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Message-Id: <201305241300.25461.jbe@pengutronix.de>
Date:	Fri, 24 May 2013 13:00:25 +0200
From:	Juergen Beisert <jbe@...gutronix.de>
To:	Hector Palacios <hector.palacios@...i.com>
Cc:	"linux-arm-kernel@...ts.infradead.org" 
	<linux-arm-kernel@...ts.infradead.org>,
	"maxime.ripard@...e-electrons.com" <maxime.ripard@...e-electrons.com>,
	"fabio.estevam@...escale.com" <fabio.estevam@...escale.com>,
	"brian@...stalfontz.com" <brian@...stalfontz.com>,
	"linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>,
	Alexandre Belloni <alexandre.belloni@...e-electrons.com>
Subject: Re: mxsfb: DATA_FORMAT_24_BIT flag outputs invalid colours

Hector Palacios wrote:
> Hi Juergen,
>
> On 05/24/2013 12:28 PM, Juergen Beisert wrote:
> > Hector Palacios wrote:
> >> Hi Juergen,
> >>
> >> On 05/23/2013 03:31 PM, Juergen Beisert wrote:
> >>> Hi Maxime,
> >>>
> >>> maxime.ripard@...e-electrons.com wrote:
> >>>> On Thu, May 23, 2013 at 01:55:28PM +0200, Hector Palacios wrote:
> >>>>> I'm using an i.MX28 based board with lcd connected with 18bits data
> >>>>> bus. My platform uses 32 bits per pixel:
> >>>>>
> >>>>> 	mxsfb_pdata.default_bpp = 32;
> >>>>> 	mxsfb_pdata.ld_intf_width = STMLCDIF_18BIT;
> >>>>>
> >>>>> With these settings the mxsfb.c driver sets flag DATA_FORMAT_24_BIT
> >>>>> at HW_LCDIF_CTRL register in function mxsfb_set_par():
> >>>>>
> >>>>> 	case 32:
> >>>>> 		dev_dbg(&host->pdev->dev, "Setting up RGB888/666 mode\n");
> >>>>> 		ctrl |= CTRL_SET_WORD_LENGTH(3);
> >>>>> 		switch (host->ld_intf_width) {
> >>>>> 		case STMLCDIF_8BIT:
> >>>>> 			dev_dbg(&host->pdev->dev,
> >>>>> 					"Unsupported LCD bus width mapping\n");
> >>>>> 			return -EINVAL;
> >>>>> 		case STMLCDIF_16BIT:
> >>>>> 		case STMLCDIF_18BIT:
> >>>>> 			/* 24 bit to 18 bit mapping */
> >>>>> 			ctrl |= CTRL_DF24; /* ignore the upper 2 bits in
> >>>>> 					    *  each colour component
> >>>>> 					    */
> >>>>> 			break;
> >>>>> 		case STMLCDIF_24BIT:
> >>>>> 			/* real 24 bit */
> >>>>> 			break;
> >>>>> 		}
> >>>>>
> >>>>> According to the manual, this flag does:
> >>>>> 	0x0: ALL_24_BITS_VALID: Data input to the block is in 24 bpp
> >>>>> format, such that all RGB 888 data is contained in 24 bits.
> >>>>> 	0x1: DROP_UPPER_2_BITS_PER_BYTE — Data input to the block is
> >>>>> actually RGB 18 bpp, but there is 1 colour per byte, hence the upper
> >>>>> 2 bits in each byte do not contain any useful data, and should be
> >>>>> dropped.
> >>>>>
> >>>>> The setting of this flag is producing bad colours with true colour
> >>>>> images (i.e. the Linux penguin is displayed ok, but QT applications
> >>>>> or images displayed with fbv are not).
> >>>>> I believe the setting of this flag is not correct (after all, if my
> >>>>> bpp is 32, then all 24bit colours are useful and dropping the upper
> >>>>> 2 bits is a bad idea).
> >>>>> If I don't set it, then true colour images are displayed correctly.
> >>>>> The only problem is that the Linux penguin is displayed much darker
> >>>>> than usual (correct colours, but darker). Perhaps the 224 colour
> >>>>> format of this image justifies it?
> >>>>>
> >>>>> I noticed the cfa10049 platform also uses the same configuration (18
> >>>>> bits data bus and 32bpp) and was wondering if true colour images are
> >>>>> correctly displayed in this platform with this flag set (for example
> >>>>> with fbv application [1]).
> >>>>
> >>>> I had the exact same problem, and suggested the exact same solution a
> >>>> few weeks back.
> >>>>
> >>>> https://patchwork.kernel.org/patch/2470441/
> >>>>
> >>>> The conclusion of that discussion what that the userspace applications
> >>>> were not honouring the bitfield correctly set by the mxsfb driver, and
> >>>> as such, it was not a bug in the driver.
> >>>>
> >>>> While this is correct, I wonder, now that since we had that same
> >>>> problem in a very short amount of time, if we couldn't set this
> >>>> behaviour dependant of some (dt? kernel argument?) property so that
> >>>> one could customise it anyway he want.
> >>>>
> >>>> Maxime
> >>>
> >>> i.MX2[3|8]    LCD1       LCD2       LCD3
> >>>                 24bit      18bit      18bit
> >>> --------------------------------------------
> >>> LCD_D0         B0         B0         --
> >>> LCD_D1         B1         B1         --
> >>> LCD_D2         B2         B2         B0
> >>> LCD_D3         B3         B3         B1
> >>> LCD_D4         B4         B4         B2
> >>> LCD_D5         B5         B5         B3
> >>> LCD_D6         B6         G0         B4
> >>> LCD_D7         B7         G1         B5
> >>>
> >>> LCD_D8         G0         G2         --
> >>> LCD_D9         G1         G3         --
> >>> LCD_D10        G2         G4         G0
> >>> LCD_D11        G3         G5         G1
> >>> LCD_D12        G4         R0         G2
> >>> LCD_D13        G5         R1         G3
> >>> LCD_D14        G6         R2         G4
> >>> LCD_D15        G7         R3         G5
> >>>
> >>> LCD_D16        R0         R4         --
> >>> LCD_D17        R1         R5         --
> >>> LCD_D18        R2                    R0
> >>> LCD_D19        R3                    R1
> >>> LCD_D20        R4                    R2
> >>> LCD_D21        R5                    R3
> >>> LCD_D22        R6                    R4
> >>> LCD_D23        R7                    R5
> >>>
> >>> Is your display connected like LCD2 or LCD3? LCD3 must still handled
> >>> like a 24 bit display shown in LCD1, while only the LCD2-case is the
> >>> "24 bit to 18 bit mapping" case.
> >>>
