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Date:	Wed, 12 Nov 2008 15:01:26 +0900
From:	KAMEZAWA Hiroyuki <kamezawa.hiroyu@...fujitsu.com>
To:	balbir@...ux.vnet.ibm.com
Cc:	linux-mm@...ck.org, YAMAMOTO Takashi <yamamoto@...inux.co.jp>,
	Paul Menage <menage@...gle.com>, lizf@...fujitsu.com,
	linux-kernel@...r.kernel.org,
	Nick Piggin <nickpiggin@...oo.com.au>,
	David Rientjes <rientjes@...gle.com>,
	Pavel Emelianov <xemul@...nvz.org>,
	Dhaval Giani <dhaval@...ux.vnet.ibm.com>,
	Andrew Morton <akpm@...ux-foundation.org>
Subject: Re: [RFC][mm] [PATCH 3/4] Memory cgroup hierarchical reclaim (v3)

On Wed, 12 Nov 2008 11:19:37 +0530
Balbir Singh <balbir@...ux.vnet.ibm.com> wrote:

> KAMEZAWA Hiroyuki wrote:
> > On Tue, 11 Nov 2008 18:04:17 +0530
> > Balbir Singh <balbir@...ux.vnet.ibm.com> wrote:
> > 
> >> This patch introduces hierarchical reclaim. When an ancestor goes over its
> >> limit, the charging routine points to the parent that is above its limit.
> >> The reclaim process then starts from the last scanned child of the ancestor
> >> and reclaims until the ancestor goes below its limit.
> >>
> > 
> >> +/*
> >> + * Dance down the hierarchy if needed to reclaim memory. We remember the
> >> + * last child we reclaimed from, so that we don't end up penalizing
> >> + * one child extensively based on its position in the children list.
> >> + *
> >> + * root_mem is the original ancestor that we've been reclaim from.
> >> + */
> >> +static int mem_cgroup_hierarchical_reclaim(struct mem_cgroup *mem,
> >> +						struct mem_cgroup *root_mem,
> >> +						gfp_t gfp_mask)
> >> +{
> >> +	struct cgroup *cg_current, *cgroup;
> >> +	struct mem_cgroup *mem_child;
> >> +	int ret = 0;
> >> +
> >> +	/*
> >> +	 * Reclaim unconditionally and don't check for return value.
> >> +	 * We need to reclaim in the current group and down the tree.
> >> +	 * One might think about checking for children before reclaiming,
> >> +	 * but there might be left over accounting, even after children
> >> +	 * have left.
> >> +	 */
> >> +	try_to_free_mem_cgroup_pages(mem, gfp_mask);
> >> +
> >> +	if (res_counter_check_under_limit(&root_mem->res))
> >> +		return 0;
> >> +
> >> +	cgroup_lock();
> >> +
> >> +	if (list_empty(&mem->css.cgroup->children)) {
> >> +		cgroup_unlock();
> >> +		return 0;
> >> +	}
> >> +
> >> +	/*
> >> +	 * Scan all children under the mem_cgroup mem
> >> +	 */
> >> +	if (!mem->last_scanned_child)
> >> +		cgroup = list_first_entry(&mem->css.cgroup->children,
> >> +				struct cgroup, sibling);
> >> +	else
> >> +		cgroup = mem->last_scanned_child->css.cgroup;
> >> +
> >> +	cg_current = cgroup;
> >> +
> >> +	do {
> >> +		struct list_head *next;
> >> +
> >> +		mem_child = mem_cgroup_from_cont(cgroup);
> >> +		cgroup_unlock();
> >> +
> >> +		ret = mem_cgroup_hierarchical_reclaim(mem_child, root_mem,
> >> +							gfp_mask);
> >> +		cgroup_lock();
> >> +		mem->last_scanned_child = mem_child;
> >> +		if (res_counter_check_under_limit(&root_mem->res)) {
> >> +			ret = 0;
> >> +			goto done;
> >> +		}
> >> +
> >> +		/*
> >> +		 * Since we gave up the lock, it is time to
> >> +		 * start from last cgroup
> >> +		 */
> >> +		cgroup = mem->last_scanned_child->css.cgroup;
> >> +		next = cgroup->sibling.next;
> >> +
> >> +		if (next == &cg_current->parent->children)
> >> +			cgroup = list_first_entry(&mem->css.cgroup->children,
> >> +							struct cgroup, sibling);
> >> +		else
> >> +			cgroup = container_of(next, struct cgroup, sibling);
> >> +	} while (cgroup != cg_current);
> >> +
> >> +done:
> >> +	cgroup_unlock();
> >> +	return ret;
> >> +}
> > 
> > Hmm, does this function is necessary to be complex as this ?
> > I'm sorry I don't have enough time to review now. (chasing memory online/offline bug.)
> > 
> > But I can't convice this is a good way to reclaim in hierachical manner.
> > 
> > In following tree, Assume that processes hit limitation of Level_2.
> > 
> >    Level_1 (no limit)
> > 	-> Level_2	(limit=1G)
> > 		-> Level_3_A (usage=30M)
> > 		-> Level_3_B (usage=100M)
> > 			-> Level_4_A (usage=50M)
> > 			-> Level_4_B (usage=400M)
> > 			-> Level_4_C (usage=420M)
> > 
> > Even if we know Level_4_C incudes tons of Inactive file caches,
> > some amount of swap-out will occur until reachin Level_4_C.
> > 
> > Can't we do this hierarchical reclaim in another way ?
> > (start from Level_4_C because we know it has tons of inactive caches.)
> > 
> > This style of recursive call doesn't have chance to do kind of optimization.
> > Can we do this reclaim in more flat manner as loop like following
> > =
> > try:
> >   select the most inactive one
> > 	-> try_to_fre_memory
> > 		-> check limit
> > 			-> go to try;
> > ==
> > 
> 
> I've been thinking along those lines as well and that will get more important as
> we try to implement soft limits. However, for the current version I wanted
> correctness. Fairness, I've seen is achieved, since groups with large number of
> inactive pages, does get reclaimed from more than others (in my simple
> experiments).
> 
> As far the pseudo code is concerned, select the most inactive one is an O(c)
> operation, where c is the number of nodes under the subtree and is expensive.
> The data structure and select algorithm get expensive. I am thinking about a
> more suitable approach for implementation, but I want to focus on correctness as
> the first step. Since the hierarchy is not enabled by default, I am not adding
> any additional overhead, so I think that this approach is suitable.
> 
What I say here is not "implement fairness" but "please make this algorithm easy
to be updated." If you'll implement soft-limit, please design this code to be
easily reused. (Again, I don't say do it now but please make code simpler.)

Can you make this code iterative rather than recursive ?

I don't like this kind of recursive call with complexed lock/unlock.

Thanks,
-Kame

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