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Message-ID: <20260128173923.GA2223369@nvidia.com>
Date: Wed, 28 Jan 2026 13:39:23 -0400
From: Jason Gunthorpe <jgg@...dia.com>
To: Zhi Wang <zhiw@...dia.com>
Cc: Danilo Krummrich <dakr@...nel.org>, rust-for-linux@...r.kernel.org,
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Subject: Re: [PATCH v2 1/2] rust: introduce abstractions for fwctlg
On Wed, Jan 28, 2026 at 07:30:11PM +0200, Zhi Wang wrote:
> On Wed, 28 Jan 2026 17:35:04 +0100
> "Danilo Krummrich" <dakr@...nel.org> wrote:
>
> > On Wed Jan 28, 2026 at 4:56 PM CET, Jason Gunthorpe wrote:
> > > On Wed, Jan 28, 2026 at 04:49:07PM +0100, Danilo Krummrich wrote:
>
> snip
>
> > > Or is it needed to add the typestate?
> >
> > This is something we should consider when a fwctl::Device would have
> > different states it can be in, where calling certain methods of a
> > fwctl::Device is only valid for a certain state and would cause
> > undefined behavior if called from the wrong state.
>
> Are you saying we should define typestate like Device<Bound/Core> also for
> fwctl device? I haven't thought about this and some design consideration
> would be helpful, as the rust PCI subsystem has it, while some of other
> abstractions don't have it. I could start to picture about this if this
> is necessary.
I think it is not necessary right now
Jason
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