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Message-ID: <fdc39008-ba4a-4170-b7ce-cca2deda5652@de.bosch.com>
Date: Fri, 16 Jan 2026 08:10:42 +0100
From: Dirk Behme <dirk.behme@...bosch.com>
To: Dirk Behme <dirk.behme@...il.com>, Daniel Almeida
<daniel.almeida@...labora.com>, Danilo Krummrich <dakr@...nel.org>, "Alice
Ryhl" <aliceryhl@...gle.com>, Maarten Lankhorst
<maarten.lankhorst@...ux.intel.com>, Maxime Ripard <mripard@...nel.org>,
Thomas Zimmermann <tzimmermann@...e.de>, David Airlie <airlied@...il.com>,
Simona Vetter <simona@...ll.ch>, Miguel Ojeda <ojeda@...nel.org>, Boqun Feng
<boqun.feng@...il.com>, Gary Guo <gary@...yguo.net>,
Björn Roy Baron <bjorn3_gh@...tonmail.com>, Benno Lossin
<lossin@...nel.org>, Andreas Hindborg <a.hindborg@...nel.org>, Trevor Gross
<tmgross@...ch.edu>, Steven Price <steven.price@....com>
CC: <dri-devel@...ts.freedesktop.org>, <linux-kernel@...r.kernel.org>,
<rust-for-linux@...r.kernel.org>
Subject: Re: [PATCH] rust/drm: tyr: Convert to the register!() macro
On 15/01/2026 18:05, Dirk Behme wrote:
> Hi Daniel,
>
> On 14.01.26 23:53, Daniel Almeida wrote:
>> Replace regs::Register with kernel::register. This allow us to more
>> succinctly express the register set by introducing the ability to describe
>> fields and their documentation and to auto-generate the accessors. In
>> particular, this is very helpful as it does away with a lot of manual masks
>> and shifts.
>
>
> As mentioned somewhere else already I really like switching to
> register!(). Thanks!
>
> Some coments below:
>
>
>> A future commit will eliminate HI/LO pairs once there is support for 64bit
>> reads and writes in kernel::register.
>>
>> Signed-off-by: Daniel Almeida <daniel.almeida@...labora.com>
>> ---
>> Note that this patch depends on a rebased version of Joel's patch at [0].
>>
>> That version is stale, so I ended up rebasing it locally myself for the
>> purpose of developing this patch and gathering some reviews on the list. In
>> other words, the current patch does not apply for the time being, but will
>> once a v7 for Joel's series is out.
>>
>> [0]: https://lore.kernel.org/rust-for-linux/20251003154748.1687160-1-joelagnelf@nvidia.com/
>> ---
>> drivers/gpu/drm/tyr/driver.rs | 15 ++-
>> drivers/gpu/drm/tyr/gpu.rs | 55 ++++----
>> drivers/gpu/drm/tyr/regs.rs | 302 ++++++++++++++++++++++++++++++++----------
>> 3 files changed, 267 insertions(+), 105 deletions(-)
>>
>> diff --git a/drivers/gpu/drm/tyr/driver.rs b/drivers/gpu/drm/tyr/driver.rs
>> index 0389c558c036..8e06db5320bf 100644
>> --- a/drivers/gpu/drm/tyr/driver.rs
>> +++ b/drivers/gpu/drm/tyr/driver.rs
>> @@ -66,19 +66,20 @@ unsafe impl Send for TyrData {}
>> unsafe impl Sync for TyrData {}
>>
>> fn issue_soft_reset(dev: &Device<Bound>, iomem: &Devres<IoMem>) -> Result {
>> - regs::GPU_CMD.write(dev, iomem, regs::GPU_CMD_SOFT_RESET)?;
>> + let io = iomem.access(dev)?;
>> +
>> + regs::GpuCommand::default()
>> + .set_command(regs::GPU_CMD_SOFT_RESET)
>> + .write(io);
>>
>> // TODO: We cannot poll, as there is no support in Rust currently, so we
>> // sleep. Change this when read_poll_timeout() is implemented in Rust.
