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Message-ID: <9f72aecd99e74c1a939df6562ed9c18c@AcuMS.aculab.com>
Date:   Wed, 15 May 2019 11:13:50 +0000
From:   David Laight <David.Laight@...LAB.COM>
To:     'Robin Murphy' <robin.murphy@....com>,
        'Will Deacon' <will.deacon@....com>
CC:     Zhangshaokun <zhangshaokun@...ilicon.com>,
        Ard Biesheuvel <ard.biesheuvel@...aro.org>,
        "linux-arm-kernel@...ts.infradead.org" 
        <linux-arm-kernel@...ts.infradead.org>,
        "netdev@...r.kernel.org" <netdev@...r.kernel.org>,
        "ilias.apalodimas@...aro.org" <ilias.apalodimas@...aro.org>,
        "huanglingyan (A)" <huanglingyan2@...wei.com>,
        "steve.capper@....com" <steve.capper@....com>
Subject: RE: [PATCH] arm64: do_csum: implement accelerated scalar version

From: Robin Murphy
> Sent: 15 May 2019 11:58
> To: David Laight; 'Will Deacon'
> Cc: Zhangshaokun; Ard Biesheuvel; linux-arm-kernel@...ts.infradead.org; netdev@...r.kernel.org;
> ilias.apalodimas@...aro.org; huanglingyan (A); steve.capper@....com
> Subject: Re: [PATCH] arm64: do_csum: implement accelerated scalar version
> 
> On 15/05/2019 11:15, David Laight wrote:
> > ...
> >>> 	ptr = (u64 *)(buff - offset);
> >>> 	shift = offset * 8;
> >>>
> >>> 	/*
> >>> 	 * Head: zero out any excess leading bytes. Shifting back by the same
> >>> 	 * amount should be at least as fast as any other way of handling the
> >>> 	 * odd/even alignment, and means we can ignore it until the very end.
> >>> 	 */
> >>> 	data = *ptr++;
> >>> #ifdef __LITTLE_ENDIAN
> >>> 	data = (data >> shift) << shift;
> >>> #else
> >>> 	data = (data << shift) >> shift;
> >>> #endif
> >
> > I suspect that
> > #ifdef __LITTLE_ENDIAN
> > 	data &= ~0ull << shift;
> > #else
> > 	data &= ~0ull >> shift;
> > #endif
> > is likely to be better.
> 
> Out of interest, better in which respects? For the A64 ISA at least,
> that would take 3 instructions plus an additional scratch register, e.g.:
> 
> 	MOV	x2, #~0
> 	LSL	x2, x2, x1
> 	AND	x0, x0, x1
> 
> (alternatively "AND x0, x0, x1 LSL x2" to save 4 bytes of code, but that
> will typically take as many cycles if not more than just pipelining the
> two 'simple' ALU instructions)
> 
> Whereas the original is just two shift instruction in-place.
> 
> 	LSR	x0, x0, x1
> 	LSL	x0, x0, x1
> 
> If the operation were repeated, the constant generation could certainly
> be amortised over multiple subsequent ANDs for a net win, but that isn't
> the case here.

On a superscaler processor you reduce the register dependency
chain by one instruction.
The original code is pretty much a single dependency chain so
you are likely to be able to generate the mask 'for free'.

	David

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