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Message-ID: <1336645785.25483.3.camel@marge.simpson.net>
Date: Thu, 10 May 2012 12:29:45 +0200
From: Mike Galbraith <efault@....de>
To: Jason Garrett-Glaser <jason@...4.com>
Cc: Linux Kernel Mailing List <linux-kernel@...r.kernel.org>
Subject: Re: Scheduler still seems awful with x264, worse with patches
On Wed, 2012-05-09 at 09:00 -0700, Jason Garrett-Glaser wrote:
> Many months ago, the topic of CFS's inefficiencies with x264 came up
> and some improvements were made, but BFS and Windows still stayed a
> little bit in the lead. This seemed to be because of a mix of two
> issues. Firstly, a combination of relatively short-lived jobs (x264
> uses a thread pool, so the actual threads are long-lived). Secondly,
> in frame threads, heavy dependencies between threads, benefiting
> greatly from a dumb scheduler. Thirdly, in sliced threads -- the
> focus of this post -- the best scheduling approach is to simply spread
> them throughout the cores and do nothing, so again, a dumb scheduler
> will do the right thing.
>
> Recently I tried multithreading x264's lookahead for a customer. The
> lookahead previously wasn't threaded, causing bottlenecks with many
> cores and threads. I do my development mainly on Windows, and the
> patch looked to be quite a success, with nice performance boosts for
> many target use-cases.
>
> And then I ran it on Linux and it choked horribly.
>
> The patch is here:
> https://github.com/DarkShikari/x264-devel/commit/99e830f1581eac3cf30f07b1d6c6c32bae1725c8
> . To replicate the test, simply test that version against the
> previous version. My guess is the reason it chokes is that it
> involves spawning even *shorter*-lived jobs than x264 typically does,
> something that CFS seems to simply collapse on.
>
> Here's some stats from a recent kernel:
>
> SD encoding (before -> after patch):
> CFS: 325.49 +/- 1.22 fps -> 251.68 +/- 2.32 fps
> BFS: 334.94 +/- 0.59 fps -> 344.47 +/- 0.68 fps
>
> HD encoding (before -> after patch):
> CFS: 39.05 +/- 0.22 fps -> 40.56 +/- 0.23 fps
> BFS: 40.15 +/- 0.05 fps -> 44.89 +/- 0.05 fps
>
> As can be seen, the longer the threads live (the lower the fps), the
> less horrific the penalty is. Furthermore, though I don't have
> numbers, using schedtool -R -p 1 does basically as well as BFS in
> eliminating the problem. Naturally, this is not really a solution as
> it requires root.
>
> To replicate this test, a commandline like this should work on any
> cached raw input file (a collection of free raw videos can be found
> here if you don't like making your own:
> http://media.xiph.org/video/derf/ ):
>
> ./x264 --preset superfast --tune zerolatency --threads X input -o /dev/null
On my Q6600 box, neither scheduler (identical configs) seems to like
--tune zerolatency much.
# ultrafast
x264 --quiet --no-progress --preset ultrafast --no-scenecut --sync-lookahead 0 --qp 20 -o /dev/null --threads $1 ./soccer_4cif.y4m
x264 --quiet --no-progress --preset ultrafast --tune zerolatency --no-scenecut --sync-lookahead 0 --qp 20 -o /dev/null --threads $1 ./soccer_4cif.y4m
x264 --quiet --no-progress --preset ultrafast --tune zerolatency -o /dev/null --threads $1 ./soccer_4cif.y4m
3.3.0-bfs 3.3.0-cfs
marge:~/tmp # ./x264.sh 8
encoded 600 frames, 449.63 fps 400.20 fps
encoded 600 frames, 355.00 fps 304.12 fps
encoded 600 frames, 305.65 fps 267.25 fps
marge:~/tmp # schedctl -I ./x264.sh 8
encoded 600 frames, 475.00 fps 483.19 fps
encoded 600 frames, 364.72 fps 278.37 fps
encoded 600 frames, 311.69 fps 256.25 fps
marge:~/tmp # schedctl -R ./x264.sh 8
encoded 600 frames, 454.70 fps 489.00 fps
encoded 600 frames, 358.83 fps 365.61 fps
encoded 600 frames, 308.81 fps 310.46 fps
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