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Date:   Wed, 15 May 2019 10:47:04 +0100
From:   Will Deacon <will.deacon@....com>
To:     Robin Murphy <robin.murphy@....com>
Cc:     Zhangshaokun <zhangshaokun@...ilicon.com>,
        Ard Biesheuvel <ard.biesheuvel@...aro.org>,
        linux-arm-kernel@...ts.infradead.org, netdev@...r.kernel.org,
        ilias.apalodimas@...aro.org,
        "huanglingyan (A)" <huanglingyan2@...wei.com>, steve.capper@....com
Subject: Re: [PATCH] arm64: do_csum: implement accelerated scalar version

On Mon, Apr 15, 2019 at 07:18:22PM +0100, Robin Murphy wrote:
> On 12/04/2019 10:52, Will Deacon wrote:
> > I'm waiting for Robin to come back with numbers for a C implementation.
> > 
> > Robin -- did you get anywhere with that?
> 
> Still not what I would call finished, but where I've got so far (besides an
> increasingly elaborate test rig) is as below - it still wants some unrolling
> in the middle to really fly (and actual testing on BE), but the worst-case
> performance already equals or just beats this asm version on Cortex-A53 with
> GCC 7 (by virtue of being alignment-insensitive and branchless except for
> the loop). Unfortunately, the advantage of C code being instrumentable does
> also come around to bite me...

Is there any interest from anybody in spinning a proper patch out of this?
Shaokun?

Will

> /* Looks dumb, but generates nice-ish code */
> static u64 accumulate(u64 sum, u64 data)
> {
> 	__uint128_t tmp = (__uint128_t)sum + data;
> 	return tmp + (tmp >> 64);
> }
> 
> unsigned int do_csum_c(const unsigned char *buff, int len)
> {
> 	unsigned int offset, shift, sum, count;
> 	u64 data, *ptr;
> 	u64 sum64 = 0;
> 
> 	offset = (unsigned long)buff & 0x7;
> 	/*
> 	 * This is to all intents and purposes safe, since rounding down cannot
> 	 * result in a different page or cache line being accessed, and @buff
> 	 * should absolutely not be pointing to anything read-sensitive.
> 	 * It does, however, piss off KASAN...
> 	 */
> 	ptr = (u64 *)(buff - offset);
> 	shift = offset * 8;
> 
> 	/*
> 	 * Head: zero out any excess leading bytes. Shifting back by the same
> 	 * amount should be at least as fast as any other way of handling the
> 	 * odd/even alignment, and means we can ignore it until the very end.
> 	 */
> 	data = *ptr++;
> #ifdef __LITTLE_ENDIAN
> 	data = (data >> shift) << shift;
> #else
> 	data = (data << shift) >> shift;
> #endif
> 	count = 8 - offset;
> 
> 	/* Body: straightforward aligned loads from here on... */
> 	//TODO: fancy stuff with larger strides and uint128s?
> 	while(len > count) {
> 		sum64 = accumulate(sum64, data);
> 		data = *ptr++;
> 		count += 8;
> 	}
> 	/*
> 	 * Tail: zero any over-read bytes similarly to the head, again
> 	 * preserving odd/even alignment.
> 	 */
> 	shift = (count - len) * 8;
> #ifdef __LITTLE_ENDIAN
> 	data = (data << shift) >> shift;
> #else
> 	data = (data >> shift) << shift;
> #endif
> 	sum64 = accumulate(sum64, data);
> 
> 	/* Finally, folding */
> 	sum64 += (sum64 >> 32) | (sum64 << 32);
> 	sum = sum64 >> 32;
> 	sum += (sum >> 16) | (sum << 16);
> 	if (offset & 1)
> 		return (u16)swab32(sum);
> 
> 	return sum >> 16;
> }

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