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Message-ID: <7ykaadjhqdqzcbu37fexlkjgfcn7ywe757ppn3xh5xhiaimbbb@acirz3zslcpg>
Date: Tue, 16 Dec 2025 13:00:19 -0800
From: Bjorn Andersson <andersson@...nel.org>
To: Matthew Maurer <mmaurer@...gle.com>
Cc: Greg KH <gregkh@...uxfoundation.org>, 
	Konrad Dybcio <konradybcio@...nel.org>, Satya Durga Srinivasu Prabhala <satyap@...cinc.com>, 
	Miguel Ojeda <ojeda@...nel.org>, Boqun Feng <boqun.feng@...il.com>, Gary Guo <gary@...yguo.net>, 
	Björn Roy Baron <bjorn3_gh@...tonmail.com>, Benno Lossin <lossin@...nel.org>, 
	Andreas Hindborg <a.hindborg@...nel.org>, Alice Ryhl <aliceryhl@...gle.com>, 
	Trevor Gross <tmgross@...ch.edu>, Danilo Krummrich <dakr@...nel.org>, 
	Trilok Soni <tsoni@...cinc.com>, linux-kernel@...r.kernel.org, linux-arm-msm@...r.kernel.org, 
	rust-for-linux@...r.kernel.org
Subject: Re: [PATCH RFC] soc: qcom: socinfo: Re-implement in Rust

On Sat, Dec 13, 2025 at 08:24:55AM -0800, Matthew Maurer wrote:
> On Sat, Dec 13, 2025 at 5:57 AM Greg KH <gregkh@...uxfoundation.org> wrote:
> >
> > Shouldn't this all just be in 1 .rs file?  By not doing that, you have a
> > number of public symbols (that are very generic), that will "pollute"
> > the global namespace of the kernel symbol table (unless rust does this
> > somehow differently?)
> 
> Rust produces one compilation unit per "crate". In this case,
> `socinfo` is the crate, and the other files are included as "modules".
> Symbols defined in them are not public unless annotated with `pub`.
> `pub(crate)` makes them only exported within the scope of the crate,
> i.e. inside the single produced `.o` file.
> 

Does this imply that a fully converted drivers/soc/qcom would have ~50
subdirectories in it then?

Regards,
Bjorn

> > But putting this all in 1 file should solve all of that, and remove all
> > global symbols.  Especially for just a small and simple driver like
> > this, no need to split it up at all.
> 
> I'm willing to put it all in one file if that's preferred for
> organizational purposes, but as explained above, this shouldn't bloat
> the symbol count in Rust. If it were my own codebase this would be
> separate files, so up to y'all what level of granularity you'd prefer.
> 
> >
> > thanks,
> >
> > greg k-h

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