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Date:   Thu, 25 Mar 2021 19:10:23 -0700
From:   John Fastabend <john.fastabend@...il.com>
To:     Cong Wang <xiyou.wangcong@...il.com>, netdev@...r.kernel.org
Cc:     bpf@...r.kernel.org, duanxiongchun@...edance.com,
        wangdongdong.6@...edance.com, jiang.wang@...edance.com,
        Cong Wang <cong.wang@...edance.com>,
        John Fastabend <john.fastabend@...il.com>,
        Daniel Borkmann <daniel@...earbox.net>,
        Jakub Sitnicki <jakub@...udflare.com>,
        Lorenz Bauer <lmb@...udflare.com>
Subject: RE: [Patch bpf-next v6 04/12] skmsg: avoid lock_sock() in
 sk_psock_backlog()

Cong Wang wrote:
> From: Cong Wang <cong.wang@...edance.com>
> 
> We do not have to lock the sock to avoid losing sk_socket,
> instead we can purge all the ingress queues when we close
> the socket. Sending or receiving packets after orphaning
> socket makes no sense.
> 
> We do purge these queues when psock refcnt reaches zero but
> here we want to purge them explicitly in sock_map_close().
> There are also some nasty race conditions on testing bit
> SK_PSOCK_TX_ENABLED and queuing/canceling the psock work,
> we can expand psock->ingress_lock a bit to protect them too.
> 
> Cc: John Fastabend <john.fastabend@...il.com>
> Cc: Daniel Borkmann <daniel@...earbox.net>
> Cc: Jakub Sitnicki <jakub@...udflare.com>
> Cc: Lorenz Bauer <lmb@...udflare.com>
> Signed-off-by: Cong Wang <cong.wang@...edance.com>
> ---
>  include/linux/skmsg.h |  1 +
>  net/core/skmsg.c      | 51 +++++++++++++++++++++++++++----------------
>  net/core/sock_map.c   |  1 +
>  3 files changed, 34 insertions(+), 19 deletions(-)
> 
> diff --git a/include/linux/skmsg.h b/include/linux/skmsg.h
> index f2d45a73b2b2..cf23e6e2cf54 100644
> --- a/include/linux/skmsg.h
> +++ b/include/linux/skmsg.h
> @@ -347,6 +347,7 @@ static inline void sk_psock_report_error(struct sk_psock *psock, int err)
>  }
>  
>  struct sk_psock *sk_psock_init(struct sock *sk, int node);
> +void sk_psock_stop(struct sk_psock *psock, bool wait);
>  
>  #if IS_ENABLED(CONFIG_BPF_STREAM_PARSER)
>  int sk_psock_init_strp(struct sock *sk, struct sk_psock *psock);
> diff --git a/net/core/skmsg.c b/net/core/skmsg.c
> index 305dddc51857..9176add87643 100644
> --- a/net/core/skmsg.c
> +++ b/net/core/skmsg.c
> @@ -497,7 +497,7 @@ static int sk_psock_handle_skb(struct sk_psock *psock, struct sk_buff *skb,
>  	if (!ingress) {
>  		if (!sock_writeable(psock->sk))
>  			return -EAGAIN;
> -		return skb_send_sock_locked(psock->sk, skb, off, len);
> +		return skb_send_sock(psock->sk, skb, off, len);
>  	}
>  	return sk_psock_skb_ingress(psock, skb);
>  }
> @@ -511,8 +511,6 @@ static void sk_psock_backlog(struct work_struct *work)
>  	u32 len, off;
>  	int ret;

Hi Cong,

I'm trying to understand if the workqueue logic will somehow prevent the
following,

  CPU0                         CPU1

 work dequeue
 sk_psock_backlog()
    ... do backlog
    ... also maybe sleep

                               schedule_work()
                               work_dequeue
                               sk_psock_backlog()

          <----- multiple runners -------->

 work_complete

It seems we could get multiple instances of sk_psock_backlog(), unless
the max_active is set to 1 in __queue_work() which would push us through
the WORK_STRUCT_DELAYED state. At least thats my initial read. Before
it didn't matter because we had the sock_lock to ensure we have only a
single runner here.

I need to study the workqueue code here to be sure, but I'm thinking
this might a problem unless we set up the workqueue correctly.

Do you have any extra details on why above can't happen thanks.

>  
> -	/* Lock sock to avoid losing sk_socket during loop. */
> -	lock_sock(psock->sk);
>  	if (state->skb) {
>  		skb = state->skb;
>  		len = state->len;
> @@ -529,7 +527,7 @@ static void sk_psock_backlog(struct work_struct *work)
>  		skb_bpf_redirect_clear(skb);
>  		do {
>  			ret = -EIO;
> -			if (likely(psock->sk->sk_socket))
> +			if (!sock_flag(psock->sk, SOCK_DEAD))
>  				ret = sk_psock_handle_skb(psock, skb, off,
>  							  len, ingress);
>  			if (ret <= 0) {

Thanks,
John

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