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Message-ID: <519F4435.5010703@digi.com>
Date:	Fri, 24 May 2013 12:43:01 +0200
From:	Hector Palacios <hector.palacios@...i.com>
To:	Juergen Beisert <jbe@...gutronix.de>
CC:	"linux-arm-kernel@...ts.infradead.org" 
	<linux-arm-kernel@...ts.infradead.org>,
	"maxime.ripard@...e-electrons.com" <maxime.ripard@...e-electrons.com>,
	"fabio.estevam@...escale.com" <fabio.estevam@...escale.com>,
	"brian@...stalfontz.com" <brian@...stalfontz.com>,
	"linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>,
	Alexandre Belloni <alexandre.belloni@...e-electrons.com>
Subject: Re: mxsfb: DATA_FORMAT_24_BIT flag outputs invalid colours

Hi Juergen,

On 05/24/2013 12:28 PM, Juergen Beisert wrote:
> Hector Palacios wrote:
>> Hi Juergen,
>>
>> On 05/23/2013 03:31 PM, Juergen Beisert wrote:
>>> Hi Maxime,
>>>
>>> maxime.ripard@...e-electrons.com wrote:
>>>> On Thu, May 23, 2013 at 01:55:28PM +0200, Hector Palacios wrote:
>>>>> I'm using an i.MX28 based board with lcd connected with 18bits data
>>>>> bus. My platform uses 32 bits per pixel:
>>>>>
>>>>> 	mxsfb_pdata.default_bpp = 32;
>>>>> 	mxsfb_pdata.ld_intf_width = STMLCDIF_18BIT;
>>>>>
>>>>> With these settings the mxsfb.c driver sets flag DATA_FORMAT_24_BIT
>>>>> at HW_LCDIF_CTRL register in function mxsfb_set_par():
>>>>>
>>>>> 	case 32:
>>>>> 		dev_dbg(&host->pdev->dev, "Setting up RGB888/666 mode\n");
>>>>> 		ctrl |= CTRL_SET_WORD_LENGTH(3);
>>>>> 		switch (host->ld_intf_width) {
>>>>> 		case STMLCDIF_8BIT:
>>>>> 			dev_dbg(&host->pdev->dev,
>>>>> 					"Unsupported LCD bus width mapping\n");
>>>>> 			return -EINVAL;
>>>>> 		case STMLCDIF_16BIT:
>>>>> 		case STMLCDIF_18BIT:
>>>>> 			/* 24 bit to 18 bit mapping */
>>>>> 			ctrl |= CTRL_DF24; /* ignore the upper 2 bits in
>>>>> 					    *  each colour component
>>>>> 					    */
>>>>> 			break;
>>>>> 		case STMLCDIF_24BIT:
>>>>> 			/* real 24 bit */
>>>>> 			break;
>>>>> 		}
>>>>>
>>>>> According to the manual, this flag does:
>>>>> 	0x0: ALL_24_BITS_VALID: Data input to the block is in 24 bpp
>>>>> format, such that all RGB 888 data is contained in 24 bits.
>>>>> 	0x1: DROP_UPPER_2_BITS_PER_BYTE — Data input to the block is
>>>>> actually RGB 18 bpp, but there is 1 colour per byte, hence the upper
>>>>> 2 bits in each byte do not contain any useful data, and should be
>>>>> dropped.
>>>>>
>>>>> The setting of this flag is producing bad colours with true colour
>>>>> images (i.e. the Linux penguin is displayed ok, but QT applications
>>>>> or images displayed with fbv are not).
>>>>> I believe the setting of this flag is not correct (after all, if my
>>>>> bpp is 32, then all 24bit colours are useful and dropping the upper
>>>>> 2 bits is a bad idea).
>>>>> If I don't set it, then true colour images are displayed correctly.
>>>>> The only problem is that the Linux penguin is displayed much darker
>>>>> than usual (correct colours, but darker). Perhaps the 224 colour
>>>>> format of this image justifies it?
>>>>>
>>>>> I noticed the cfa10049 platform also uses the same configuration (18
>>>>> bits data bus and 32bpp) and was wondering if true colour images are
>>>>> correctly displayed in this platform with this flag set (for example
>>>>> with fbv application [1]).
>>>>
>>>> I had the exact same problem, and suggested the exact same solution a
>>>> few weeks back.
>>>>
>>>> https://patchwork.kernel.org/patch/2470441/
>>>>
>>>> The conclusion of that discussion what that the userspace applications
>>>> were not honouring the bitfield correctly set by the mxsfb driver, and
>>>> as such, it was not a bug in the driver.
>>>>
>>>> While this is correct, I wonder, now that since we had that same problem
