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Message-ID: <1456957112-2702469-1-git-send-email-tom@herbertland.com>
Date:	Wed, 2 Mar 2016 14:18:32 -0800
From:	Tom Herbert <tom@...bertland.com>
To:	<davem@...emloft.net>, <netdev@...r.kernel.org>
CC:	<torvalds@...ux-foundation.org>, <tglx@...utronix.de>,
	<mingo@...hat.com>, <hpa@...or.com>, <x86@...nel.org>,
	<kernel-team@...com>
Subject: [PATCH v5 net-next] net: Implement fast csum_partial for x86_64

This patch implements performant csum_partial for x86_64. The intent is
to speed up checksum calculation, particularly for smaller lengths such
as those that are present when doing skb_postpull_rcsum when getting
CHECKSUM_COMPLETE from device or after CHECKSUM_UNNECESSARY conversion.

- v4
   - went back to C code with inline assembly for critical routines
   - implemented suggestion from Linus to deal with lengths < 8
- v5
   - fixed register attribute add32_with_carry3
   - do_csum returns unsigned long
   - don't consider alignment at all. Rationalization is that x86
     handles unaligned accesses very well except in the case that
     the access crosses a page boundary which has a performance
     penalty (I see about 10nsecs on my system). Drivers and the
     stack go to considerable lengths to not have packets cross page
     boundaries, so the case that csum_partial is called with
     buffer that crosses a page boundary should be a very rare
     occurrence. Not dealing with alignment is a significant
     simplification.

Testing:

Correctness:

Verified correctness by testing arbitrary length buffer filled with
random data. For each buffer I compared the computed checksum
using the original algorithm for each possible alignment (0-7 bytes).

Performance:

Isolating old and new implementation for some common cases:

             Old      New     %
    Len/Aln  nsecs    nsecs   Improv
    --------+-------+--------+-------
    1400/0    195.6    181.7   3%     (Big packet)
    40/0      11.8     6.5     45%    (Ipv6 hdr cmn case)
    8/4       8.1      3.2     60%    (UDP, VXLAN in IPv4)
    14/0      8.9      6.3     29%    (Eth hdr)
    14/4      9.5      6.3     33%    (Eth hdr in IPv4)
    14/3      9.6      6.3     34%    (Eth with odd align)
    20/0      9.1      6.8     25%    (IP hdr without options)
    7/1       9.1      3.9     57%    (buffer in one quad)
    100/0    17.4     13.6     21%    (medium-sized pkt)
    100/2    17.7     13.5     24%    (medium-sized pkt w/ alignment)

Results from: Intel(R) Xeon(R) CPU X5650 @ 2.67GHz

Also tested on these with similar results:

Intel(R) Xeon(R) CPU E5-2660 v2 @ 2.20GHz
Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz
Intel(R) Atom(TM) CPU N450   @ 1.66GHz

Branch  prediction:

To test the effects of poor branch prediction in the jump tables I
tested checksum performance with runs for two combinations of length
and alignment. As the baseline I performed the test by doing half of
calls with the first combination, followed by using the second
combination for the second half. In the test case, I interleave the
two combinations so that in every call the length and alignment are
different to defeat the effects of branch prediction. Running several
cases, I did not see any material performance difference between the
two scenarios (perf stat output is below), neither does either case
show a significant number of branch misses.

Interleave lengths case:

perf stat --repeat 10 -e '{instructions, branches, branch-misses}' \
    ./csum -M new-thrash -I -l 100 -S 24 -a 1 -c 100000000

 Performance counter stats for './csum -M new-thrash -I -l 100 -S 24 -a 1 -c 100000000' (10 runs):

     9,556,693,202      instructions               ( +-  0.00% )
     1,176,208,640       branches                                                     ( +-  0.00% )
            19,487       branch-misses            #    0.00% of all branches          ( +-  6.07% )

       2.049732539 seconds time elapsed

    Non-interleave case:

perf stat --repeat 10 -e '{instructions, branches, branch-misses}' \
     ./csum -M new-thrash -l 100 -S 24 -a 1 -c 100000000

Performance counter stats for './csum -M new-thrash -l 100 -S 24 -a 1 -c 100000000' (10 runs):

     9,782,188,310      instructions               ( +-  0.00% )
     1,251,286,958       branches                                                     ( +-  0.01% )
            18,950       branch-misses            #    0.00% of all branches          ( +- 12.74% )

       2.271789046 seconds time elapsed

Signed-off-by: Tom Herbert <tom@...bertland.com>
---
 arch/x86/include/asm/checksum_64.h |  21 +++++
 arch/x86/lib/csum-partial_64.c     | 171 ++++++++++++++++++-------------------
 2 files changed, 102 insertions(+), 90 deletions(-)

diff --git a/arch/x86/include/asm/checksum_64.h b/arch/x86/include/asm/checksum_64.h
index cd00e17..1224f7d 100644
--- a/arch/x86/include/asm/checksum_64.h
+++ b/arch/x86/include/asm/checksum_64.h
@@ -188,6 +188,27 @@ static inline unsigned add32_with_carry(unsigned a, unsigned b)
 	return a;
 }
 
