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Date: Mon, 10 Mar 2014 14:52:07 +0400
From: Solar Designer <solar@...nwall.com>
To: discussions@...sword-hashing.net
Subject: Re: [PHC] multiply latency reduction via table lookups

On Mon, Mar 10, 2014 at 08:40:50AM +0000, Samuel Neves wrote:
> On 10-03-2014 08:02, Solar Designer wrote:
> > Now, a 16x16->32 lookup table is still pretty large.  A naive
> > implementation of it would take 16 GiB.  A smarter implementation would
> > probably halve that, due to multiplication being commutative.  (Can we
> > do better yet?)
> 
> You can use the quarter-squares identity [1] to keep that table at
> around 2^16 entries,

More precisely, at around 2^17, I think, because one of the lookups is
by sum of two 16-bit inputs.

> in exchange for 2 memory accesses instead of 1.
> This seems to be a better tradeoff than 4 accesses (or 3 using
> Karatsuba) with an 8x8 table, under the assumption that additions and 
> subtractions are 'free'.

Wow.  Yes, this might work better.

> [1]
> https://en.wikipedia.org/wiki/Multiplication_algorithm#Quarter_square_multiplication

I should have found the Wikipedia page before posting.

Thank you!

Alexander

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