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Message-ID: <CAADnVQK8Q6C=yq7qLaibwGDV0YuMP2DywjKfJCXr6Z1p17-tHg@mail.gmail.com>
Date: Wed, 1 Sep 2021 11:03:59 -0700
From: Alexei Starovoitov <alexei.starovoitov@...il.com>
To: Martin KaFai Lau <kafai@...com>
Cc: Cong Wang <xiyou.wangcong@...il.com>,
Toke Høiland-Jørgensen <toke@...hat.com>,
John Fastabend <john.fastabend@...il.com>,
Linux Kernel Network Developers <netdev@...r.kernel.org>,
bpf <bpf@...r.kernel.org>, Cong Wang <cong.wang@...edance.com>,
Jamal Hadi Salim <jhs@...atatu.com>,
Jiri Pirko <jiri@...nulli.us>
Subject: Re: [RFC Patch net-next] net_sched: introduce eBPF based Qdisc
On Wed, Sep 1, 2021 at 10:46 AM Martin KaFai Lau <kafai@...com> wrote:
> > > Another idea. Rather than work with qdisc objects which creates all
> > > these issues with how to work with existing interfaces, filters, etc.
> > > Why not create an sk_buff map? Then this can be used from the existing
> > > egress/ingress hooks independent of the actual qdisc being used.
> >
> > I agree. In fact, I'm working on doing just this for XDP, and I see no
> > reason why the map type couldn't be reused for skbs as well. Doing it
> > this way has a couple of benefits:
> >
> > - It leaves more flexibility to BPF: want a simple FIFO queue? just
> > implement that with a single queue map. Or do you want to build a full
> > hierarchical queueing structure? Just instantiate as many queue maps
> > as you need to achieve this. Etc.
> Agree. Regardless how the interface may look like,
> I even think being able to queue/dequeue an skb into different bpf maps
> should be the first thing to do here. Looking forward to your patches.
>
> >
> > - The behaviour is defined entirely by BPF program behaviour, and does
> > not require setting up a qdisc hierarchy in addition to writing BPF
> > code.
> Interesting idea. If it does not need to use the qdisc object/interface
> and be able to do the qdisc hierarchy setup in a programmable way, it may
> be nice. It will be useful for the future patches to come with some
> bpf prog examples to do that.
Wow. When core developers think along the same lines and
build/refine the idea together it's simply awesome.
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