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Date: Fri, 1 Apr 2022 06:49:47 +0100 From: Duke Abbaddon <duke.abbaddon@...il.com> To: submissions@...licensing.com Subject: OT-SVG Fonts & TT-SVG Obviously Rendered in Direct X 9+ & OpenGL 3+ Mode & Desktop Rendering modes VecSR - Vector Standard Render VESA Standards : Vector Graphics, Boxes, Ellipses, Curves & Fonts : Consolas & other brilliant fonts : (c)RS SiMD Render - Vector Graphics, Boxes, Ellipses, Curves & Fonts OT-SVG Fonts & TT-SVG Obviously Rendered in Direct X 9+ & OpenGL 3+ Mode & Desktop Rendering modes Improve Console & TV & BIOS & General Animated Render Vector Display Standards with low relative CPU Weight SiMD Polygon Font Method Render Default option point scaling (the space) : Metadata Vector Fonts with Curl mathematical vector : 16 Bit : SiMD 1 width 32 Bit : SiMD Double Width High precision for AVX 32Bit to 256Bit width precision. Vectoring with SiMD allows traditional CPU mastered VESA Emulation desktops & safe mode to be super fast & displays to conform to VESA render standards with little effort & a 1MB Table ROM. https://science.n-helix.com/2016/04/3d-desktop-virtualization.html https://science.n-helix.com/2019/06/vulkan-stack.html https://science.n-helix.com/2019/06/kernel.html https://science.n-helix.com/2022/03/fsr-focal-length.html https://science.n-helix.com/2018/01/integer-floats-with-remainder-theory.html https://bit.ly/VESA_BT * *Application of SiMD Polygon Font Method Render *3D Render method with Console input DEMO : RS 3D Display access to correct display of fonts at angles in games & apps without Utilizing 3rd Axis maths on a simple Shape polygon Vector font or shape. (c)Rupert S 3rd dimensional access with vector fonts by a simple method: Render text to virtual screen layer AKA a fully rendered monochrome, 2 colour or multi colour.. Bitmap/Texture, Due to latency we have 3 frames ahead to render to bitmap DPT 3 / Dot 5 Can be higher resolution & we can sub sample with closer view priority... We then rotate the texture on our output polygon & factor size differential. The maths is simple enough to implement in games on an SSE configured Celeron D (depending on resolution and Bilinear filter & resize Why ? Because rotating a polygon is harder than subtracting or adding width, Hight & direction to fully complex polygon Fonts & Polygon lines or curves... The maths is simple enough to implement in games on an SSE configured Celeron D (depending on resolution and Bilinear filter & resize. https://bit.ly/VESA_BT https://www.phoronix.com/scan.php?page=news_item&px=FreeType-2.12-Released FreeType 2.12 Released With Support For OT-SVG Fonts Written by Michael Larabel in Desktop on 1 April 2022 at 12:00 AM EDT. Add A Comment DESKTOP -- FreeType as the widely-used, open-source library for font rendering is out with FreeType 2.12 as its first big feature release since last summer. Most significant to FreeType 2.12 is introducing support for OT-SVG (OpenType-SVG) fonts. OpenType-SVG fonts have been backed by the likes of Adobe and Mozilla for adding an SVG table to OpenType fonts. FreeType relies on an external SVG rendering engine via the svg-hooks property of OT-SVG. FreeType's demo programs are making use of librsvg as its SVG rendering engine. FreeType 2.12 also updates its internal Zlib code, provides minor improvements to the build system, support for non-desktop Universal Windows Platforms, and has a wide variety of bug fixes. Downloads and more details on FreeType 2.12 via FreeType.org.
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