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Message-ID: <20260127083015.GB965382@peng>
Date: Tue, 27 Jan 2026 16:30:15 +0800
From: pengfuyuan <pengfuyuan@...inos.cn>
To: Miguel Ojeda <miguel.ojeda.sandonis@...il.com>
Cc: Alexandre Courbot <acourbot@...dia.com>,
Thomas Zimmermann <tzimmermann@...e.de>,
Danilo Krummrich <dakr@...nel.org>,
Alice Ryhl <aliceryhl@...gle.com>,
Daniel Almeida <daniel.almeida@...labora.com>,
Miguel Ojeda <ojeda@...nel.org>, Boqun Feng <boqun.feng@...il.com>,
Gary Guo <gary@...yguo.net>,
Björn Roy Baron <bjorn3_gh@...tonmail.com>,
Benno Lossin <lossin@...nel.org>,
Andreas Hindborg <a.hindborg@...nel.org>,
Trevor Gross <tmgross@...ch.edu>,
Greg Kroah-Hartman <gregkh@...uxfoundation.org>,
"Rafael J . Wysocki" <rafael@...nel.org>,
David Airlie <airlied@...il.com>, Simona Vetter <simona@...ll.ch>,
Helge Deller <deller@....de>, Hans de Goede <hansg@...nel.org>,
Lee Jones <lee@...nel.org>, Sam Ravnborg <sam@...nborg.org>,
Zsolt Kajtar <soci@....rulez.org>,
Ville Syrjälä <ville.syrjala@...ux.intel.com>,
rust-for-linux@...r.kernel.org, linux-kernel@...r.kernel.org,
dri-devel@...ts.freedesktop.org, linux-fbdev@...r.kernel.org
Subject: Re: [PATCH v1 v1 0/4] [RUST] Framebuffer driver support
On Mon, Jan 26, 2026 at 12:46:41PM +0100, Miguel Ojeda wrote:
> On Mon, Jan 26, 2026 at 11:28 AM Alexandre Courbot <acourbot@...dia.com> wrote:
> >
> > This, and the patchset is also obviously AI-generated.
>
> pengfuyuan: the generated content guidelines I mentioned earlier this
> month in another of your patches have been merged now, please read:
>
> https://docs.kernel.org/next/process/generated-content.html
>
> Thanks!
>
> Cheers,
> Miguel
Hi Miguel,
Thank you for the pointer. I've read the generated content guidelines at
https://docs.kernel.org/next/process/generated-content.html and will follow
them.
For transparency, here is the disclosure for my contribution:
Tools used:
- Cursor (IDE) with Claude Sonnet 4.5
Parts affected by tool use:
- Cover letter: The cover letter text was summarized/written with AI assistance.
- Code comments: Comments in the code were written with AI assistance.
- Learning and development: I used AI to help analyze existing Rust for Linux
framework code (e.g. rust/kernel/drm and similar abstractions) and to look
up existing traits/abstractions while writing the code. The code itself was
not fully AI-generated; I wrote it with AI used as an aid for querying
existing abstractions and patterns.
Testing:
- I tested on a real ARM64 machine, manually swapping six different
graphics cards to verify the changes.
I understand and can explain the code I submit, and I'm prepared to respond
to review comments.
Thanks,
pengfuyuan
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