+static inline unsigned long add64_with_carry(unsigned long a, unsigned long b)
+{
+	asm("addq %2,%0\n\t"
+	    "adcq $0,%0"
+	    : "=r" (a)
+	    : "0" (a), "rm" (b));
+	return a;
+}
+
+static inline unsigned int add32_with_carry3(unsigned int a, unsigned int b,
+					     unsigned int c)
+{
+	asm("addl %1,%0\n\t"
+	    "adcl %2,%0\n\t"
+	    "adcl $0,%0"
+	    : "+r" (a)
+	    : "rm" (b), "rm" (c));
+
+	return a;
+}
+
 #define HAVE_ARCH_CSUM_ADD
 static inline __wsum csum_add(__wsum csum, __wsum addend)
 {
diff --git a/arch/x86/lib/csum-partial_64.c b/arch/x86/lib/csum-partial_64.c
index 9845371..7f1f60f 100644
--- a/arch/x86/lib/csum-partial_64.c
+++ b/arch/x86/lib/csum-partial_64.c
@@ -8,6 +8,7 @@
 #include <linux/compiler.h>
 #include <linux/module.h>
 #include <asm/checksum.h>
+#include <asm/word-at-a-time.h>
 
 static inline unsigned short from32to16(unsigned a) 
 {
@@ -21,99 +22,78 @@ static inline unsigned short from32to16(unsigned a)
 
 /*
  * Do a 64-bit checksum on an arbitrary memory area.
- * Returns a 32bit checksum.
+ * Returns a 64bit checksum.
  *
- * This isn't as time critical as it used to be because many NICs
- * do hardware checksumming these days.
- * 
- * Things tried and found to not make it faster:
- * Manual Prefetching
- * Unrolling to an 128 bytes inner loop.
- * Using interleaving with more registers to break the carry chains.
+ * This is optimized for small lengths such as might be common when pulling
+ * up checksums over protocol headers to handle CHECKSUM_COMPLETE (e.g.
+ * checksum over 40 bytes will be quite common for pulling up checksum over
+ * IPv6 headers).
  */
-static unsigned do_csum(const unsigned char *buff, unsigned len)
+static unsigned long do_csum(const void *buff, int len)
 {
-	unsigned odd, count;
 	unsigned long result = 0;
 
-	if (unlikely(len == 0))
-		return result; 
-	odd = 1 & (unsigned long) buff;
-	if (unlikely(odd)) {
-		result = *buff << 8;
-		len--;
-		buff++;
+	/* Check for less than a quad to sum */
+	if (len < 8) {
+		unsigned long val = load_unaligned_zeropad(buff);
+
+		return (val & ((1ul << len * 8) - 1));
+	}
+
+	/* Main loop using 64byte blocks */
+	for (; len > 64; len -= 64, buff += 64) {
+		asm("addq 0*8(%[src]),%[res]\n\t"
+		    "adcq 1*8(%[src]),%[res]\n\t"
+		    "adcq 2*8(%[src]),%[res]\n\t"
+		    "adcq 3*8(%[src]),%[res]\n\t"
+		    "adcq 4*8(%[src]),%[res]\n\t"
+		    "adcq 5*8(%[src]),%[res]\n\t"
+		    "adcq 6*8(%[src]),%[res]\n\t"
+		    "adcq 7*8(%[src]),%[res]\n\t"
+		    "adcq $0,%[res]"
+		    : [res] "=r" (result)
+		    : [src] "r" (buff),
+		    "[res]" (result));
 	}
-	count = len >> 1;		/* nr of 16-bit words.. */
-	if (count) {
-		if (2 & (unsigned long) buff) {
-			result += *(unsigned short *)buff;
-			count--;
-			len -= 2;
-			buff += 2;
-		}
-		count >>= 1;		/* nr of 32-bit words.. */
-		if (count) {
-			unsigned long zero;
-			unsigned count64;
-			if (4 & (unsigned long) buff) {
-				result += *(unsigned int *) buff;
-				count--;
-				len -= 4;
-				buff += 4;
-			}
-			count >>= 1;	/* nr of 64-bit words.. */
 
