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Message-ID: <10eec948-adb0-1c9b-4a88-803d95e9e603@fb.com>
Date:   Fri, 14 Jun 2019 06:10:34 +0000
From:   Alexei Starovoitov <ast@...com>
To:     Andrii Nakryiko <andrii.nakryiko@...il.com>,
        Alexei Starovoitov <ast@...nel.org>
CC:     "David S. Miller" <davem@...emloft.net>,
        Daniel Borkmann <daniel@...earbox.net>,
        Jakub Kicinski <jakub.kicinski@...ronome.com>,
        "Edward Cree" <ecree@...arflare.com>,
        john fastabend <john.fastabend@...il.com>,
        Andrii Nakryiko <andriin@...com>, Jann Horn <jannh@...gle.com>,
        Networking <netdev@...r.kernel.org>, bpf <bpf@...r.kernel.org>,
        Kernel Team <Kernel-team@...com>
Subject: Re: [PATCH bpf-next 1/9] bpf: track spill/fill of constants

On 6/13/19 2:46 PM, Andrii Nakryiko wrote:
> On Thu, Jun 13, 2019 at 9:50 AM Alexei Starovoitov <ast@...nel.org> wrote:
>>
>> Compilers often spill induction variables into the stack,
>> hence it is necessary for the verifier to track scalar values
>> of the registers through stack slots.
>>
>> Also few bpf programs were incorrectly rejected in the past,
>> since the verifier was not able to track such constants while
>> they were used to compute offsets into packet headers.
>>
>> Tracking constants through the stack significantly decreases
>> the chances of state pruning, since two different constants
>> are considered to be different by state equivalency.
>> End result that cilium tests suffer serious degradation in the number
>> of states processed and corresponding verification time increase.
>>
>>                       before  after
>> bpf_lb-DLB_L3.o      1838    6441
>> bpf_lb-DLB_L4.o      3218    5908
>> bpf_lb-DUNKNOWN.o    1064    1064
>> bpf_lxc-DDROP_ALL.o  26935   93790
>> bpf_lxc-DUNKNOWN.o   34439   123886
>> bpf_netdev.o         9721    31413
>> bpf_overlay.o        6184    18561
>> bpf_lxc_jit.o        39389   359445
>>
>> After further debugging turned out that cillium progs are
>> getting hurt by clang due to the same constant tracking issue.
>> Newer clang generates better code by spilling less to the stack.
>> Instead it keeps more constants in the registers which
>> hurts state pruning since the verifier already tracks constants
>> in the registers:
>>                    old clang  new clang
>>                           (no spill/fill tracking introduced by this patch)
>> bpf_lb-DLB_L3.o      1838    1923
>> bpf_lb-DLB_L4.o      3218    3077
>> bpf_lb-DUNKNOWN.o    1064    1062
>> bpf_lxc-DDROP_ALL.o  26935   166729
>> bpf_lxc-DUNKNOWN.o   34439   174607
>> bpf_netdev.o         9721    8407
>> bpf_overlay.o        6184    5420
>> bpf_lcx_jit.o        39389   39389
>>
>> The final table is depressing:
>>                    old clang  old clang    new clang  new clang
>>                             const spill/fill        const spill/fill
>> bpf_lb-DLB_L3.o      1838    6441          1923      8128
>> bpf_lb-DLB_L4.o      3218    5908          3077      6707
>> bpf_lb-DUNKNOWN.o    1064    1064          1062      1062
>> bpf_lxc-DDROP_ALL.o  26935   93790         166729    380712
>> bpf_lxc-DUNKNOWN.o   34439   123886        174607    440652
>> bpf_netdev.o         9721    31413         8407      31904
>> bpf_overlay.o        6184    18561         5420      23569
>> bpf_lxc_jit.o        39389   359445        39389     359445
>>
>> Tracking constants in the registers hurts state pruning already.
>> Adding tracking of constants through stack hurts pruning even more.
>> The later patch address this general constant tracking issue
>> with coarse/precise logic.
>>
>> Signed-off-by: Alexei Starovoitov <ast@...nel.org>
>> ---
>>   kernel/bpf/verifier.c | 67 +++++++++++++++++++++++++++++++++----------
>>   1 file changed, 52 insertions(+), 15 deletions(-)
>>
>> diff --git a/kernel/bpf/verifier.c b/kernel/bpf/verifier.c
>> index 8d1786357a09..a21bafd7d931 100644
>> --- a/kernel/bpf/verifier.c
>> +++ b/kernel/bpf/verifier.c
>> @@ -1378,6 +1378,11 @@ static bool register_is_null(struct bpf_reg_state *reg)
>>          return reg->type == SCALAR_VALUE && tnum_equals_const(reg->var_off, 0);
>>   }
>>
>> +static bool register_is_const(struct bpf_reg_state *reg)
>> +{
>> +       return reg->type == SCALAR_VALUE && tnum_is_const(reg->var_off);
>> +}
>> +
>>   /* check_stack_read/write functions track spill/fill of registers,
>>    * stack boundary and alignment are checked in check_mem_access()
>>    */
>> @@ -1387,7 +1392,7 @@ static int check_stack_write(struct bpf_verifier_env *env,
>>   {
>>          struct bpf_func_state *cur; /* state of the current function */
>>          int i, slot = -off - 1, spi = slot / BPF_REG_SIZE, err;
>> -       enum bpf_reg_type type;
>> +       struct bpf_reg_state *reg = NULL;
>>
>>          err = realloc_func_state(state, round_up(slot + 1, BPF_REG_SIZE),
>>                                   state->acquired_refs, true);
>> @@ -1404,27 +1409,37 @@ static int check_stack_write(struct bpf_verifier_env *env,
>>          }
>>
>>          cur = env->cur_state->frame[env->cur_state->curframe];
>> -       if (value_regno >= 0 &&
>> -           is_spillable_regtype((type = cur->regs[value_regno].type))) {
>> +       if (value_regno >= 0)
>> +               reg = &cur->regs[value_regno];
>>
>> +       if (reg && size == BPF_REG_SIZE && register_is_const(reg) &&
>> +           !tnum_equals_const(reg->var_off, 0)) {
> 
> nit: using !register_is_null(reg) check instead would be a good
> counterpart to STACK_ZERO logic below.

