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Message-ID: <9d03f28f0601181026u1bdf1688rfc212ff05a5bf894@mail.gmail.com>
Date: Wed Jan 18 18:27:02 2006
From: andre.ludwig at gmail.com (Andre Ludwig)
Subject: Vulnerability/Penetration Testing Tools
http://autoscan.free.fr/index.html
Used to do nessus, nmap, and metasploit via the scripting menu..
Havent toyed with it in a long while so you may want to check it out
and verify it still does all of that.
video of it in action here
http://eks0.free.fr/whax-demos/?f=autoscan-metasploit_config.xml
Dre
On 1/18/06, Valdis.Kletnieks@...edu <Valdis.Kletnieks@...edu> wrote:
> On Wed, 18 Jan 2006 11:36:04 CST, "Madison, Marc" said:
>
> > Developer $60K/year divided by the adopted 2080 man hours year (this is
> > the average hours work, 40 hour week, 5 days, etc...) = $28.85/hourly,
>
> That's the *unencumbered* cost.
>
> Now add in the employer cost of health insurance (probably close to $400
> or more a month), FICA Medicare, Social Security, workman's comp, pension
> plan - right there that's another 25% in addition to that $28.85. Now he's
> costing you $35/hour. And we're not done yet....
>
> Then add in the cost of his office - if he has a 10x10 cubicle, and commercial
> space rents for $10/square foot/mo, that's another $12,000/year. Now add in
> electricity, the cost of administrative assistants and HR people to support it
> (unless it's a *small* shop and doesn't have assistants and HR), and so on.
> Oh, and if you buy him a new $3,000 workstation every third year, that's another
> $1K/year. This shit adds up.
>
> That's why the rule of thumb is the real cost of a technical hire is twice the
> salary...
>
> > Like you said, "many people make that comparison, and don't calculate
> > the *TOTAL* cost".
>
> That's what I said..;)
>
>
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