lever <chuck.lever@...cle.com> wrote:
> >>>>>
> >>>>> On 11/11/25 11:27 PM, alistair23@...il.com wrote:
> >>>>>> From: Alistair Francis <alistair.francis@....com>
> >>>>>>
> >>>>>> Define a `handshake_sk_destruct_req()` function to allow the destruction
> >>>>>> of the handshake req.
> >>>>>>
> >>>>>> This is required to avoid hash conflicts when handshake_req_hash_add()
> >>>>>> is called as part of submitting the KeyUpdate request.
> >>>>>>
> >>>>>> Signed-off-by: Alistair Francis <alistair.francis@....com>
> >>>>>> Reviewed-by: Hannes Reinecke <hare@...e.de>
> >>>>>> ---
> >>>>>> v5:
> >>>>>> - No change
> >>>>>> v4:
> >>>>>> - No change
> >>>>>> v3:
> >>>>>> - New patch
> >>>>>>
> >>>>>> net/handshake/request.c | 16 ++++++++++++++++
> >>>>>> 1 file changed, 16 insertions(+)
> >>>>>>
> >>>>>> diff --git a/net/handshake/request.c b/net/handshake/request.c
> >>>>>> index 274d2c89b6b2..0d1c91c80478 100644
> >>>>>> --- a/net/handshake/request.c
> >>>>>> +++ b/net/handshake/request.c
> >>>>>> @@ -98,6 +98,22 @@ static void handshake_sk_destruct(struct sock *sk)
> >>>>>> sk_destruct(sk);
> >>>>>> }
> >>>>>>
> >>>>>> +/**
> >>>>>> + * handshake_sk_destruct_req - destroy an existing request
> >>>>>> + * @sk: socket on which there is an existing request
> >>>>>
> >>>>> Generally the kdoc style is unnecessary for static helper functions,
> >>>>> especially functions with only a single caller.
> >>>>>
> >>>>> This all looks so much like handshake_sk_destruct(). Consider
> >>>>> eliminating the code duplication by splitting that function into a
> >>>>> couple of helpers instead of adding this one.
> >>>>>
> >>>>>
> >>>>>> + */
> >>>>>> +static void handshake_sk_destruct_req(struct sock *sk)
> >>>>>
> >>>>> Because this function is static, I imagine that the compiler will
> >>>>> bark about the addition of an unused function. Perhaps it would
> >>>>> be better to combine 2/6 and 3/6.
> >>>>>
> >>>>> That would also make it easier for reviewers to check the resource
> >>>>> accounting issues mentioned below.
> >>>>>
> >>>>>
> >>>>>> +{
> >>>>>> + struct handshake_req *req;
> >>>>>> +
> >>>>>> + req = handshake_req_hash_lookup(sk);
> >>>>>> + if (!req)
> >>>>>> + return;
> >>>>>> +
> >>>>>> + trace_handshake_destruct(sock_net(sk), req, sk);
> >>>>>
> >>>>> Wondering if this function needs to preserve the socket's destructor
> >>>>> callback chain like so:
> >>>>>
> >>>>> + void (sk_destruct)(struct sock sk);
> >>>>>
> >>>>> ...
> >>>>>
> >>>>> + sk_destruct = req->hr_odestruct;
> >>>>> + sk->sk_destruct = sk_destruct;
> >>>>>
> >>>>> then:
> >>>>>
> >>>>>> + handshake_req_destroy(req);
> >>>>>
> >>>>> Because of the current code organization and patch ordering, it's
> >>>>> difficult to confirm that sock_put() isn't necessary here.
> >>>>>
> >>>>>
> >>>>>> +}
> >>>>>> +
> >>>>>> /**
> >>>>>> * handshake_req_alloc - Allocate a handshake request
> >>>>>> * @proto: security protocol
> >>>>>
> >>>>> There's no synchronization preventing concurrent handshake_req_cancel()
> >>>>> calls from accessing the request after it's freed during handshake
> >>>>> completion. That is one reason why handshake_complete() leaves completed
> >>>>> requests in the hash.
> >>>>
> >>>> Ah, so you are worried that free-ing the request will race with
> >>>> accessing the request after a handshake_req_hash_lookup().
> >>>>
> >>>> Ok, makes sense. It seems like one answer to that is to add synchronisation
> >>>>
> >>>>>
> >>>>> So I'm thinking that removing requests like this is not going to work
> >>>>> out. Would it work better if handshake_req_hash_add() could recognize
> >>>>> that a KeyUpdate is going on, and allow replacement of a hashed
> >>>>> request? I haven't thought that through.
> >>>>
> >>>> I guess the idea would be to do something like this in
> >>>> handshake_req_hash_add() if the entry already exists?
> >>>>
> >>>> if (test_and_set_bit(HANDSHAKE_F_REQ_COMPLETED, &req->hr_flags)) {
> >>>> /* Request already completed */
> >>>> rhashtable_replace_fast(...);
> >>>> }
> >>>>
> >>>> I'm not sure that's better. That could possibly still race with
> >>>> something that hasn't yet set HANDSHAKE_F_REQ_COMPLETED and overwrite
> >>>> the request unexpectedly.
> >>>>
> >>>> What about adding synchronisation and keeping the current approach?
> >>>> From a quick look it should be enough to just edit
> >>>> handshake_sk_destruct() and handshake_req_cancel()
> >>>
> >>> Or make the KeyUpdate requests somehow distinctive so they do not
> >>> collide with initial handshake requests.
> >
> > Hmmm... Then each KeyUpdate needs to be distinctive, which will
> > indefinitely grow the hash table
>
> Two random observations:
>
> 1. There is only zero or one KeyUpdate going on at a time. Certainly
> the KeyUpdate-related data structures don't need to stay around.
That's the same as the original handshake req though, which you are
saying can't be freed
>
> 2. Maybe a separate data structure to track KeyUpdates is appropriate.
>
>
> >> Another thought: expand the current _req structure to also manage
> >> KeyUpdates. I think there can be only one upcall request pending
> >> at a time, right?
> >
> > There should only be a single request pending per queue.
> >
> > I'm not sure I see what we could do to expand the _req structure.
> >
> > What about adding `HANDSHAKE_F_REQ_CANCEL` to `hr_flags_bits` and
> > using that to ensure we don't free something that is currently being
> > cancelled and the other way around?
>
> A CANCEL can happen at any time during the life of the session/socket,
> including long after the handshake was done. It's part of socket
> teardown. I don't think we can simply remove the req on handshake
> completion.
Does that matter though? If a cancel is issued on a freed req we just
do nothing as there is nothing to cancel.
Alistair
>
>
> --
> Chuck Lever
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