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Message-ID: <20260127080419.GA965382@peng>
Date: Tue, 27 Jan 2026 16:04:19 +0800
From: pengfuyuan <pengfuyuan@...inos.cn>
To: Alexandre Courbot <acourbot@...dia.com>
Cc: Thomas Zimmermann <tzimmermann@...e.de>,
Danilo Krummrich <dakr@...nel.org>,
Alice Ryhl <aliceryhl@...gle.com>,
Daniel Almeida <daniel.almeida@...labora.com>,
Miguel Ojeda <ojeda@...nel.org>, Boqun Feng <boqun.feng@...il.com>,
Gary Guo <gary@...yguo.net>,
Björn Roy Baron <bjorn3_gh@...tonmail.com>,
Benno Lossin <lossin@...nel.org>,
Andreas Hindborg <a.hindborg@...nel.org>,
Trevor Gross <tmgross@...ch.edu>,
Greg Kroah-Hartman <gregkh@...uxfoundation.org>,
"Rafael J . Wysocki" <rafael@...nel.org>,
David Airlie <airlied@...il.com>, Simona Vetter <simona@...ll.ch>,
Helge Deller <deller@....de>, Hans de Goede <hansg@...nel.org>,
Lee Jones <lee@...nel.org>, Sam Ravnborg <sam@...nborg.org>,
Zsolt Kajtar <soci@....rulez.org>,
Ville Syrjälä <ville.syrjala@...ux.intel.com>,
rust-for-linux@...r.kernel.org, linux-kernel@...r.kernel.org,
dri-devel@...ts.freedesktop.org, linux-fbdev@...r.kernel.org
Subject: Re: [PATCH v1 v1 0/4] [RUST] Framebuffer driver support
On Mon, Jan 26, 2026 at 07:28:21PM +0900, Alexandre Courbot wrote:
> On Mon Jan 26, 2026 at 7:01 PM JST, Thomas Zimmermann wrote:
> > Hi
> >
> > Am 26.01.26 um 09:17 schrieb pengfuyuan:
> >> This patch series adds Rust bindings and safe abstractions for the Linux
> >> framebuffer subsystem, enabling framebuffer drivers to be implemented in Rust.
> >
> > The framebuffer subsystem is obsolete and has been deprecated for a
> > decade. No new drivers accepted. Anything that really wants fbdev
> > already has a driver. Can we please let it die?
>
> This, and the patchset is also obviously AI-generated.
Hi,
Thank you for the feedback.
I’d like to be clear about how I used AI in this work:
1.Cover letter – Yes, I used AI to help summarize and phrase the cover letter.
2.Comments in the code – Some comments were written or refined with AI assistance.
3.Learning the codebase – When reading and understanding existing Rust-for-Linux code (including DRM and other abstractions), I used AI as a helper to analyze and explain structure and patterns.
4.Writing the code – The implementation was not fully generated by AI. I wrote the code myself and used AI mainly to look up existing abstractions, traits, and APIs (e.g. “how does X work? ”, “what’s the right trait for Y?”) while I was coding.
So: AI was used for summaries, comments, learning, and looking things up; the logic and structure of the code are mine, and I take responsibility for them.
If you have concerns about specific parts (e.g. wording, style, or design), I’m happy to rework those patches or to adjust how I describe tool use in future submissions.
Thanks,
pengfuyuan
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