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Message-ID: <alpine.DEB.1.10.0804131546370.9318@asgard>
Date: Sun, 13 Apr 2008 16:51:34 -0700 (PDT)
From: david@...g.hm
To: Stephen Clark <sclark46@...thlink.net>
cc: Evgeniy Polyakov <johnpol@....mipt.ru>,
"Rafael J. Wysocki" <rjw@...k.pl>,
Andrew Morton <akpm@...ux-foundation.org>,
Willy Tarreau <w@....eu>, Tilman Schmidt <tilman@...p.cc>,
Valdis.Kletnieks@...edu, Mark Lord <lkml@....ca>,
David Miller <davem@...emloft.net>, jesper.juhl@...il.com,
yoshfuji@...ux-ipv6.org, jeff@...zik.org,
linux-kernel <linux-kernel@...r.kernel.org>, git@...r.kernel.org,
netdev@...r.kernel.org
Subject: Re: Reporting bugs and bisection
cross-posted to git for the suggestion at the bottom
On Sun, 13 Apr 2008, Stephen Clark wrote:
> Evgeniy Polyakov wrote:
>> On Sun, Apr 13, 2008 at 10:33:49PM +0200, Rafael J. Wysocki (rjw@...k.pl)
>> wrote:
>>> Things like this are very disappointing and have a very negative impact on
>>> bug
>>> reporters. We should do our best to avoid them.
>>
>> Shit happens. This is a matter of either bug report or those who were in
>> the copy list. There are different people and different situations, in
>> which they do not reply.
>>
> Well less shit would happen if developers would take the time to at least
> test their patches before they were submitted. It like we will just have the
> poor user do our testing for us. What kind of testing do developers do. I
> been a linux user and have followed the LKML for a number of years and have
> yet to see
> any test plans for any submitted patches.
I've been reading LKML for 11 years now, I've tested kernels and reported
a few bugs along the way.
the expectation is that the submitter should have tested the patches
before submitting them (where hardware allows). but that "where hardware
allows" is a big problem. so many issues are dependant on hardwre that
it's not possible to test everything.
there are people who download, compile and test the tree nightly (with
farms of machines to test different configs), but they can't catch
everything.
expecting the patches to be tested to the point where there are no bugs is
unreasonable.
bisecting is a very powerful tool, but I do think that sometimes
developers lean on it a bit much. taking the attitude (as some have) that
'if the reporter can't be bothered to do a bisection I can't be bothered
to deal with the bug' is going way too far.
if a bug can be reproduced reliably on a test system then bisecting it may
reveal the patch that introduced or unmasked the bug (assuming that there
aren't other problems along the way), but if the bug takes a long time to
show up after a boot, or only happens under production loads, bisecting it
may not be possible. that doesn't mean that the bug isn't real, it just
means that the user is going to have to stick with an old version until
there is a solution or work-around.
even in the hard-to-test situations, the reporter is usually able to test
a few fixes, but there's a big difference between going to management and
saying "the kernel guru's think that this will help, can we test it this
weekend" 2-3 times and doing a bisection that will take 10-15 cycles to
find the problem.
it's very reasonable to ask the reporter if they can bisect the problem,
but if they say that they can't, declaring that they are out of luck is
not reasonable, it just means that it's going to take more thinking to
find the problem instead of being able to let the mechanical bisect
process narrow things down for you. it may mean that the developer will
need to make a patch to instrament an old (working) kernel that has
minimal impact on that kernel so that the reporter can run this to gather
information about what the load is so that the developer can try to
simulate it on a new (non-working) kernel
in theory everyone has a test environment that lets them simulate
everything in their production envrionment. in practice this is only true
at the very low end (where it's easy to do) and the very high end (where
it's so critical that it's done no matter how much it costs). Everyone
else has a test environment that can test most things, but not everything.
As such when they run into a problem they may not be able to do lots of
essentially random testing.
elsewhere in this thread someone said that the pre-git way was to do a
manual bisect where the developer would send patches backing out specific
changes to find the problem. one big difference between tat and bisecting
the problem is that the manual process was focused on the changes in the
area that is suspected of causing the problem, while the git bisect
process goes after all changes. this makes it much more likely that the
tester will run into unrelated problems along the way.
I wonder if it would be possible to make a variation of git bisect that
only looked at a subset of the tree when picking bisect points (if you are
looking for a e1000 bug, testing bisect points that haven't changed that
driver won't help you for example). If this can be done it would speed up
the reporters efforts, but will require more assistance from the
developers (who would need to tell the reporters what subtrees to test) so
it's a tradeoff of efficiancy vs simplicity.
David Lang
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