>> kernel::time::delay::fsleep(time::Delta::from_millis(100));
>>
>> - if regs::GPU_IRQ_RAWSTAT.read(dev, iomem)? & regs::GPU_IRQ_RAWSTAT_RESET_COMPLETED == 0 {
>> + let rawstat = regs::GpuIrqRawstat::read(io);
>> + if !rawstat.reset_completed() {
>> dev_err!(dev, "GPU reset failed with errno\n");
>> - dev_err!(
>> - dev,
>> - "GPU_INT_RAWSTAT is {}\n",
>> - regs::GPU_IRQ_RAWSTAT.read(dev, iomem)?
>> - );
>> + dev_err!(dev, "GPU_INT_RAWSTAT is {}\n", u32::from(rawstat));
>
>
> This is pre-existing, but printing `... INT ...` for `...IRQ...`
> register looks confusing (wrong?).
>
>
>> return Err(EIO);
>> }
>> diff --git a/drivers/gpu/drm/tyr/gpu.rs b/drivers/gpu/drm/tyr/gpu.rs
>> index 6c582910dd5d..7c698fb1e36a 100644
>> --- a/drivers/gpu/drm/tyr/gpu.rs
>> +++ b/drivers/gpu/drm/tyr/gpu.rs
>> @@ -44,34 +44,36 @@ pub(crate) struct GpuInfo {
>>
>> impl GpuInfo {
>> pub(crate) fn new(dev: &Device<Bound>, iomem: &Devres<IoMem>) -> Result<Self> {
>> - let gpu_id = regs::GPU_ID.read(dev, iomem)?;
>> - let csf_id = regs::GPU_CSF_ID.read(dev, iomem)?;
>> - let gpu_rev = regs::GPU_REVID.read(dev, iomem)?;
>> - let core_features = regs::GPU_CORE_FEATURES.read(dev, iomem)?;
>> - let l2_features = regs::GPU_L2_FEATURES.read(dev, iomem)?;
>> - let tiler_features = regs::GPU_TILER_FEATURES.read(dev, iomem)?;
>> - let mem_features = regs::GPU_MEM_FEATURES.read(dev, iomem)?;
>> - let mmu_features = regs::GPU_MMU_FEATURES.read(dev, iomem)?;
>> - let thread_features = regs::GPU_THREAD_FEATURES.read(dev, iomem)?;
>> - let max_threads = regs::GPU_THREAD_MAX_THREADS.read(dev, iomem)?;
>> - let thread_max_workgroup_size = regs::GPU_THREAD_MAX_WORKGROUP_SIZE.read(dev, iomem)?;
>> - let thread_max_barrier_size = regs::GPU_THREAD_MAX_BARRIER_SIZE.read(dev, iomem)?;
>> - let coherency_features = regs::GPU_COHERENCY_FEATURES.read(dev, iomem)?;
>> -
>> - let texture_features = regs::GPU_TEXTURE_FEATURES0.read(dev, iomem)?;
>> -
>> - let as_present = regs::GPU_AS_PRESENT.read(dev, iomem)?;
>> -
>> - let shader_present = u64::from(regs::GPU_SHADER_PRESENT_LO.read(dev, iomem)?);
>> + let io = (*iomem).access(dev)?;
>> +
>> + let gpu_id = regs::GpuId::read(io).into();
>> + let csf_id = regs::CsfId::read(io).into();
>> + let gpu_rev = regs::RevIdr::read(io).into();
>> + let core_features = regs::CoreFeatures::read(io).into();
>> + let l2_features = regs::L2Features::read(io).into();
>> + let tiler_features = regs::TilerFeatures::read(io).into();
>> + let mem_features = regs::MemFeatures::read(io).into();
>> + let mmu_features = regs::MmuFeatures::read(io).into();
>> + let thread_features = regs::ThreadFeatures::read(io).into();
>> + let max_threads = regs::ThreadMaxThreads::read(io).into();
>> + let thread_max_workgroup_size = regs::ThreadMaxWorkgroupSize::read(io).into();
>> + let thread_max_barrier_size = regs::ThreadMaxBarrierSize::read(io).into();
>> + let coherency_features = regs::CoherencyFeatures::read(io).into();
>
>
> Is there any reason why you replace the UPPERCASE register names with
> CamelCase ones?