> >>> At least my current tests with an i.MX23 and a connection like LCD2 are
> >>> working here with a Qt application. Qt honours the pixel bitfield
> >>> description. And I'm using the "bits-per-pixel = <32>" and "bus-width =
> >>> <18>" entries in the device tree.
> >>
> >> I have a 24bit LCD display but my connection to it is done at 18bits
> >> data width. Represented below as LCD4.
> >> NOTE: In my LCD4 column, notation Rx/Gx/Bx represent the color bit in
> >> memory as well as the display data line.
> >> Since we use 32bpp each channel has 8 bits (R7..R0, etc.).
> >> I understand that you have an 18bit display and that your notation in
> >> LCD2 column represents the display data lines, not the color bit indexes
> >> in memory.
> >>
> >> i.MX2[3|8]    LCD1       LCD2       LCD3	LCD4
> >>                24bit      18bit      18bit	24bit connected at 18bit
> >> -------------------------------------------------------
> >> LCD_D0         B0         B0         --		B2
> >> LCD_D1         B1         B1         --		B3
> >> LCD_D2         B2         B2         B0		B4
> >> LCD_D3         B3         B3         B1		B5
> >> LCD_D4         B4         B4         B2		B6
> >> LCD_D5         B5         B5         B3		B7
> >> LCD_D6         B6         G0         B4		G2
> >> LCD_D7         B7         G1         B5		G3
> >>
> >> LCD_D8         G0         G2         --		G4
> >> LCD_D9         G1         G3         --		G5
> >> LCD_D10        G2         G4         G0		G6
> >> LCD_D11        G3         G5         G1		G7
> >> LCD_D12        G4         R0         G2		R2
> >> LCD_D13        G5         R1         G3		R3
> >> LCD_D14        G6         R2         G4		R4
> >> LCD_D15        G7         R3         G5		R5
> >>
> >> LCD_D16        R0         R4         --		R6
> >> LCD_D17        R1         R5         --		R7
> >> LCD_D18        R2                    R0
> >> LCD_D19        R3                    R1
> >> LCD_D20        R4                    R2
> >> LCD_D21        R5                    R3
> >> LCD_D22        R6                    R4
> >> LCD_D23        R7                    R5
> >>
> >> For 32bpp (RGB888) and 18bit data bus I would expect the LCD controller
> >> to take the six *most significant* bits [7..2] from each color byte out
> >> to the LCD data bus (LCD_D17..D0) in the order depicted in my LCD4
> >> column.
> >>
> >> I'm not sure what the DATA_FORMAT_24_BIT flag is doing, but dropping the
> >> two most significant bits of color in memory doesn't seem to be a good
> >> idea unless (maybe) color is in 18bpp. Previous kernels did not even
> >> touch this flag.
> >>
> >> Does the following patch make sense?
> >>
> >> diff --git a/drivers/video/mxsfb.c b/drivers/video/mxsfb.c
> >> index b1c1a80..bb0a4e1 100644
> >> --- a/drivers/video/mxsfb.c
> >> +++ b/drivers/video/mxsfb.c
> >> @@ -298,9 +298,6 @@ static int mxsfb_check_var(struct fb_var_screeninfo
> >> *var, break;
> >>                   case STMLCDIF_16BIT:
> >>                   case STMLCDIF_18BIT:
> >> -                       /* 24 bit to 18 bit mapping */
> >> -                       rgb = def_rgb666;
> >> -                       break;
> >>                   case STMLCDIF_24BIT:
> >>                           /* real 24 bit */
> >>                           rgb = def_rgb888;
> >> @@ -424,11 +421,6 @@ static int mxsfb_set_par(struct fb_info *fb_info)
> >>                           return -EINVAL;
> >>                   case STMLCDIF_16BIT:
> >>                   case STMLCDIF_18BIT:
> >> -                       /* 24 bit to 18 bit mapping */
> >> -                       ctrl |= CTRL_DF24; /* ignore the upper 2 bits in
> >> -                                           *  each colour component
> >> -                                           */
> >> -                       break;
> >>                   case STMLCDIF_24BIT:
> >>                           /* real 24 bit */
> >>                           break;
> >>
> >> The setting of def_rgb666 for a 32bpp color depth does not make sense to
> >> me because the color in memory is really rgb888.
> >>
> >> With this patch, my true color images are displayed ok and so does the
> >> penguin logo. I don't know however how other displays connections at
> >> 18bit will do.
> >
> > Your 24 bit display is connected like a regular 18 bit display. So they
> > should work in the same way with the same settings. You *must* always
> > skip two data bits from the memory RGB888 to form a RGB666 value.
> >
> > I just did some measurement here with my i.MX23 based hardware.
> >
> > I'm using 32 bits per pixel and the 18 bit display interface
> > (LCD_D[0..17]).
> >
> > And surprise, surprise: the i.MX23 *always* maps the 24 bit input data to
> > the 18 bit interface. And what does the DATA_FORMAT_24_BIT aka. CTRL_DF24
> > do??? Just simple: it seems its meaning changes with the interface width.
> > The documentation says:
> >
> >    0 = all 24 bits are valid
> >    1 = drop upper 2 bits per byte
> >
> > This text seems valid for a real 24 bit display (but I cannot test it).
> > From my measurement its meaning changes when used with an 18 bit display
> > to:
> >
> >    0 = drop lower 2 bits per byte
> >    1 = drop upper 2 bits per byte
> >
> > When this bit is 0:
> >
> >        red     green    blue
> >     10000001|00001111|10001111 (memory layout)
> >
> >     100000..|000011..|100011.. (at the display)
> >
> > When this bit is 1:
> >
> >        red     green    blue
> >     10000001|00001111|10001111 (memory layout)
> >
> >     ..000001|..001111|..001111 (at the display)
>
> And how can the setting of this flag be useful?