-			/* main loop using 64byte blocks */
-			zero = 0;
-			count64 = count >> 3;
-			while (count64) { 
-				asm("addq 0*8(%[src]),%[res]\n\t"
-				    "adcq 1*8(%[src]),%[res]\n\t"
-				    "adcq 2*8(%[src]),%[res]\n\t"
-				    "adcq 3*8(%[src]),%[res]\n\t"
-				    "adcq 4*8(%[src]),%[res]\n\t"
-				    "adcq 5*8(%[src]),%[res]\n\t"
-				    "adcq 6*8(%[src]),%[res]\n\t"
-				    "adcq 7*8(%[src]),%[res]\n\t"
-				    "adcq %[zero],%[res]"
-				    : [res] "=r" (result)
-				    : [src] "r" (buff), [zero] "r" (zero),
-				    "[res]" (result));
-				buff += 64;
-				count64--;
-			}
+	/*
+	 * Sum over remaining quads (<= 8 of them). This uses a jump table
+	 * based on number of quads to sum. The jump assumes that each case
+	 * is 4 bytes. Each adcq instruction is 4 bytes except for adcq 0()
+	 * which is 3 bytes, so a nop instruction is inserted to make that case
+	 * 4 bytes.
+	 */
+	asm("lea 0f(, %[slen], 4), %%r11\n\t"
+	    "clc\n\t"
+	    "jmpq *%%r11\n\t"
+	    "adcq 7*8(%[src]),%[res]\n\t"
+	    "adcq 6*8(%[src]),%[res]\n\t"
+	    "adcq 5*8(%[src]),%[res]\n\t"
+	    "adcq 4*8(%[src]),%[res]\n\t"
+	    "adcq 3*8(%[src]),%[res]\n\t"
+	    "adcq 2*8(%[src]),%[res]\n\t"
+	    "adcq 1*8(%[src]),%[res]\n\t"
+	    "adcq 0*8(%[src]),%[res]\n\t"
+	    "nop\n\t"
+	    "0: adcq $0,%[res]"
+		    : [res] "=r" (result)
+		    : [src] "r" (buff),
+		      [slen] "r" (-(unsigned long)(len >> 3)), "[res]" (result)
+		    : "r11");
 
-			/* last up to 7 8byte blocks */
-			count %= 8; 
-			while (count) { 
-				asm("addq %1,%0\n\t"
-				    "adcq %2,%0\n" 
-					    : "=r" (result)
-				    : "m" (*(unsigned long *)buff), 
-				    "r" (zero),  "0" (result));
-				--count; 
-					buff += 8;
-			}
-			result = add32_with_carry(result>>32,
-						  result&0xffffffff); 
+	/* Sum over any remaining bytes (< 8 of them) */
+	if (len & 0x7) {
+		unsigned long val;
+		/*
+		 * Since "len" is > 8 here we backtrack in the buffer to load
+		 * the outstanding bytes into the low order bytes of a quad and
+		 * then shift to extract the relevant bytes. By doing this we
+		 * avoid additional calls to load_unaligned_zeropad.
+		 */
 
-			if (len & 4) {
-				result += *(unsigned int *) buff;
-				buff += 4;
-			}
-		}
-		if (len & 2) {
-			result += *(unsigned short *) buff;
-			buff += 2;
-		}
-	}
-	if (len & 1)
-		result += *buff;
-	result = add32_with_carry(result>>32, result & 0xffffffff); 
-	if (unlikely(odd)) { 
-		result = from32to16(result);
-		result = ((result >> 8) & 0xff) | ((result & 0xff) << 8);
+		val = *(unsigned long *)(buff + len - 8);
+		val >>= 8 * (-len & 0x7);
+		result = add64_with_carry(val, result);
 	}
 	return result;
 }
@@ -125,15 +105,26 @@ static unsigned do_csum(const unsigned char *buff, unsigned len)
  * returns a 32-bit number suitable for feeding into itself
  * or csum_tcpudp_magic
  *
- * this function must be called with even lengths, except
- * for the last fragment, which may be odd
- *
- * it's best to have buff aligned on a 64-bit boundary
+ * Note that this implementation makes no attempt to avoid unaligned accesses
+ * (e.g. load a quad word with non 8-byte alignment). On x86 unaligned accesses
+ * only seem to be a performance penalty when the access crosses a page
+ * boundary-- such a scenario should be an extremely rare occurrence for use
+ * cases of csum_partial.
  */
 __wsum csum_partial(const void *buff, int len, __wsum sum)
 {
-	return (__force __wsum)add32_with_carry(do_csum(buff, len),
-						(__force u32)sum);
+	if (len == 8) {
+		/* Optimize trivial case */
+		return (__force __wsum)add32_with_carry3((__force u32)sum,
+						 *(unsigned int *)buff,
+						 *(unsigned int *)(buff + 4));
+	} else {
+		unsigned long result = do_csum(buff, len);
+
+		return (__force __wsum)add32_with_carry3((__force u32)sum,
+						 result >> 32,
+						 result & 0xffffffff);
+	}
 }
 
 /*
-- 
2.6.5

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