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Message-ID: <CAHpNFcOiFu-ZUBKiEHzzbVusUVVceMaKFTsNpr5S01qjCvbCdQ@mail.gmail.com>
Date: Fri, 1 Apr 2022 06:49:47 +0100
From: Duke Abbaddon <duke.abbaddon@...il.com>
To: submissions@...licensing.com
Subject: OT-SVG Fonts & TT-SVG Obviously Rendered in Direct X 9+ & OpenGL 3+
Mode & Desktop Rendering modes
VecSR - Vector Standard Render
VESA Standards : Vector Graphics, Boxes, Ellipses, Curves & Fonts :
Consolas & other brilliant fonts : (c)RS
SiMD Render - Vector Graphics, Boxes, Ellipses, Curves & Fonts
OT-SVG Fonts & TT-SVG Obviously Rendered in Direct X 9+ & OpenGL 3+
Mode & Desktop Rendering modes
Improve Console & TV & BIOS & General Animated Render
Vector Display Standards with low relative CPU Weight
SiMD Polygon Font Method Render
Default option point scaling (the space) : Metadata Vector Fonts with
Curl mathematical vector :
16 Bit : SiMD 1 width
32 Bit : SiMD Double Width
High precision for AVX 32Bit to 256Bit width precision.
Vectoring with SiMD allows traditional CPU mastered VESA Emulation
desktops & safe mode to be super fast & displays to conform to VESA
render standards with little effort & a 1MB Table ROM.
https://science.n-helix.com/2016/04/3d-desktop-virtualization.html
https://science.n-helix.com/2019/06/vulkan-stack.html
https://science.n-helix.com/2019/06/kernel.html
https://science.n-helix.com/2022/03/fsr-focal-length.html
https://science.n-helix.com/2018/01/integer-floats-with-remainder-theory.html
https://bit.ly/VESA_BT
*
*Application of SiMD Polygon Font Method Render
*3D Render method with Console input DEMO : RS
3D Display access to correct display of fonts at angles in games &
apps without Utilizing 3rd Axis maths on a simple Shape polygon Vector
font or shape. (c)Rupert S
3rd dimensional access with vector fonts by a simple method:
Render text to virtual screen layer AKA a fully rendered monochrome, 2
colour or multi colour..
Bitmap/Texture,
Due to latency we have 3 frames ahead to render to bitmap DPT 3 / Dot 5
Can be higher resolution & we can sub sample with closer view priority...
We then rotate the texture on our output polygon & factor size differential.
The maths is simple enough to implement in games on an SSE configured
Celeron D (depending on resolution and Bilinear filter & resize
Why ? Because rotating a polygon is harder than subtracting or adding
width, Hight & direction to fully complex polygon Fonts & Polygon
lines or curves...
The maths is simple enough to implement in games on an SSE configured
Celeron D (depending on resolution and Bilinear filter & resize.
https://bit.ly/VESA_BT
https://www.phoronix.com/scan.php?page=news_item&px=FreeType-2.12-Released
FreeType 2.12 Released With Support For OT-SVG Fonts
Written by Michael Larabel in Desktop on 1 April 2022 at 12:00 AM EDT.
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DESKTOP -- FreeType as the widely-used, open-source library for font
rendering is out with FreeType 2.12 as its first big feature release
since last summer.
Most significant to FreeType 2.12 is introducing support for OT-SVG
(OpenType-SVG) fonts. OpenType-SVG fonts have been backed by the likes
of Adobe and Mozilla for adding an SVG table to OpenType fonts.
FreeType relies on an external SVG rendering engine via the svg-hooks
property of OT-SVG. FreeType's demo programs are making use of librsvg
as its SVG rendering engine.
FreeType 2.12 also updates its internal Zlib code, provides minor
improvements to the build system, support for non-desktop Universal
Windows Platforms, and has a wide variety of bug fixes.
Downloads and more details on FreeType 2.12 via FreeType.org.
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