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Date:	Thu, 27 Jun 2013 11:47:39 +0200 (CEST)
From:	Jiri Kosina <jkosina@...e.cz>
To:	Dmitry Torokhov <dmitry.torokhov@...il.com>
Cc:	David Herrmann <dh.herrmann@...il.com>,
	linux-input@...r.kernel.org,
	Todd Showalter <todd@...ctronjump.com>,
	linux-kernel@...r.kernel.org
Subject: Re: [PATCH v2 1/2] input: document gamepad API and add extra
 keycodes

On Wed, 26 Jun 2013, Dmitry Torokhov wrote:

> On Sat, Jun 15, 2013 at 03:32:44PM +0200, David Herrmann wrote:
> > --- a/include/uapi/linux/input.h
> > +++ b/include/uapi/linux/input.h
> > @@ -507,10 +507,14 @@ struct input_keymap_entry {
> >  
> >  #define BTN_GAMEPAD		0x130
> >  #define BTN_A			0x130
> > +#define BTN_SOUTH		0x130
> 
> Could we do:
> 
> #define BTN_SOUTH		0x130
> #define BTN_A			BTN_SOUTH
> 
> so that it is clear that BTN_A, BTN_B, etc are legacy definitions and
> not an accidental typos that need their own key codes.

Makes sense, will do that modification.

> Otherwise:
> 
> Acked-by: Dmitry Torokhov <dmitry.torokhov@...il.com>

Thanks Dmitry. Will be taking it (with the above modification) through my 
tree.

-- 
Jiri Kosina
SUSE Labs
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