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Date: Wed, 11 Oct 2023 11:29:45 -0700
From: Boqun Feng <boqun.feng@...il.com>
To: FUJITA Tomonori <fujita.tomonori@...il.com>
Cc: netdev@...r.kernel.org, rust-for-linux@...r.kernel.org, andrew@...n.ch,
	miguel.ojeda.sandonis@...il.com, greg@...ah.com, tmgross@...ch.edu
Subject: Re: [PATCH net-next v3 1/3] rust: core abstractions for network PHY
 drivers

On Mon, Oct 09, 2023 at 10:39:10AM +0900, FUJITA Tomonori wrote:
[...]
> +impl Device {
> +    /// Creates a new [`Device`] instance from a raw pointer.
> +    ///
> +    /// # Safety
> +    ///
> +    /// For the duration of the lifetime 'a, the pointer must be valid for writing and nobody else
> +    /// may read or write to the `phy_device` object.
> +    pub unsafe fn from_raw<'a>(ptr: *mut bindings::phy_device) -> &'a mut Self {
> +        unsafe { &mut *ptr.cast() }
> +    }
> +
> +    /// Gets the id of the PHY.
> +    pub fn phy_id(&mut self) -> u32 {

This function doesn't modify the `self`, why does this need to be a
`&mut self` function? Ditto for a few functions in this impl block.

It seems you used `&mut self` for all the functions, which looks like
more design work is required here.

Regards,
Boqun

> +        let phydev = self.0.get();
> +        // SAFETY: `phydev` is pointing to a valid object by the type invariant of `Self`.
> +        unsafe { (*phydev).phy_id }
> +    }
> +
> +    /// Gets the state of the PHY.
> +    pub fn state(&mut self) -> DeviceState {
> +        let phydev = self.0.get();
> +        // SAFETY: `phydev` is pointing to a valid object by the type invariant of `Self`.
> +        let state = unsafe { (*phydev).state };
> +        // FIXME: enum-cast
> +        match state {
> +            bindings::phy_state::PHY_DOWN => DeviceState::Down,
> +            bindings::phy_state::PHY_READY => DeviceState::Ready,
> +            bindings::phy_state::PHY_HALTED => DeviceState::Halted,
> +            bindings::phy_state::PHY_ERROR => DeviceState::Error,
> +            bindings::phy_state::PHY_UP => DeviceState::Up,
> +            bindings::phy_state::PHY_RUNNING => DeviceState::Running,
> +            bindings::phy_state::PHY_NOLINK => DeviceState::NoLink,
> +            bindings::phy_state::PHY_CABLETEST => DeviceState::CableTest,
> +        }
> +    }
> +
[...]

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