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Message-ID: <edac88ac-664a-4bdc-a702-b6f41d9cea41@nvidia.com>
Date: Sun, 25 Jan 2026 20:31:32 -0800
From: John Hubbard <jhubbard@...dia.com>
To: Miguel Ojeda <miguel.ojeda.sandonis@...il.com>,
Gary Guo <gary@...yguo.net>
Cc: Alexandre Courbot <acourbot@...dia.com>,
Danilo Krummrich <dakr@...nel.org>, Alice Ryhl <aliceryhl@...gle.com>,
Daniel Almeida <daniel.almeida@...labora.com>,
Miguel Ojeda <ojeda@...nel.org>, Boqun Feng <boqun.feng@...il.com>,
Björn Roy Baron <bjorn3_gh@...tonmail.com>,
Benno Lossin <lossin@...nel.org>, Andreas Hindborg <a.hindborg@...nel.org>,
Trevor Gross <tmgross@...ch.edu>, Yury Norov <yury.norov@...il.com>,
Alistair Popple <apopple@...dia.com>, Joel Fernandes
<joelagnelf@...dia.com>, Timur Tabi <ttabi@...dia.com>,
Edwin Peer <epeer@...dia.com>, Eliot Courtney <ecourtney@...dia.com>,
Dirk Behme <dirk.behme@...bosch.com>, Steven Price <steven.price@....com>,
rust-for-linux@...r.kernel.org, linux-kernel@...r.kernel.org
Subject: Re: [PATCH v2 4/5] rust: io: add `register!` macro
On 1/21/26 8:15 AM, Miguel Ojeda wrote:
> On Wed, Jan 21, 2026 at 3:58 PM Gary Guo <gary@...yguo.net> wrote:
>>
>> Another top-level question I have is whether we should define multiple registers
>> (perhaps all) in one macro invocation. That's the strategy of `tock-registers`
>> crate which is widely used in embedded Rust.
>
> Yeah, I suggested a multi-register one for something similar in 2021
> and even tackling extra automatic codegen there, like e.g. adjusting
> the value as needed to get to the proper unit from a sensor.
>
> Not sure how useful the multi-register part in practice it would be,
> but it would allow to relate several registers together if needed (is
> that even common nowadays?). Or perhaps things like the
For the NVIDIA GPU drivers, maybe not. Just a data point.
thanks,
--
John Hubbard
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