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Date:   Wed, 11 Dec 2019 22:55:25 +0000
From:   Martin Lau <kafai@...com>
To:     Andrii Nakryiko <andriin@...com>
CC:     "bpf@...r.kernel.org" <bpf@...r.kernel.org>,
        "netdev@...r.kernel.org" <netdev@...r.kernel.org>,
        Alexei Starovoitov <ast@...com>,
        "daniel@...earbox.net" <daniel@...earbox.net>,
        "andrii.nakryiko@...il.com" <andrii.nakryiko@...il.com>,
        Kernel Team <Kernel-team@...com>
Subject: Re: [PATCH bpf-next 00/15] Add code-generated BPF object skeleton
 support

On Mon, Dec 09, 2019 at 05:14:23PM -0800, Andrii Nakryiko wrote:
> This patch set introduces an alternative and complimentary to existing libbpf
> API interface for working with BPF objects, maps, programs, and global data
> from userspace side. This approach is relying on code generation. bpftool
> produces a struct (a.k.a. skeleton) tailored and specific to provided BPF
> object file. It includes hard-coded fields and data structures for every map,
> program, link, and global data present.
> 
> Altogether this approach significantly reduces amount of userspace boilerplate
> code required to open, load, attach, and work with BPF objects. It improves
> attach/detach story, by providing pre-allocated space for bpf_links, and
> ensuring they are properly detached on shutdown. It allows to do away with by
> name/title lookups of maps and programs, because libbpf's skeleton API, in
> conjunction with generated code from bpftool, is filling in hard-coded fields
> with actual pointers to corresponding struct bpf_map/bpf_program/bpf_link.
> 
> Also, thanks to BPF array mmap() support, working with global data (variables)
> from userspace is now as natural as it is from BPF side: each variable is just
> a struct field inside skeleton struct. Furthermore, this allows to have
> a natural way for userspace to pre-initialize global data (including
> previously impossible to initialize .rodata) by just assigning values to the
> same per-variable fields. Libbpf will carefully take into account this
> initialization image, will use it to pre-populate BPF maps at creation time,
> and will re-mmap() BPF map's contents at exactly the same userspace memory
> address such that it can continue working with all the same pointers without
> any interruptions. If kernel doesn't support mmap(), global data will still be
> successfully initialized, but after map creation global data structures inside
> skeleton will be NULL-ed out. This allows userspace application to gracefully
> handle lack of mmap() support, if necessary.
> 
> A bunch of selftests are also converted to using skeletons, demonstrating
> significant simplification of userspace part of test and reduction in amount
> of code necessary.
Changes look good to me.

Acked-by: Martin KaFai Lau <kafai@...com>

which should not stop the on-going discussion.

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