>
> I was under the impression that we want to use UPPERCASE for register
> names. Like in nova
>
> https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/drivers/gpu/nova-core/regs.rs
>
>
>
>> + let texture_features = regs::TextureFeatures::read(io, 0).into();
>> +
>> + let as_present = regs::AsPresent::read(io).into();
>> +
>> + let shader_present = u64::from(u32::from(regs::ShaderPresentLo::read(io)));
>> let shader_present =
>> - shader_present | u64::from(regs::GPU_SHADER_PRESENT_HI.read(dev, iomem)?) << 32;
>> + shader_present | u64::from(u32::from(regs::ShaderPresentHi::read(io))) << 32;
>>
>> - let tiler_present = u64::from(regs::GPU_TILER_PRESENT_LO.read(dev, iomem)?);
>> + let tiler_present = u64::from(u32::from(regs::TilerPresentLo::read(io)));
>> let tiler_present =
>> - tiler_present | u64::from(regs::GPU_TILER_PRESENT_HI.read(dev, iomem)?) << 32;
>> + tiler_present | u64::from(u32::from(regs::TilerPresentHi::read(io))) << 32;
>>
>> - let l2_present = u64::from(regs::GPU_L2_PRESENT_LO.read(dev, iomem)?);
>> - let l2_present = l2_present | u64::from(regs::GPU_L2_PRESENT_HI.read(dev, iomem)?) << 32;
>> + let l2_present = u64::from(u32::from(regs::L2PresentLo::read(io)));
>> + let l2_present = l2_present | u64::from(u32::from(regs::L2PresentHi::read(io))) << 32;
>>
>> Ok(Self {
>> gpu_id,
>> @@ -204,13 +206,14 @@ fn from(value: u32) -> Self {
>>
>> /// Powers on the l2 block.
>> pub(crate) fn l2_power_on(dev: &Device<Bound>, iomem: &Devres<IoMem>) -> Result {
>> - regs::L2_PWRON_LO.write(dev, iomem, 1)?;
>> + let io = (*iomem).access(dev)?;
>> + regs::L2PwrOnLo::default().set_l2_pwron_lo(1).write(io);
>>
>> // TODO: We cannot poll, as there is no support in Rust currently, so we
>> // sleep. Change this when read_poll_timeout() is implemented in Rust.
>> kernel::time::delay::fsleep(time::Delta::from_millis(100));
>>
>> - if regs::L2_READY_LO.read(dev, iomem)? != 1 {
>> + if regs::L2ReadyLo::read(io).l2_ready_lo() != 1 {
>> dev_err!(dev, "Failed to power on the GPU\n");
>> return Err(EIO);
>> }
>> diff --git a/drivers/gpu/drm/tyr/regs.rs b/drivers/gpu/drm/tyr/regs.rs
>> index f46933aaa221..a4e05ff463c0 100644
>> --- a/drivers/gpu/drm/tyr/regs.rs
>> +++ b/drivers/gpu/drm/tyr/regs.rs
>> @@ -8,44 +8,62 @@
>> #![allow(dead_code)]
>>
>> use kernel::bits::bit_u32;
>> -use kernel::device::Bound;
>> -use kernel::device::Device;
>> -use kernel::devres::Devres;
>> use kernel::prelude::*;
>> +use kernel::register;
>>
>> -use crate::driver::IoMem;
>> -
>> -/// Represents a register in the Register Set
>> -///
>> -/// TODO: Replace this with the Nova `register!()` macro when it is available.
>> -/// In particular, this will automatically give us 64bit register reads and
>> -/// writes.
