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Message-ID: <CAOLP8p4qoLsoVVUNqAy-QP16OwXdQqoE3Gad7bCdBGDxwWiouw@mail.gmail.com> Date: Thu, 27 Feb 2014 21:42:12 -0500 From: Bill Cox <waywardgeek@...il.com> To: discussions@...sword-hashing.net Subject: Re: [PHC] die area estimates (Re: [PHC] GPU multiplication speed?) On Thu, Feb 27, 2014 at 9:10 PM, Solar Designer <solar@...nwall.com> wrote: > It might make more sense against attacks with other CPU-like devices, > some of which might be smaller than the defender's (or have relatively > fewer multipliers per L1 cache size) - e.g., a botnet of smartphones. > > Alexander I keep thinking that with your GPU background and experience with other multi-core devices, that you've got some totally awesome massively parallel password authentication machine in mind, where the multipliers and ALU logic add up to a lot even compared to the RAM. It would be fun :-) The funny thing about Moore's Law is humans, even really bright guys, are almost incapable of having a good gut feel for it. I remember in grammar school they used to amaze us with how much a dollar used to buy. Now I'm shocked at how little it buys. If you ask about multiplier area in .35u, where my company still does a lot of analog, I'd be thrilled to get 4,000 on a chip. You get about 150X more digital stuff in the same mm^2 in 28nm than we do in .35u. This is why there's such a huge difference in estimates for the cost of an ASIC. Did you mean a .35u ASIC, or a cutting edge 28nm ASIC? One reason mask costs for 28nm are so much higher is that e-beam writing costs the same per distance traveled. A 28nm reticle has 12-ish times longer lines per reticle, and more reticles as well. A 10X difference in mask costs alone is normal. Then there's the engineering cost... sadly, it often costs about 100X more in engineering hours to design a chip with 100X more transistors. Thankfully, we can always just make the RAMs bigger! Bill
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