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Message-ID: <Y08rqtdiTDbIm0EJ@yury-laptop>
Date: Tue, 18 Oct 2022 15:41:46 -0700
From: Yury Norov <yury.norov@...il.com>
To: Alexander Lobakin <alexandr.lobakin@...el.com>
Cc: "David S. Miller" <davem@...emloft.net>,
Eric Dumazet <edumazet@...gle.com>,
Jakub Kicinski <kuba@...nel.org>,
Paolo Abeni <pabeni@...hat.com>,
Andy Shevchenko <andriy.shevchenko@...ux.intel.com>,
Rasmus Villemoes <linux@...musvillemoes.dk>,
Michal Swiatkowski <michal.swiatkowski@...ux.intel.com>,
Maciej Fijalkowski <maciej.fijalkowski@...el.com>,
netdev@...r.kernel.org, linux-kernel@...r.kernel.org
Subject: Re: [PATCH v2 net-next 1/6] bitmap: try to optimize arr32 <-> bitmap
on 64-bit LEs
On Tue, Oct 18, 2022 at 04:00:22PM +0200, Alexander Lobakin wrote:
> Unlike bitmap_{from,to}_arr64(), when there can be no out-of-bounds
> accesses (due to u64 always being no shorter than unsigned long),
> it can't be guaranteed with arr32s due to that on 64-bit platforms:
>
> bits BITS_TO_U32 * sizeof(u32) BITS_TO_LONGS * sizeof(long)
> 1-32 4 8
> 33-64 8 8
> 95-96 12 16
> 97-128 16 16
>
> and so on.
> That is why bitmap_{from,to}_arr32() are always defined there as
> externs. But quite often @nbits is a compile-time constant, which
> means we could suggest whether it can be inlined or not at
> compile-time basing on the number of bits (above).
>
> So, try to determine that at compile time and, in case of both
> containers having the same size in bytes, resolve it to
> bitmap_copy_clear_tail() on Little Endian. No changes here for
> Big Endian or when the number of bits *really* is variable.
You're saying 'try to optimize', but don't show any numbers. What's
the target for your optimization? Can you demonstrate how it performs
in test or in real work?
> Signed-off-by: Alexander Lobakin <alexandr.lobakin@...el.com>
> ---
> include/linux/bitmap.h | 51 ++++++++++++++++++++++++++++++------------
> lib/bitmap.c | 12 +++++-----
> 2 files changed, 43 insertions(+), 20 deletions(-)
>
> diff --git a/include/linux/bitmap.h b/include/linux/bitmap.h
> index 7d6d73b78147..79d12e0f748b 100644
> --- a/include/linux/bitmap.h
> +++ b/include/linux/bitmap.h
> @@ -283,24 +283,47 @@ static inline void bitmap_copy_clear_tail(unsigned long *dst,
> * On 32-bit systems bitmaps are represented as u32 arrays internally. On LE64
> * machines the order of hi and lo parts of numbers match the bitmap structure.
> * In both cases conversion is not needed when copying data from/to arrays of
> - * u32. But in LE64 case, typecast in bitmap_copy_clear_tail() may lead
> - * to out-of-bound access. To avoid that, both LE and BE variants of 64-bit
> - * architectures are not using bitmap_copy_clear_tail().
> + * u32. But in LE64 case, typecast in bitmap_copy_clear_tail() may lead to
> + * out-of-bound access. To avoid that, LE variant of 64-bit architectures uses
> + * bitmap_copy_clear_tail() only when @bitmap and @buf containers have the same
> + * size in memory (known at compile time), and 64-bit BEs never use it.
> */
> -#if BITS_PER_LONG == 64
> -void bitmap_from_arr32(unsigned long *bitmap, const u32 *buf,
> - unsigned int nbits);
> -void bitmap_to_arr32(u32 *buf, const unsigned long *bitmap,
> - unsigned int nbits);
> +#if BITS_PER_LONG == 32
> +#define bitmap_arr32_compat(nbits) true
> +#elif defined(__LITTLE_ENDIAN)
> +#define bitmap_arr32_compat(nbits) \
'Compat' is reserved for a compatibility layer between kernel and
user spaces running different ABIs. Can you pick some other word?
> + (__builtin_constant_p(nbits) && \
> + BITS_TO_U32(nbits) * sizeof(u32) == \
> + BITS_TO_LONGS(nbits) * sizeof(long))
I think it should be:
round_up(nbits, 32) == round_up(nbits, 64)
> #else
> -#define bitmap_from_arr32(bitmap, buf, nbits) \
> - bitmap_copy_clear_tail((unsigned long *) (bitmap), \
> - (const unsigned long *) (buf), (nbits))
> -#define bitmap_to_arr32(buf, bitmap, nbits) \
> - bitmap_copy_clear_tail((unsigned long *) (buf), \
> - (const unsigned long *) (bitmap), (nbits))
Can you keep this part untouched? I'd like to have a clear meaning -
on 32-bit arch, bitmap_to_arr32 is a simple copy.
> +#define bitmap_arr32_compat(nbits) false
> #endif
>
> +void __bitmap_from_arr32(unsigned long *bitmap, const u32 *buf, unsigned int nbits);
> +void __bitmap_to_arr32(u32 *buf, const unsigned long *bitmap, unsigned int nbits);
> +
> +static inline void bitmap_from_arr32(unsigned long *bitmap, const u32 *buf,
> + unsigned int nbits)
> +{
> + const unsigned long *src = (const unsigned long *)buf;
> +
> + if (bitmap_arr32_compat(nbits))
> + bitmap_copy_clear_tail(bitmap, src, nbits);
> + else
> + __bitmap_from_arr32(bitmap, buf, nbits);
If you would really want to optimize it, I'd suggest something like
this:
#ifdef __LITTLE_ENDIAN
/*copy as many full 64-bit words as we can */
bitmap_copy(bitmap, src, round_down(nbits, BITS_PER_LONG));
/* now copy part of last word per-byte */
...
#else
__bitmap_from_arr32(bitmap, buf, nbits);
#endif
This should be better because it uses fast bitmap_copy() regardless
the number of bits. Assuming bitmap_copy() is significantly faster
than bitmap_from_arr(), people will be surprised by the difference of
speed of copying, say, 2048 and 2049-bit bitmaps. Right?
But unless we'll see real numbers, it's questionable to me if that's
worth the effort.
Thanks,
Yury
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