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Date:	Sat, 5 Sep 2009 16:16:45 -0600
From:	Jonathan Corbet <corbet@....net>
To:	Florian Tobias Schandinat <FlorianSchandinat@....de>
Cc:	linux-fbdev-devel@...ts.sourceforge.net,
	linux-kernel@...r.kernel.org, akpm@...ux-foundation.org,
	JosephChan@....com.tw, ScottFang@...tech.com.cn,
	Florian Tobias Schandinat <FlorianSchandinat@....de>
Subject: Re: [PATCH v2] viafb: 2D engine rewrite (and viafb patches in
 general)

On Fri,  4 Sep 2009 20:43:52 +0000
Florian Tobias Schandinat <FlorianSchandinat@....de> wrote:

> This patch is a completly rewritten 2D engine. The engine is no longer
> in a default state but reinitialized every time to allow usage for both
> framebuffers regardless of their settings.
> The whole engine handling is concentrated in a big function which takes
> 16 parameters.

Ouch, that's a lot of parameters.  Might it be better to create a
structure to encapsulate all of those drawing parameters?

On a more general level: is anybody maintaining a tree for patches to
the viafb driver?  I'm going to be doing some work here (writing a
driver for the video capture engine), and there's patches sitting in
Harald's tree and the OLPC tree.  It seems like a central merge point
might be a nice thing to have.

I'd be happy to run such a tree.  I'm really *not* qualified to be
passing judgment on patches to the framebuffer driver at this point,
though, so I'm not sure that I'm the best person for the job.

jon
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