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Date: Sat, 16 Nov 2013 08:18:12 +0400
From: Solar Designer <>
Subject: Re: [PHC] Some updates on EARWORM


On Fri, Aug 23, 2013 at 09:44:18PM -0400, Daniel Franke wrote:
> Here are some updates on EARWORM.  See
> if you missed the
> original thread.
> * I've cut CHUNK_WIDTH from 4 to 2, leaving CHUNK_LENGTH at 128. Testing
>   on my workstation seems to indicate that neither the reduction in
>   internal parallelism nor the increased frequency of random memory
>   accesses results in any performance penalty.

This means that your memory accesses are to 4 KB regions (with
sequential access within those regions), correct?  2*128*16 = 4096.

Is there a performance penalty with lower CHUNK_WIDTH or/and
CHUNK_LENGTH?  If so, how bad is it e.g. for 2 KB, 1 KB, 512 bytes?

Are you testing this with one instance of EARWORM or/and with many
concurrent instances (how many), or possibly with many threads within
one instance?

> * I wrote a GPU implementation of EARWORM today. It computes batches of
>   256 workunits of a single hash computation, doing the initial and
>   final PRF computations sequentially on the host, while farming out the
>   expensive main loops to the GPU for parallel execution.  A 25600
>   workunit computation over a 256MiB arena takes about 3.05 seconds on
>   my Radeon 7850. The same computation on two CPU threads takes about
>   2.25 seconds. I was struck by how similar these numbers are.

Is this a defensive or offensive kind of implementation (if it were
finished, optimized, cleaned up, etc.)?  It sounds like you're computing
just one instance of EARWORM, but with some parallelism in it (albeit by
far not enough parallelism to use a GPU optimally), so I assume
defensive?  Anyhow, this doesn't tell us much about GPU attack speeds on

> * I'll be posting reference and AES-NI-optimized implementations of
>   EARWORM to GitHub this weekend, as soon as I'm done with some
>   finishing touches on the test harness.  Note that these
>   implementations are designed for benchmarking and validation only, and
>   lack the user-level API that I plan to include in later
>   implementations (Obviously, nobody should be using EARWORM in
>   production right now anyway!).

Of course.  And I guess "this weekend" will be now. ;-)

> * The GPU implementation is currently a disgusting hairball and won't be
>   included in this initial release. I'll eventually get around to
>   cleaning it up, but my next major task for EARWORM is to write a spec,
>   and I don't plan to do much more work on the software until that's in
>   good shape.

Sounds fine.



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