>>>> in a very short amount of time, if we couldn't set this behaviour
>>>> dependant of some (dt? kernel argument?) property so that one could
>>>> customise it anyway he want.
>>>>
>>>> Maxime
>>>
>>> i.MX2[3|8]    LCD1       LCD2       LCD3
>>>                 24bit      18bit      18bit
>>> --------------------------------------------
>>> LCD_D0         B0         B0         --
>>> LCD_D1         B1         B1         --
>>> LCD_D2         B2         B2         B0
>>> LCD_D3         B3         B3         B1
>>> LCD_D4         B4         B4         B2
>>> LCD_D5         B5         B5         B3
>>> LCD_D6         B6         G0         B4
>>> LCD_D7         B7         G1         B5
>>>
>>> LCD_D8         G0         G2         --
>>> LCD_D9         G1         G3         --
>>> LCD_D10        G2         G4         G0
>>> LCD_D11        G3         G5         G1
>>> LCD_D12        G4         R0         G2
>>> LCD_D13        G5         R1         G3
>>> LCD_D14        G6         R2         G4
>>> LCD_D15        G7         R3         G5
>>>
>>> LCD_D16        R0         R4         --
>>> LCD_D17        R1         R5         --
>>> LCD_D18        R2                    R0
>>> LCD_D19        R3                    R1
>>> LCD_D20        R4                    R2
>>> LCD_D21        R5                    R3
>>> LCD_D22        R6                    R4
>>> LCD_D23        R7                    R5
>>>
>>> Is your display connected like LCD2 or LCD3? LCD3 must still handled like
>>> a 24 bit display shown in LCD1, while only the LCD2-case is the "24 bit
>>> to 18 bit mapping" case.
>>>
>>> At least my current tests with an i.MX23 and a connection like LCD2 are
>>> working here with a Qt application. Qt honours the pixel bitfield
>>> description. And I'm using the "bits-per-pixel = <32>" and "bus-width =
>>> <18>" entries in the device tree.
>>
>> I have a 24bit LCD display but my connection to it is done at 18bits data
>> width. Represented below as LCD4.
>> NOTE: In my LCD4 column, notation Rx/Gx/Bx represent the color bit in
>> memory as well as the display data line.
>> Since we use 32bpp each channel has 8 bits (R7..R0, etc.).
>> I understand that you have an 18bit display and that your notation in LCD2
>> column represents the display data lines, not the color bit indexes in
>> memory.
>>
>> i.MX2[3|8]    LCD1       LCD2       LCD3	LCD4
>>                24bit      18bit      18bit	24bit connected at 18bit
>> -------------------------------------------------------
>> LCD_D0         B0         B0         --		B2
>> LCD_D1         B1         B1         --		B3
>> LCD_D2         B2         B2         B0		B4
>> LCD_D3         B3         B3         B1		B5
>> LCD_D4         B4         B4         B2		B6
>> LCD_D5         B5         B5         B3		B7
>> LCD_D6         B6         G0         B4		G2
>> LCD_D7         B7         G1         B5		G3
>>
>> LCD_D8         G0         G2         --		G4
>> LCD_D9         G1         G3         --		G5
>> LCD_D10        G2         G4         G0		G6
>> LCD_D11        G3         G5         G1		G7
>> LCD_D12        G4         R0         G2		R2
>> LCD_D13        G5         R1         G3		R3
>> LCD_D14        G6         R2         G4		R4
>> LCD_D15        G7         R3         G5		R5
>>
>> LCD_D16        R0         R4         --		R6
>> LCD_D17        R1         R5         --		R7
>> LCD_D18        R2                    R0
>> LCD_D19        R3                    R1
>> LCD_D20        R4                    R2
>> LCD_D21        R5                    R3
>> LCD_D22        R6                    R4
>> LCD_D23        R7                    R5
>>