>> -pub(crate) struct Register<const OFFSET: usize>;
>> -
>> -impl<const OFFSET: usize> Register<OFFSET> {
>> - #[inline]
>> - pub(crate) fn read(&self, dev: &Device<Bound>, iomem: &Devres<IoMem>) -> Result<u32> {
>> - let value = (*iomem).access(dev)?.read32(OFFSET);
>> - Ok(value)
>> - }
>> -
>> - #[inline]
>> - pub(crate) fn write(&self, dev: &Device<Bound>, iomem: &Devres<IoMem>, value: u32) -> Result {
>> - (*iomem).access(dev)?.write32(value, OFFSET);
>> - Ok(())
>> - }
>> -}
>> -
>> -pub(crate) const GPU_ID: Register<0x0> = Register;
>> -pub(crate) const GPU_L2_FEATURES: Register<0x4> = Register;
>> -pub(crate) const GPU_CORE_FEATURES: Register<0x8> = Register;
>> -pub(crate) const GPU_CSF_ID: Register<0x1c> = Register;
>> -pub(crate) const GPU_REVID: Register<0x280> = Register;
>> -pub(crate) const GPU_TILER_FEATURES: Register<0xc> = Register;
>> -pub(crate) const GPU_MEM_FEATURES: Register<0x10> = Register;
>> -pub(crate) const GPU_MMU_FEATURES: Register<0x14> = Register;
>> -pub(crate) const GPU_AS_PRESENT: Register<0x18> = Register;
>> -pub(crate) const GPU_IRQ_RAWSTAT: Register<0x20> = Register;
>> +register!(GpuId @ 0x0, "Information about the GPU architecture and release version" {
>> + 3:0 version_status as u32, "Status of the GPU release";
>> + 11:4 version_minor as u32, "Minor release version number";
>> + 15:12 version_major as u32, "Major release version number";
>> + 19:16 product_major as u32, "Product identifier";
>> + 23:20 arch_rev as u32, "Architecture patch revision";
>> + 27:24 arch_minor as u32, "Architecture minor revision";
>> + 31:28 arch_major as u32, "Architecture major revision";
>> +});
>> +
>> +register!(L2Features @ 0x4, "Level 2 cache features" {
>> + 7:0 line_size as u32, "L2 cache line size";
>> + 15:8 associativity as u32, "L2 cache associativity";
>> + 23:16 cache_size as u32, "L2 cache slice size";
>> + 31:24 bus_width as u32, "L2 cache bus width";
>> +});
>> +
>> +register!(CoreFeatures @ 0x8, "Information about the features of a shader core" {
>> + 7:0 core_variant as u32, "Shader core variant";
>> +});
>> +
>> +register!(CsfId @ 0x1c, "Version of the CSF hardware and MMU subsystem" {
>> + 3:0 mcu_rev as u32, "MCU revision ID";
>> + 9:4 mcu_minor as u32, "MCU minor revision number";
>> + 15:10 mcu_major as u32, "MCU major revision number";
>> + 19:16 cshw_rev as u32, "CSHW revision ID";
>> + 25:20 cshw_minor as u32, "CSHW minor revision number";
>> + 31:26 cshw_major as u32, "CSHW major revision number";
>> +});
>> +
>> +register!(RevIdr @ 0x280, "Extra revision information" {
>> + 31:0 revision as u32, "Revision information";
>> +});
>> +
>> +register!(TilerFeatures @ 0xc, "Tiler features" {
>> + 5:0 bin_size as u32, "Log of the tiler's bin size";
>> + 11:8 max_levels as u32, "Maximum number of available levels";
>> +});
>> +
>> +register!(MemFeatures @ 0x10, "Memory features" {
>> + 0:0 coherent_core_group as bool, "Core group is coherent";
>> + 1:1 coherent_super_group as bool, "Core supergroup is coherent";
>> + 11:8 l2_slices as u32, "L2 slice count";
>> +});
>> +
>> +register!(MmuFeatures @ 0x14, "MMU features" {
>> + 7:0 va_bits as u32, "Number of bits supported in virtual addresses";
>> + 15:8 pa_bits as u32, "Number of bits supported in physical addresses";
>> +});
>> +
>> +register!(AsPresent @ 0x18, "Address spaces present" {
