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Message-Id: <1215032409.21182.56.camel@pasglop>
Date: Thu, 03 Jul 2008 07:00:09 +1000
From: Benjamin Herrenschmidt <benh@...nel.crashing.org>
To: James Bottomley <James.Bottomley@...senPartnership.com>
Cc: Arjan van de Ven <arjan@...ux.intel.com>,
ksummit-2008-discuss@...ts.linux-foundation.org,
Linux Kernel list <linux-kernel@...r.kernel.org>,
Jeremy Kerr <jk@...abs.org>
Subject: Re: [Ksummit-2008-discuss] Delayed interrupt work, thread pools
> If you really need the full scheduling capabilities of threads, then it
> sounds like a threadpool is all you need (and we should just provide a
> unified interface).
That's my thinking nowadays.
> Initially you were implying you'd prefer some type of non blockable
> workqueue (i.e. a workqueue that shifts to the next work item when and
> earlier item blocks).
That's also something I had in mind, I was tossing ideas around and
collecting feedback :-)
> I can see this construct being useful because it
> would have easier to use semantics and be more lightweight than a full
> thread spawn. It strikes me we could use some of the syslets work to do
> this ...
Precisely what I had in mind.
> all the queue needs is an "next activation head", which will be
> the next job in the queue in the absence of blocking. When a job
> blocks, syslets informs the workqueue and it moves on to the work on the
> "next activation head". If a prior job unblocks, syslets informs the
> queue and it moves the "next activation head" to the unblocked job.
> What this is doing is implementing a really simple scheduler within a
> single workqueue, which I'm unsure is actually a good idea since
> schedulers are complex and tricky things, but it is probably worthy of
> discussion.
The question is: is that significantly less overhead than just spawning
a new full blown kernel thread ? enough to justify the complexity ? at
the end of the day, it means allocating a stack (which on ppc64 is still
16K, I know it sucks)...
Ben.
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