[<prev] [next>] [<thread-prev] [thread-next>] [day] [month] [year] [list]
Message-Id: <20071206142552.694B.Y-GOTO@jp.fujitsu.com>
Date: Thu, 06 Dec 2007 15:09:38 +0900
From: Yasunori Goto <y-goto@...fujitsu.com>
To: Geoff Levand <geoffrey.levand@...sony.com>
Cc: Andrew Morton <akpm@...ux-foundation.org>,
Geert Uytterhoeven <Geert.Uytterhoeven@...ycom.com>,
miltonm@....com, clameter@....com, apw@...dowen.org,
linux-kernel@...r.kernel.org
Subject: Re: PS3: trouble with SPARSEMEM_VMEMMAP and kexec
> I'll try Milton's suggestion to pre-allocate the memory early. It seems
> that should work as long as nothing else before the hot-plug mem is added
> needs a large chunk.
Hello. Geoff-san. Sorry for late response.
Could you tell me the value of the following page_size calculation
in vmemmap_populate()? I think this page_size may be too big value.
------
int __meminit vmemmap_populate(struct page *start_page,
unsigned long nr_pages, int node)
:
:
unsigned long page_size = 1 << mmu_psize_defs[mmu_linear_psize].shift;
:
-------
In addition, I remember that current add_memory() is designed for
only 1 section's addition. (See: memory_probe_store() and
sparse_mem_map_populate().
they require only for 1 section's mem_map by specifing
PAGES_PER_SECTION.)
The 1 section size for normal powerpc box is only 16MB.
(IA64 -> 1GB, x86-64 -> 128MB).
But, if my understanding is correct, PS3's add_memory() requires all
of total memory. I'm afraid something other problems might be hidden
in this issue yet.
(However, I think Milton-san's suggestion is very desirable.
If preallocation of hotadd works on ia64 too, I'm very glad.)
Thanks.
--
Yasunori Goto
--
To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to majordomo@...r.kernel.org
More majordomo info at http://vger.kernel.org/majordomo-info.html
Please read the FAQ at http://www.tux.org/lkml/
Powered by blists - more mailing lists