>> + 31:0 as_present as u32, "Bitmask of present address spaces";
>> +});
>>
>> pub(crate) const GPU_IRQ_RAWSTAT_FAULT: u32 = bit_u32(0);
>> pub(crate) const GPU_IRQ_RAWSTAT_PROTECTED_FAULT: u32 = bit_u32(1);
>> @@ -56,53 +74,193 @@ pub(crate) fn write(&self, dev: &Device<Bound>, iomem: &Devres<IoMem>, value: u3
>> pub(crate) const GPU_IRQ_RAWSTAT_DOORBELL_STATUS: u32 = bit_u32(18);
>> pub(crate) const GPU_IRQ_RAWSTAT_MCU_STATUS: u32 = bit_u32(19);
>>
>> -pub(crate) const GPU_IRQ_CLEAR: Register<0x24> = Register;
>> -pub(crate) const GPU_IRQ_MASK: Register<0x28> = Register;
>> -pub(crate) const GPU_IRQ_STAT: Register<0x2c> = Register;
>> -pub(crate) const GPU_CMD: Register<0x30> = Register;
>> +register!(GpuIrqRawstat @ 0x20, "Raw unmasked interrupt status for the GPU" {
>> + 0:0 fault as bool, "A GPU fault has occourred";
>> + 1:1 protected_fault as bool, "Indicates a protected memory fault has occurred";
>> + 8:8 reset_completed as bool, "Indicates that a GPU reset has completed";
>> + 9:9 power_changed_single as bool, "Set when a single power domain has powered up or down";
>> + 10:10 power_changed_all as bool, "Set when all pending power domain changes are completed ";
>> + 17:17 clean_caches_completed as bool, "Indicates that a cache clean operation has completed";
>> + 18:18 doorbell_status as bool, "Mirrors the doorbell interrupt line to the CPU";
>> + 19:19 mcu_status as bool, "The MCU requires attention";
>> +});
>> +
>> +register!(GpuIrqClear @ 0x24, "Clears pending GPU interrupts" {
>> + 0:0 fault as bool, "Clear the fault interrupt";
>> + 1:1 protected_fault as bool, "Clear the protected_fault interrupt";
>> + 8:8 reset_completed as bool, "Clear the reset_completed interrupt";
>> + 9:9 power_changed_single as bool, "Clear the power_changed_single interrupt";
>> + 10:10 power_changed_all as bool, "Clear the power_changed_all interrupt";
>> + 17:17 clean_caches_completed as bool, "Clear the clean_caches_completed interrupt";
>> + 18:18 doorbell_status as bool, "Clear the doorbell_status interrupt";
>> + 19:19 mcu_status as bool, "Clear the mcu_status interrupt";
>> +});
>> +
>> +register!(GpuIrqMask @ 0x28, "Enabled GPU interrupts" {
>> + 0:0 fault as bool, "Enable the fault interrupt";
>> + 1:1 protected_fault as bool, "Enable the protected_fault interrupt";
>> + 8:8 reset_completed as bool, "Enable the reset_completed interrupt";
>> + 9:9 power_changed_single as bool, "Enable the power_changed_single interrupt";
>> + 10:10 power_changed_all as bool, "Enable the power_changed_all interrupt";
>> + 17:17 clean_caches_completed as bool, "Enable the clean_caches_completed interrupt";
>> + 18:18 doorbell_status as bool, "Enable the doorbell_status interrupt";
>> + 19:19 mcu_status as bool, "Enable the mcu_status interrupt";
>> +});
>> +
>> +register!(GpuIrqStatus @ 0x2c, "Masked GPU interrupt status" {
>> + 0:0 fault as bool, "The fault interrupt is pending";
>> + 1:1 protected_fault as bool, "The protected_fault interrupt is pending";
>> + 8:8 reset_completed as bool, "The reset_completed interrupt is pending";
>> + 9:9 power_changed_single as bool, "The power_changed_single interrupt is pending";
>> + 10:10 power_changed_all as bool, "The power_changed_all interrupt is pending";
>> + 17:17 clean_caches_completed as bool, "The clean_caches_completed interrupt is pending";
>> + 18:18 doorbell_status as bool, "The doorbell_status interrupt is pending";
