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Message-ID: <alpine.DEB.2.00.1111281825200.25622@pokey.mtv.corp.google.com>
Date: Mon, 28 Nov 2011 18:32:28 -0800 (PST)
From: Tom Herbert <therbert@...gle.com>
To: davem@...emloft.net, netdev@...r.kernel.org
Subject: [PATCH v4 0/10] bql: Byte Queue Limits
Changes from last version:
- Fixed obj leak in netdev_queue_add_kobject (suggested by shemminger)
- Change dql to use unsigned int (32 bit) values (suggested by eric)
- Added adj_limit field to dql structure. This computed as
limit + num_completed. In dql_avail this is used to determine
availability with one less arithmetic op.
- Use UINT_MAX for limit constants.
- Change netdev_sent_queue to not have a number of packets argument,
one packet is assumed. (suggested by shemminger)
- Added more detail about locking requirements for dql
- Moves netdev->state field to written fields part of netdev structure
- Fixed function prototypes in dql.h.
----
This patch series implements byte queue limits (bql) for NIC TX queues.
Byte queue limits are a mechanism to limit the size of the transmit
hardware queue on a NIC by number of bytes. The goal of these byte
limits is too reduce latency (HOL blocking) caused by excessive queuing
in hardware (aka buffer bloat) without sacrificing throughput.
Hardware queuing limits are typically specified in terms of a number
hardware descriptors, each of which has a variable size. The variability
of the size of individual queued items can have a very wide range. For
instance with the e1000 NIC the size could range from 64 bytes to 4K
(with TSO enabled). This variability makes it next to impossible to
choose a single queue limit that prevents starvation and provides lowest
possible latency.
The objective of byte queue limits is to set the limit to be the
minimum needed to prevent starvation between successive transmissions to
the hardware. The latency between two transmissions can be variable in a
system. It is dependent on interrupt frequency, NAPI polling latencies,
scheduling of the queuing discipline, lock contention, etc. Therefore we
propose that byte queue limits should be dynamic and change in
accordance with networking stack latencies a system encounters. BQL
should not need to take the underlying link speed as input, it should
automatically adjust to whatever the speed is (even if that in itself is
dynamic).
Patches to implement this:
- Dynamic queue limits (dql) library. This provides the general
queuing algorithm.
- netdev changes that use dlq to support byte queue limits.
- Support in drivers for byte queue limits.
The effects of BQL are demonstrated in the benchmark results below.
--- High priority versus low priority traffic:
In this test 100 netperf TCP_STREAMs were started to saturate the link.
A single instance of a netperf TCP_RR was run with high priority set.
Queuing discipline in pfifo_fast, NIC is e1000 with TX ring size set to
1024. tps for the high priority RR is listed.
No BQL, tso on: 3000-3200K bytes in queue: 36 tps
BQL, tso on: 156-194K bytes in queue, 535 tps
No BQL, tso off: 453-454K bytes int queue, 234 tps
BQL, tso off: 66K bytes in queue, 914 tps
--- Various RR sizes
These tests were done running 200 stream of netperf RR tests. The
results demonstrate the reduction in queuing and also illustrates
the overhead due to BQL (in small RR sizes).
140000 rr size
BQL: 80-215K bytes in queue, 856 tps, 3.26%
No BQL: 2700-2930K bytes in queue, 854 tps, 3.71% cpu
14000 rr size
BQL: 25-55K bytes in queue, 8500 tps
No BQL: 1500-1622K bytes in queue, 8523 tps, 4.53% cpu
1400 rr size
BQL: 20-38K in queue bytes in queue, 86582 tps, 7.38% cpu
No BQL: 29-117K 85738 tps, 7.67% cpu
140 rr size
BQL: 1-10K bytes in queue, 320540 tps, 34.6% cpu
No BQL: 1-13K bytes in queue, 323158, 37.16% cpu
1 rr size
BQL: 0-3K in queue, 338811 tps, 41.41% cpu
No BQL: 0-3K in queue, 339947 42.36% cpu
So the amount of queuing in the NIC can be reduced up to 90% or more.
Accordingly, the latency for high priority packets in the prescence
of low priority bulk throughput traffic can be reduced by 90% or more.
Since BQL accounting is in the transmit path for every packet, and the
function to recompute the byte limit is run once per transmit
completion-- there will be some overhead in using BQL. So far, Ive see
the overhead to be in the range of 1-3% for CPU utilization and maximum
pps.
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