Maybe with this measurement knowledge is isn't useful any more. When I wrote 
this code I just used the datasheet.

> In the example above, you had a red component of 0x81 (half way through the
> scale), which is converted to a 0x01 (almost black) at the display. Isn't
> this wrong?
>
> This only looks right to me if you set a 18bpp but even in that case
> masking the upper bits isn't really needed at all.

These bits should only show what is happen to the data. In both cases you must 
define a corresponding fb_bitfield description. Which means the currently 
existing def_rgb666 description is valid only when the DATA_FORMAT_24_BIT 
aka. CTRL_DF24 register bit is set.

And for the DATA_FORMAT_24_BIT aka. CTRL_DF24 register be cleared you *can* 
use the def_rgb888 or define a different def_rgb666_shift like this one:

static const struct fb_bitfield def_rgb666_shift[] = {
	[RED] = {
		.offset = 18,
		.length = 6,
	},
	[GREEN] = {
		.offset = 10,
		.length = 6,
	},
	[BLUE] = {
		.offset = 2,
		.length = 6,
	},
	[TRANSP] = {	/* no support for transparency */
		.length = 0,
	}
};

I'm not sure if it is of interest for a userland application to know if a 
display can handle 256 k or 16 M colours physically.
With the def_rgb888 in use *all* displays look like 16 M colour LCDs. With the 
def_rgb666 in use an 18 bit display really looks like an 18 bit display.

Regards,
Juergen

-- 
Pengutronix e.K.                              | Juergen Beisert             |
Linux Solutions for Science and Industry      | http://www.pengutronix.de/  |
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