>> + 19:19 mcu_status as bool, "The mcu_status interrupt is pending";
>> +});
>> +
>> pub(crate) const GPU_CMD_SOFT_RESET: u32 = 1 | (1 << 8);
>> pub(crate) const GPU_CMD_HARD_RESET: u32 = 1 | (2 << 8);
>> -pub(crate) const GPU_THREAD_FEATURES: Register<0xac> = Register;
>> -pub(crate) const GPU_THREAD_MAX_THREADS: Register<0xa0> = Register;
>> -pub(crate) const GPU_THREAD_MAX_WORKGROUP_SIZE: Register<0xa4> = Register;
>> -pub(crate) const GPU_THREAD_MAX_BARRIER_SIZE: Register<0xa8> = Register;
>> -pub(crate) const GPU_TEXTURE_FEATURES0: Register<0xb0> = Register;
>> -pub(crate) const GPU_SHADER_PRESENT_LO: Register<0x100> = Register;
>> -pub(crate) const GPU_SHADER_PRESENT_HI: Register<0x104> = Register;
>> -pub(crate) const GPU_TILER_PRESENT_LO: Register<0x110> = Register;
>> -pub(crate) const GPU_TILER_PRESENT_HI: Register<0x114> = Register;
>> -pub(crate) const GPU_L2_PRESENT_LO: Register<0x120> = Register;
>> -pub(crate) const GPU_L2_PRESENT_HI: Register<0x124> = Register;
>> -pub(crate) const L2_READY_LO: Register<0x160> = Register;
>> -pub(crate) const L2_READY_HI: Register<0x164> = Register;
>> -pub(crate) const L2_PWRON_LO: Register<0x1a0> = Register;
>> -pub(crate) const L2_PWRON_HI: Register<0x1a4> = Register;
>> -pub(crate) const L2_PWRTRANS_LO: Register<0x220> = Register;
>> -pub(crate) const L2_PWRTRANS_HI: Register<0x204> = Register;
>> -pub(crate) const L2_PWRACTIVE_LO: Register<0x260> = Register;
>> -pub(crate) const L2_PWRACTIVE_HI: Register<0x264> = Register;
>> -
>> -pub(crate) const MCU_CONTROL: Register<0x700> = Register;
>> +
>> +register!(GpuCommand @ 0x30, "GPU command register" {
>> + 7:0 command as u32, "GPU-specific command to execute";
>> + 31:8 payload as u32, "Payload for the command";
>> +});
>> +
>> +register!(ThreadFeatures @ 0xac, "Thread features of the GPU's threading system" {
>> + 21:0 max_registers as u32, "Total number of registers per core";
>> + 23:22 implementation_technology as u32;
>> + 31:24 max_task_queue as u32, "Maximum number of compute tasks waiting";
>> +
>> +});
>> +
>> +register!(ThreadMaxThreads @ 0xa0, "Maximum number of threads per core" {
>> + 31:0 max_threads as u32, "Maximum number of threads per core";
>> +});
>> +
>> +register!(ThreadMaxWorkgroupSize @ 0xa4, "Maximum number of threads per workgroup" {
>> + 31:0 max_workgroup_size as u32, "Maximum number of threads per workgroup";
>> +});
>> +
>> +register!(ThreadMaxBarrierSize @ 0xa8, "Maximum number of threads per barrier" {
>> + 31:0 max_barrier_size as u32, "Maximum number of threads per barrier";
>> +});
>> +
>> +register!(TextureFeatures @ 0xb0 [4], "Bitmap of supported texture formats" {});
>> +
>> +register!(ShaderPresentLo @ 0x100, "Bitmap of shader cores present in the hardware (lower 32 bits)" {
>> + 31:0 shader_present_lo as u32, "Bitmap of shader cores present in the hardware (lower 32 bits)";
>> +});
>> +
>> +register!(ShaderPresentHi @ 0x104, "Bitmap of shader cores present in the hardware (higher 32 bits)" {
>> + 31:0 shader_present_hi as u32, "Bitmap of shader cores present in the hardware (higher 32 bits)";
>> +});
>> +
>> +register!(TilerPresentLo @ 0x110, "Bitmap of tiler cores present in the hardware (lower 32 bits)" {
>> + 31:0 tiler_present_lo as u32, "Bitmap of tiler cores present in the hardware (lower 32 bits)";
>> +});
>> +
