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Message-ID: <5257A650.4090408@windriver.com>
Date: Fri, 11 Oct 2013 15:18:40 +0800
From: Fan Du <fan.du@...driver.com>
To: Steffen Klassert <steffen.klassert@...unet.com>
CC: <netdev@...r.kernel.org>
Subject: Re: [PATCH RFC 0/2] xfrm: Remove ancient sleeping code
hehe, I didn't object this cleanup except learning from it :)
On 2013年10月10日 16:57, Steffen Klassert wrote:
> On Thu, Oct 10, 2013 at 03:02:14PM +0800, Fan Du wrote:
>>
>>
>> On 2013年10月10日 14:33, Steffen Klassert wrote:
>>> Does anyone still rely on the ancient sleeping when the SA is in
>>> acquire state? It is disabled by default since more that five years,
>>> but can cause indefinite task hangs if enabled and the needed state
>>> does not get resolved.
>>
>> I saw that "can_sleep" is set true in ip_route_connect which upper layer
>> protocol relies on it, which ensure not dropping *any* skb.
>
> 'Any' means one per task in this context. Also, we can't ensure that
> this packet reaches it's destination. So where is the difference
> between dropping the packet locally or on the network?
>
>> And acquire timer will make sure the task will not hangs indefinitely.
>>
>
> Did you try that? It makes sure that the task wakes up from time to time,
> but it goes immediately back to sleep if the needed state is not resolved.
> The only terminating contition is when the task gets a signal to exit.
>
>> In xfrm policy queue, XFRM_MAX_QUEUE_LEN is 100, which means 101th skb
>> will be dropped, how about make it configurable?
>
> IMO we would have yet another useless knob then. Currently we send all
> packets by default to a blackhole as long as the state is not resolved
> and most people are fine with it. The queueing is mostly to speed up
> tcp handshakes,
I cannot follow on this part. Would you please mind to explain how making a
policy queue will speed up TCP handshakes than orignal CAN_SLEEP mechanism?
Thanks
--
浮沉随浪只记今朝笑
--fan
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