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Message-ID: <20240614185352.85977-1-kuniyu@amazon.com>
Date: Fri, 14 Jun 2024 11:53:52 -0700
From: Kuniyuki Iwashima <kuniyu@...zon.com>
To: <pabeni@...hat.com>
CC: <davem@...emloft.net>, <edumazet@...gle.com>, <kent.overstreet@...ux.dev>,
	<kuba@...nel.org>, <kuni1840@...il.com>, <kuniyu@...zon.com>,
	<netdev@...r.kernel.org>
Subject: Re: [PATCH v2 net-next 03/11] af_unix: Don't retry after unix_state_lock_nested() in unix_stream_connect().

From: Paolo Abeni <pabeni@...hat.com>
Date: Fri, 14 Jun 2024 12:49:35 +0200
> On Tue, 2024-06-11 at 15:28 -0700, Kuniyuki Iwashima wrote:
> > When a SOCK_(STREAM|SEQPACKET) socket connect()s to another one, we need
> > to lock the two sockets to check their states in unix_stream_connect().
> > 
> > We use unix_state_lock() for the server and unix_state_lock_nested() for
> > client with tricky sk->sk_state check to avoid deadlock.
> > 
> > The possible deadlock scenario are the following:
> > 
> >   1) Self connect()
> >   2) Simultaneous connect()
> > 
> > The former is simple, attempt to grab the same lock, and the latter is
> > AB-BA deadlock.
> > 
> > After the server's unix_state_lock(), we check the server socket's state,
> > and if it's not TCP_LISTEN, connect() fails with -EINVAL.
> > 
> > Then, we avoid the former deadlock by checking the client's state before
> > unix_state_lock_nested().  If its state is not TCP_LISTEN, we can make
> > sure that the client and the server are not identical based on the state.
> > 
> > Also, the latter deadlock can be avoided in the same way.  Due to the
> > server sk->sk_state requirement, AB-BA deadlock could happen only with
> > TCP_LISTEN sockets.  So, if the client's state is TCP_LISTEN, we can
> > give up the second lock to avoid the deadlock.
> > 
> >   CPU 1                 CPU 2                  CPU 3
> >   connect(A -> B)       connect(B -> A)        listen(A)
> >   ---                   ---                    ---
> >   unix_state_lock(B)
> >   B->sk_state == TCP_LISTEN
> >   READ_ONCE(A->sk_state) == TCP_CLOSE
> >                             ^^^^^^^^^
> >                             ok, will lock A    unix_state_lock(A)
> >              .--------------'                  WRITE_ONCE(A->sk_state, TCP_LISTEN)
> >              |                                 unix_state_unlock(A)
> >              |
> >              |          unix_state_lock(A)
> >              |          A->sk_sk_state == TCP_LISTEN
> >              |          READ_ONCE(B->sk_state) == TCP_LISTEN
> >              v                                    ^^^^^^^^^^
> >   unix_state_lock_nested(A)                       Don't lock B !!
> > 
> > Currently, while checking the client's state, we also check if it's
> > TCP_ESTABLISHED, but this is unlikely and can be checked after we know
> > the state is not TCP_CLOSE.
> > 
> > Moreover, if it happens after the second lock, we now jump to the restart
> > label, but it's unlikely that the server is not found during the retry,
> > so the jump is mostly to revist the client state check.
> > 
> > Let's remove the retry logic and check the state against TCP_CLOSE first.
> > 
> > Note that sk->sk_state does not change once it's changed from TCP_CLOSE,
> > so READ_ONCE() is not needed in the second state read in the first check.
> > 
> > Signed-off-by: Kuniyuki Iwashima <kuniyu@...zon.com>
> > ---
> >  net/unix/af_unix.c | 34 ++++++++--------------------------
> >  1 file changed, 8 insertions(+), 26 deletions(-)
> > 
> > diff --git a/net/unix/af_unix.c b/net/unix/af_unix.c
> > index c09bf2b03582..a6dc8bb360ca 100644
> > --- a/net/unix/af_unix.c
> > +++ b/net/unix/af_unix.c
> > @@ -1546,7 +1546,6 @@ static int unix_stream_connect(struct socket *sock, struct sockaddr *uaddr,
> >  		goto out;
> >  	}
> >  
> > -	/* Latch state of peer */
> >  	unix_state_lock(other);
> >  
> >  	/* Apparently VFS overslept socket death. Retry. */
> > @@ -1576,37 +1575,20 @@ static int unix_stream_connect(struct socket *sock, struct sockaddr *uaddr,
> >  		goto restart;
> >  	}
> >  
> > -	/* Latch our state.
> > -
> > -	   It is tricky place. We need to grab our state lock and cannot
> > -	   drop lock on peer. It is dangerous because deadlock is
> > -	   possible. Connect to self case and simultaneous
> > -	   attempt to connect are eliminated by checking socket
> > -	   state. other is TCP_LISTEN, if sk is TCP_LISTEN we
> > -	   check this before attempt to grab lock.
> > -
> > -	   Well, and we have to recheck the state after socket locked.
> > +	/* self connect and simultaneous connect are eliminated
> > +	 * by rejecting TCP_LISTEN socket to avoid deadlock.
> >  	 */
> > -	switch (READ_ONCE(sk->sk_state)) {
> > -	case TCP_CLOSE:
> > -		/* This is ok... continue with connect */
> > -		break;
> > -	case TCP_ESTABLISHED:
> > -		/* Socket is already connected */
> > -		err = -EISCONN;
> > -		goto out_unlock;
> > -	default:
> > -		err = -EINVAL;
> > +	if (unlikely(READ_ONCE(sk->sk_state) != TCP_CLOSE)) {
> > +		err = sk->sk_state == TCP_ESTABLISHED ? -EISCONN : -EINVAL;
> 
> I find the mixed READ_ONCE()/plain read confusing. What about using a
> single READ_ONCE() caching the return value?

Will use cached sk_state.

> 
> >  		goto out_unlock;
> >  	}
> >  
> >  	unix_state_lock_nested(sk, U_LOCK_SECOND);
> >  
> > -	if (sk->sk_state != TCP_CLOSE) {
> > -		unix_state_unlock(sk);
> > -		unix_state_unlock(other);
> > -		sock_put(other);
> > -		goto restart;
> > +	if (unlikely(sk->sk_state != TCP_CLOSE)) {
> > +		err = sk->sk_state == TCP_ESTABLISHED ? -EISCONN : -EINVAL;
> > +		unix_state_lock(sk);
> 
> Should likely be:
> 		unix_state_unlock(sk)
> ?

Oops, will fix it.

Thanks!

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