>> +register!(TilerPresentHi @ 0x114, "Bitmap of tiler cores present in the hardware (higher 32 bits)" {
>> + 31:0 tiler_present_hi as u32, "Bitmap of tiler cores present in the hardware (higher 32 bits)";
>> +});
>> +
>> +register!(L2PresentLo @ 0x120, "Bitmap of L2 caches present in the hardware (lower 32 bits)" {
>> + 31:0 l2_present_lo as u32, "Bitmap of L2 caches present in the hardware (lower 32 bits)";
>> +});
>> +
>> +register!(L2PresentHi @ 0x124, "Bitmap of L2 caches present in the hardware (higher 32 bits)" {
>> + 31:0 l2_present_hi as u32, "Bitmap of L2 caches present in the hardware (higher 32 bits)";
>> +});
>> +
>> +register!(L2ReadyLo @ 0x160, "Bitmap of L2 caches ready (lower 32 bits)" {
>> + 31:0 l2_ready_lo as u32, "Bitmap of L2 caches ready (lower 32 bits)";
>> +});
>> +
>> +register!(L2ReadyHi @ 0x164, "Bitmap of L2 caches ready (higher 32 bits)" {
>> + 31:0 l2_ready_hi as u32, "Bitmap of L2 caches ready (higher 32 bits)";
>> +});
>> +
>> +register!(L2PwrOnLo @ 0x1a0, "Bitmap of L2 caches power on requests (lower 32 bits)" {
>> + 31:0 l2_pwron_lo as u32, "Bitmap of L2 caches power on requests (lower 32 bits)";
>> +});
>> +
>> +register!(L2PwrOnHi @ 0x1a4, "Bitmap of L2 caches power on requests (higher 32 bits)" {
>> + 31:0 l2_pwron_hi as u32, "Bitmap of L2 caches power on requests (higher 32 bits)";
>> +});
>> +
>> +register!(L2PwrTransLo @ 0x200, "Bitmap of L2 caches in power transition (lower 32 bits)" {
>> + 31:0 l2_pwrtrans_lo as u32, "Bitmap of L2 caches in power transition (lower 32 bits)";
>> +});
>> +
>> +register!(L2PwrTransHi @ 0x204, "Bitmap of L2 caches in power transition (higher 32 bits)" {
>> + 31:0 l2_pwrtrans_hi as u32, "Bitmap of L2 caches in power transition (higher 32 bits)";
>> +});
>> +
>> +register!(L2PowerActiveLo @ 0x260, "Bitmap of L2 caches active (lower 32 bits)" {
>> + 31:0 l2_pwractive_lo as u32, "Bitmap of L2 caches active (lower 32 bits)";
>> +});
>> +
>> +register!(L2PowerActiveHi @ 0x264, "Bitmap of L2 caches active (higher 32 bits)" {
>> + 31:0 l2_pwractive_hi as u32, "Bitmap of L2 caches active (higher 32 bits)";
>> +});
>> +
>> pub(crate) const MCU_CONTROL_ENABLE: u32 = 1;
>> pub(crate) const MCU_CONTROL_AUTO: u32 = 2;
>> pub(crate) const MCU_CONTROL_DISABLE: u32 = 0;
>>
>> -pub(crate) const MCU_STATUS: Register<0x704> = Register;
>> +register!(McuControl @ 0x700, "Controls the execution state of the MCU subsystem" {
>> + 1:0 req as u32, "Request state change";
>> +});
>
>
> Any reason why req is a u32 and not a u8? Same for some other places.
>
> And would it be an option to move the const MCU_CONTROL* to an ìmpl
> McuControl Same for STATUS below.
Just fyi something like [1] builds for me.
This is inspired by
https://lore.kernel.org/rust-for-linux/20251003154748.1687160-6-joelagnelf@nvidia.com/
Best regards
Dirk
[1]
#[repr(u32)]
#[derive(Debug, Default, Clone, Copy, PartialEq)]
enum McuControl {
#[default]
Disable = 0,
Enable = 1,
Auto = 2,
}
impl From<McuControl> for u8 {
fn from(ctrl: McuControl) -> Self {
ctrl as u8
}
}
impl From<u8> for McuControl {
fn from(req: u8) -> Self {
match req & 0x3 {
0 => McuControl::Disable,
1 => McuControl::Enable,
2 => McuControl::Auto,
_ => McuControl::Disable,
}
}
}
register!(MCUCONTROL @ 0x700, "Controls the execution state of the MCU
subsystem" {
1:0 req as u8 => McuControl, "Request state change";
});
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