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Date: Sat, 2 Apr 2022 15:08:55 +0100 From: Duke Abbaddon <duke.abbaddon@...il.com> To: torvalds@...ux-foundation.org Subject: VecSR Wins another global Feat - The font-palette CSS property - font-palette and Custom @font-palette-values Palettes VecSR Wins another global Feat - The font-palette CSS property - font-palette and Custom @font-palette-values Palettes https://science.n-helix.com/2022/04/vecsr.html font-palette and Custom @font-palette-values Palettes The font-palette CSS property allows selecting a palette from a color font. In combination with the @font-palette-values at-rule, custom palettes can be defined. This feature is useful in designs where an icon or emoji font is used with dark or light mode, or when using multi-colored icon fonts that use the font-palette to harmonize with the content's color scheme. hwb() CSS function HWB (short for 'hue whiteness blackness') is another method of specifying sRGB colors, similar to HSL, but often even easier for humans to work with. The hwb() function specifies HWB values in CSS. The function takes three arguments. The first, hue, specifies hue in degrees (not constrained to the range [0, 360]). The next two, whiteness and blackness, are specified as percentages. *** VecSR - Vector Standard Render VESA Standards : Vector Graphics, Boxes, Ellipses, Curves & Fonts : Consolas & other brilliant fonts : (c)RS SiMD Render - Vector Graphics, Boxes, Ellipses, Curves & Fonts OT-SVG Fonts & TT-SVG Obviously Rendered in Direct X 9+ & OpenGL 3+ Mode & Desktop Rendering modes Improve Console & TV & BIOS & General Animated Render Vector Display Standards with low relative CPU Weight SiMD Polygon Font Method Render Default option point scaling (the space) : Metadata Vector Fonts with Curl mathematical vector : 16 Bit : SiMD 1 width 32 Bit : SiMD Double Width High precision for AVX 32Bit to 256Bit width precision. Vectoring with SiMD allows traditional CPU mastered VESA Emulation desktops & safe mode to be super fast & displays to conform to VESA render standards with little effort & a 1MB Table ROM. Though the VESA & HDMI & DisplayPort standards Facilitates direct low bandwidth transport of and transformation of 3D & 2D graphics & fonts into directly Rendered Super High Fidelity SiMD & AVX Rendering Vector Display Standards Vector Render : DSVR-SiMD Can and will be directly rendered to a Surface for visual element : SfVE-Vec As such transport of Vectors & transformation onto display (Monitor, 3D Unit, Render, TV, & Though HDMI, PCI Port & DP & RAM) Directly resolve The total graphics pipeline into high quality output or input & allow communication of almost infinite Floating point values for all rendered 3D & 2D Elements on a given surface (RAM Render Page or Surface) In high precision that is almost unbeatable & yet consumes many levels less RAM & Transport Protocol bandwidth, Further more can also render Vector 3D & 2D Audio & other elements though Vector 'Fonting' Systems, Examples exist : 3D Wave Tables, Harmonic reproduction units for example Yamaha and Casio keyboards. (c)Rupert S https://science.n-helix.com/2016/04/3d-desktop-virtualization.html https://science.n-helix.com/2019/06/vulkan-stack.html https://science.n-helix.com/2019/06/kernel.html https://science.n-helix.com/2022/03/fsr-focal-length.html https://science.n-helix.com/2018/01/integer-floats-with-remainder-theory.html https://bit.ly/VESA_BT * *Application of SiMD Polygon Font Method Render *3D Render method with Console input DEMO : RS 3D Display access to correct display of fonts at angles in games & apps without Utilizing 3rd Axis maths on a simple Shape polygon Vector font or shape. (c)Rupert S 3rd dimensional access with vector fonts by a simple method: Render text to virtual screen layer AKA a fully rendered monochrome, 2 colour or multi colour.. Bitmap/Texture, Due to latency we have 3 frames ahead to render to bitmap DPT 3 / Dot 5 Can be higher resolution & we can sub sample with closer view priority... We then rotate the texture on our output polygon & factor size differential. The maths is simple enough to implement in games on an SSE configured Celeron D (depending on resolution and Bilinear filter & resize Why ? Because rotating a polygon is harder than subtracting or adding width, Hight & direction to fully complex polygon Fonts & Polygon lines or curves... The maths is simple enough to implement in games on an SSE configured Celeron D (depending on resolution and Bilinear filter & resize. * VecSR is really good for secondary loading of sprites & text; In these terms very good for pre loading on for example the X86, RISC, AMIGA & Famicon type devices, With appropriate loading into Sprite buffers or Emulated Secondaries (Special Animations) or Font Buffers. Although Large TT-SVG & OT-SVG fonts load well in 8MB Ram on the Amiga with Integer & Emulated Float (Library); Traditional BitMap fonts work well in a Set Size & can resize well if cached! The full process leads upto the terminal & how to optimise CON, We can & will need to exceed capacities of any system & To improve them! presenting: Dev-Con-VectorE² Fast/dev/CON 3DText & Audio Almost any CPU & GPU ''SiMD & Float/int" Class VESA Console + With Console in VecSR you can 3DText & Audio, VecSR Firmware update 2022 For immediate implementation in all operating systems & ROM's Potential is fast & useful. * https://science.n-helix.com/2022/04/vecsr.html ********** Other Features in this Release AudioContext.outputLatency AudioContext.outputLatency property is an estimation in seconds of the interval between when the user agent requests a host system to play a buffer and when the first sample in the buffer is processed by the audio output device. For devices such as speakers or headphones that produce an acoustic signal, 'processed by the audio output device' refers to the time when a sample's sound is produced. This property helps developers compensate for the latency between the input and the output. It's also useful for synchronization of video and audio streams. This property is already implemented in Firefox. font-palette and Custom @font-palette-values Palettes The font-palette CSS property allows selecting a palette from a color font. In combination with the @font-palette-values at-rule, custom palettes can be defined. This feature is useful in designs where an icon or emoji font is used with dark or light mode, or when using multi-colored icon fonts that use the font-palette to harmonize with the content's color scheme. hwb() CSS function HWB (short for 'hue whiteness blackness') is another method of specifying sRGB colors, similar to HSL, but often even easier for humans to work with. The hwb() function specifies HWB values in CSS. The function takes three arguments. The first, hue, specifies hue in degrees (not constrained to the range [0, 360]). The next two, whiteness and blackness, are specified as percentages. Make Popup Argument for window.open() Evaluate to 'true' This feature follows a recent change to the spec for parsing the popup argument for window.open(). Previously, when popup was set equal to true, window.open() was interpreted to mean false. This is counterintuitive and confusing. This change makes boolean features easier to use and understand. MediaCapabilities API for WebRTC The MediaCapabilities API has been extended to support WebRTC streams. The MediaCapabilities API helps websites make informed decisions on what codec, resolution, etc. to use for video playback by indicating whether a configuration is supported and also whether the playback is expected to be smooth. Without this feature, web apps need to guess about suitable configurations. This can result in poor quality such as when an application uses low resolution or frame rates unnecessarily, or stuttering when the frame rate is too high.
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