I wasn't sure that compiler can optimize two == scalar checks into one.

>> +               goto save_reg_state;
> 
> This goto business is ugly, why not extracting register spilling logic
> into separate function?
> 
>> +       } else if (reg && is_spillable_regtype(reg->type)) {
>>                  /* register containing pointer is being spilled into stack */
>>                  if (size != BPF_REG_SIZE) {
>> +                       verbose_linfo(env, insn_idx, "; ");
>>                          verbose(env, "invalid size of register spill\n");
>>                          return -EACCES;
>>                  }
>>
>> -               if (state != cur && type == PTR_TO_STACK) {
>> +               if (state != cur && reg->type == PTR_TO_STACK) {
>>                          verbose(env, "cannot spill pointers to stack into stack frame of the caller\n");
>>                          return -EINVAL;
>>                  }
>>
>> -               /* save register state */
>> -               state->stack[spi].spilled_ptr = cur->regs[value_regno];
>> -               state->stack[spi].spilled_ptr.live |= REG_LIVE_WRITTEN;
>> +               if (!env->allow_ptr_leaks) {
>> +                       bool sanitize = false;
>>
>> -               for (i = 0; i < BPF_REG_SIZE; i++) {
>> -                       if (state->stack[spi].slot_type[i] == STACK_MISC &&
>> -                           !env->allow_ptr_leaks) {
>> +                       if (state->stack[spi].slot_type[0] == STACK_SPILL &&
>> +                           register_is_const(&state->stack[spi].spilled_ptr))
>> +                               sanitize = true;
>> +                       for (i = 0; i < BPF_REG_SIZE; i++)
>> +                               if (state->stack[spi].slot_type[i] == STACK_MISC) {
>> +                                       sanitize = true;
>> +                                       break;
>> +                               }
>> +                       if (sanitize) {
>>                                  int *poff = &env->insn_aux_data[insn_idx].sanitize_stack_off;
>>                                  int soff = (-spi - 1) * BPF_REG_SIZE;
>>
>> @@ -1447,8 +1462,14 @@ static int check_stack_write(struct bpf_verifier_env *env,
>>                                  }
>>                                  *poff = soff;
>>                          }
>> -                       state->stack[spi].slot_type[i] = STACK_SPILL;
>>                  }
>> +save_reg_state:
>> +               /* save register state */
>> +               state->stack[spi].spilled_ptr = *reg;
>> +               state->stack[spi].spilled_ptr.live |= REG_LIVE_WRITTEN;
>> +
>> +               for (i = 0; i < BPF_REG_SIZE; i++)
>> +                       state->stack[spi].slot_type[i] = STACK_SPILL;
>>          } else {
>>                  u8 type = STACK_MISC;
>>
>> @@ -1471,8 +1492,7 @@ static int check_stack_write(struct bpf_verifier_env *env,
>>                          state->stack[spi].spilled_ptr.live |= REG_LIVE_WRITTEN;
>>
>>                  /* when we zero initialize stack slots mark them as such */
>> -               if (value_regno >= 0 &&
>> -                   register_is_null(&cur->regs[value_regno]))
>> +               if (reg && register_is_null(reg))
>>                          type = STACK_ZERO;
>>
>>                  /* Mark slots affected by this stack write. */
>> @@ -1501,7 +1521,15 @@ static int check_stack_read(struct bpf_verifier_env *env,
>>
>>          if (stype[0] == STACK_SPILL) {
>>                  if (size != BPF_REG_SIZE) {
>> -                       verbose(env, "invalid size of register spill\n");
>> +                       if (reg_state->stack[spi].spilled_ptr.type == SCALAR_VALUE) {
> 
> spilled_ptr is misleading now, how about renaming to spilled_reg?

not in this set. we can consider in the future,
but I'd rather leave it alone. Too much code churn.

>> +                               if (value_regno >= 0) {
>> +                                       mark_reg_unknown(env, state->regs, value_regno);
>> +                                       state->regs[value_regno].live |= REG_LIVE_WRITTEN;
>> +                               }
>> +                               goto mark_read;
> 
> Again, not liking unnecessary gotos. How about this logic:
> 
> if (size != BPF_REG_SIZE && reg_state->stack[spi].spilled_ptr.type !=
> SCALAR_VALUE) {
>   ... log and return -EACCESS ...
> }
> 
> // loop to check STACK_SPILL (it doesn't hurt for SCALAR_VALUE, right?)

it will hurt, since it cannot do so.

> if (value_regno >= 0) {
>          if (size != BPF_REG_SIZE)
>                  mark_reg_unknown(env, state->regs, value_regno);

also not correct.
>          else
>                  state->regs[value_regno] = reg_state->stack[spi].spilled_ptr;
>          state->regs[value_regno].live |= REG_LIVE_WRITTEN;
> }
> 
> // mark_reg_read here
> 
> 
> it's more linear and clearly shows that for partial reads of constants
> we set to unknown, otherwise restore state completely.

I don't share this 'dislike of gotos'.
The books that introduced that notion that gotos are somehow bad
and bad programming style are wrong. In my opinion :)
But I'll see how to reduce them in this case.
Probably will do a helper function.

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