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Message-ID: <954fe59f-31c3-cf88-77a4-c0b570eba7fc@huawei.com>
Date:   Fri, 8 Jul 2022 15:54:26 +0300
From:   "Konstantin Meskhidze (A)" <konstantin.meskhidze@...wei.com>
To:     Mickaël Salaün <mic@...ikod.net>
CC:     <willemdebruijn.kernel@...il.com>,
        <linux-security-module@...r.kernel.org>, <netdev@...r.kernel.org>,
        <netfilter-devel@...r.kernel.org>, <yusongping@...wei.com>,
        <anton.sirazetdinov@...wei.com>
Subject: Re: [PATCH v6 02/17] landlock: refactors landlock_find/insert_rule



7/7/2022 7:46 PM, Mickaël Salaün пишет:
> 
> 
> On 21/06/2022 10:22, Konstantin Meskhidze wrote:
>> Adds a new object union to support a socket port
>> rule type. Refactors landlock_insert_rule() and
>> landlock_find_rule() to support coming network
>> modifications. Now adding or searching a rule
>> in a ruleset depends on a rule_type argument
>> provided in refactored functions mentioned above.
>> 
>> Signed-off-by: Konstantin Meskhidze <konstantin.meskhidze@...wei.com>
>> ---
>> 
>> Changes since v5:
>> * Formats code with clang-format-14.
>> 
>> Changes since v4:
>> * Refactors insert_rule() and create_rule() functions by deleting
>> rule_type from their arguments list, it helps to reduce useless code.
>> 
>> Changes since v3:
>> * Splits commit.
>> * Refactors landlock_insert_rule and landlock_find_rule functions.
>> * Rename new_ruleset->root_inode.
>> 
>> ---
>>   security/landlock/fs.c      |   7 ++-
>>   security/landlock/ruleset.c | 105 ++++++++++++++++++++++++++----------
>>   security/landlock/ruleset.h |  27 +++++-----
>>   3 files changed, 96 insertions(+), 43 deletions(-)
> 
> [...]
> 
>> diff --git a/security/landlock/ruleset.h b/security/landlock/ruleset.h
>> index bd7ab39859bf..a22d132c32a7 100644
>> --- a/security/landlock/ruleset.h
>> +++ b/security/landlock/ruleset.h
>> @@ -53,15 +53,17 @@ struct landlock_rule {
>>   	 */
>>   	struct rb_node node;
>>   	/**
>> -	 * @object: Pointer to identify a kernel object (e.g. an inode).  This
>> -	 * is used as a key for this ruleset element.  This pointer is set once
>> -	 * and never modified.  It always points to an allocated object because
>> -	 * each rule increments the refcount of its object.
>> -	 */
>> -	struct landlock_object *object;
>> -	/**
>> -	 * @num_layers: Number of entries in @layers.
>> +	 * @object: A union to identify either a kernel object (e.g. an inode) or
>> +	 * a raw data value (e.g. a network socket port). This is used as a key
>> +	 * for this ruleset element. This pointer/@...ect.ptr/ is set once and
>> +	 * never modified. It always points to an allocated object because each
>> +	 * rule increments the refcount of its object (for inodes).;
> 
> Extra ";"

  Yep. It's a silly typo. Thanks.
  Will be removed.
> .

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