>> For 32bpp (RGB888) and 18bit data bus I would expect the LCD controller to
>> take the six *most significant* bits [7..2] from each color byte out to the
>> LCD data bus (LCD_D17..D0) in the order depicted in my LCD4 column.
>>
>> I'm not sure what the DATA_FORMAT_24_BIT flag is doing, but dropping the
>> two most significant bits of color in memory doesn't seem to be a good idea
>> unless (maybe) color is in 18bpp. Previous kernels did not even touch this
>> flag.
>>
>> Does the following patch make sense?
>>
>> diff --git a/drivers/video/mxsfb.c b/drivers/video/mxsfb.c
>> index b1c1a80..bb0a4e1 100644
>> --- a/drivers/video/mxsfb.c
>> +++ b/drivers/video/mxsfb.c
>> @@ -298,9 +298,6 @@ static int mxsfb_check_var(struct fb_var_screeninfo
>> *var, break;
>>                   case STMLCDIF_16BIT:
>>                   case STMLCDIF_18BIT:
>> -                       /* 24 bit to 18 bit mapping */
>> -                       rgb = def_rgb666;
>> -                       break;
>>                   case STMLCDIF_24BIT:
>>                           /* real 24 bit */
>>                           rgb = def_rgb888;
>> @@ -424,11 +421,6 @@ static int mxsfb_set_par(struct fb_info *fb_info)
>>                           return -EINVAL;
>>                   case STMLCDIF_16BIT:
>>                   case STMLCDIF_18BIT:
>> -                       /* 24 bit to 18 bit mapping */
>> -                       ctrl |= CTRL_DF24; /* ignore the upper 2 bits in
>> -                                           *  each colour component
>> -                                           */
>> -                       break;
>>                   case STMLCDIF_24BIT:
>>                           /* real 24 bit */
>>                           break;
>>
>> The setting of def_rgb666 for a 32bpp color depth does not make sense to me
>> because the color in memory is really rgb888.
>>
>> With this patch, my true color images are displayed ok and so does the
>> penguin logo. I don't know however how other displays connections at 18bit
>> will do.
>
> Your 24 bit display is connected like a regular 18 bit display. So they should
> work in the same way with the same settings. You *must* always skip two data
> bits from the memory RGB888 to form a RGB666 value.
>
> I just did some measurement here with my i.MX23 based hardware.
>
> I'm using 32 bits per pixel and the 18 bit display interface (LCD_D[0..17]).
>
> And surprise, surprise: the i.MX23 *always* maps the 24 bit input data to the
> 18 bit interface. And what does the DATA_FORMAT_24_BIT aka. CTRL_DF24 do???
> Just simple: it seems its meaning changes with the interface width. The
> documentation says:
>
>    0 = all 24 bits are valid
>    1 = drop upper 2 bits per byte
>
> This text seems valid for a real 24 bit display (but I cannot test it). From
> my measurement its meaning changes when used with an 18 bit display to:
>
>    0 = drop lower 2 bits per byte
>    1 = drop upper 2 bits per byte
>
> When this bit is 0:
>
>        red     green    blue
>     10000001|00001111|10001111 (memory layout)
>
>     100000..|000011..|100011.. (at the display)
>
> When this bit is 1:
>
>        red     green    blue
>     10000001|00001111|10001111 (memory layout)
>
>     ..000001|..001111|..001111 (at the display)

And how can the setting of this flag be useful?
In the example above, you had a red component of 0x81 (half way through the scale), 
which is converted to a 0x01 (almost black) at the display. Isn't this wrong?

This only looks right to me if you set a 18bpp but even in that case masking the upper 
bits isn't really needed at all.

Regards,
-- 
Héctor Palacios
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