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Message-ID: <ZFIe7dLEncWN5YaQ@codewreck.org>
Date: Wed, 3 May 2023 17:44:29 +0900
From: Dominique Martinet <asmadeus@...ewreck.org>
To: Christian Schoenebeck <linux_oss@...debyte.com>
Cc: Eric Van Hensbergen <ericvh@...il.com>,
	Latchesar Ionkov <lucho@...kov.net>,
	"David S. Miller" <davem@...emloft.net>,
	Eric Dumazet <edumazet@...gle.com>,
	Jakub Kicinski <kuba@...nel.org>, Paolo Abeni <pabeni@...hat.com>,
	Simon Horman <simon.horman@...igine.com>, v9fs@...ts.linux.dev,
	linux-kernel@...r.kernel.org, netdev@...r.kernel.org
Subject: Re: [PATCH v2 5/5] 9p: remove dead stores (variable set again
 without being read)

Christian Schoenebeck wrote on Wed, May 03, 2023 at 10:22:46AM +0200:
> On Wednesday, May 3, 2023 9:49:29 AM CEST Dominique Martinet wrote:
> > The 9p code for some reason used to initialize variables outside of the
> > declaration, e.g. instead of just initializing the variable like this:
> > 
> > int retval = 0
> > 
> > We would be doing this:
> > 
> > int retval;
> > retval = 0;
> 
> OK, but AFAICS this patch would simply remove all initializations. I would
> expect at least a default initialization at variable declaration instead.

Yes, clang doesn't seem to complain about 'int reval = 0' so the patch
can just be updated to do that instead; I just removed them because the
sheer number made it faster to do that.
Happy to drop this last patch for now and rework it when time permits.

> > This is perfectly fine and the compiler will just optimize dead stores
> > anyway, but scan-build seems to think this is a problem and there are
> > many of these warnings making the output of scan-build full of such
> > warnings:
> > fs/9p/vfs_inode.c:916:2: warning: Value stored to 'retval' is never read [deadcode.DeadStores]
> >         retval = 0;
> >         ^        ~
> 
> Honestly I don't see much value in this warning. Can't we just disable this
> warning for 9p code or is this just controllable for the entire project?

Dead stores in itself is a useful warning, it's what found the real bug
where return value was lost in patch 1 of this series, I don't think we
should just disable the warning.

-- 
Dominique Martinet | Asmadeus

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