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Date:	Wed, 26 Jun 2013 09:07:27 -0700
From:	Dmitry Torokhov <dmitry.torokhov@...il.com>
To:	David Herrmann <dh.herrmann@...il.com>
Cc:	linux-input@...r.kernel.org, jkosina@...e.cz,
	Todd Showalter <todd@...ctronjump.com>,
	linux-kernel@...r.kernel.org
Subject: Re: [PATCH v2 1/2] input: document gamepad API and add extra keycodes

Hi David, Jiri,

On Sat, Jun 15, 2013 at 03:32:44PM +0200, David Herrmann wrote:
> --- a/include/uapi/linux/input.h
> +++ b/include/uapi/linux/input.h
> @@ -507,10 +507,14 @@ struct input_keymap_entry {
>  
>  #define BTN_GAMEPAD		0x130
>  #define BTN_A			0x130
> +#define BTN_SOUTH		0x130

Could we do:

#define BTN_SOUTH		0x130
#define BTN_A			BTN_SOUTH

so that it is clear that BTN_A, BTN_B, etc are legacy definitions and
not an accidental typos that need their own key codes.

Otherwise:

Acked-by: Dmitry Torokhov <dmitry.torokhov@...il.com>

>  #define BTN_B			0x131
> +#define BTN_EAST		0x131
>  #define BTN_C			0x132
>  #define BTN_X			0x133
> +#define BTN_NORTH		0x133
>  #define BTN_Y			0x134
> +#define BTN_WEST		0x134
>  #define BTN_Z			0x135
>  #define BTN_TL			0x136
>  #define BTN_TR			0x137
> @@ -702,6 +706,11 @@ struct input_keymap_entry {
>  #define KEY_CAMERA_LEFT		0x219
>  #define KEY_CAMERA_RIGHT	0x21a
>  
> +#define BTN_DPAD_UP		0x220
> +#define BTN_DPAD_DOWN		0x221
> +#define BTN_DPAD_LEFT		0x222
> +#define BTN_DPAD_RIGHT		0x223
> +
>  #define BTN_TRIGGER_HAPPY		0x2c0
>  #define BTN_TRIGGER_HAPPY1		0x2c0
>  #define BTN_TRIGGER_HAPPY2		0x2c1
> -- 
> 1.8.3.1
> 

Thanks.

-- 
Dmitry
--
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