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Message-Id: <20090905160140.7b36527f.akpm@linux-foundation.org>
Date: Sat, 5 Sep 2009 16:01:40 -0700
From: Andrew Morton <akpm@...ux-foundation.org>
To: Jonathan Corbet <corbet@....net>
Cc: Florian Tobias Schandinat <FlorianSchandinat@....de>,
linux-fbdev-devel@...ts.sourceforge.net,
linux-kernel@...r.kernel.org, JosephChan@....com.tw,
ScottFang@...tech.com.cn
Subject: Re: [PATCH v2] viafb: 2D engine rewrite (and viafb patches in
general)
On Sat, 5 Sep 2009 16:16:45 -0600 Jonathan Corbet <corbet@....net> wrote:
> On Fri, 4 Sep 2009 20:43:52 +0000
> Florian Tobias Schandinat <FlorianSchandinat@....de> wrote:
>
> > This patch is a completly rewritten 2D engine. The engine is no longer
> > in a default state but reinitialized every time to allow usage for both
> > framebuffers regardless of their settings.
> > The whole engine handling is concentrated in a big function which takes
> > 16 parameters.
>
> Ouch, that's a lot of parameters. Might it be better to create a
> structure to encapsulate all of those drawing parameters?
I was wondering that. There's less advantage to that than usual
because the call graph is not at all deep.
> On a more general level: is anybody maintaining a tree for patches to
> the viafb driver?
-mm.
> I'm going to be doing some work here (writing a
> driver for the video capture engine), and there's patches sitting in
> Harald's tree and the OLPC tree.
As far as the rest of the world is concerned, that stuff doesn't exist.
> It seems like a central merge point
> might be a nice thing to have.
>
> I'd be happy to run such a tree. I'm really *not* qualified to be
> passing judgment on patches to the framebuffer driver at this point,
> though, so I'm not sure that I'm the best person for the job.
Send 'em over. I haven't heard anything from the original viafb
submitters for a long time. Hopefully Florian has time to help out
with some review-n-test.
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