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Message-ID: <alpine.LNX.2.00.1306271147150.3538@pobox.suse.cz>
Date: Thu, 27 Jun 2013 11:47:39 +0200 (CEST)
From: Jiri Kosina <jkosina@...e.cz>
To: Dmitry Torokhov <dmitry.torokhov@...il.com>
Cc: David Herrmann <dh.herrmann@...il.com>,
linux-input@...r.kernel.org,
Todd Showalter <todd@...ctronjump.com>,
linux-kernel@...r.kernel.org
Subject: Re: [PATCH v2 1/2] input: document gamepad API and add extra
keycodes
On Wed, 26 Jun 2013, Dmitry Torokhov wrote:
> On Sat, Jun 15, 2013 at 03:32:44PM +0200, David Herrmann wrote:
> > --- a/include/uapi/linux/input.h
> > +++ b/include/uapi/linux/input.h
> > @@ -507,10 +507,14 @@ struct input_keymap_entry {
> >
> > #define BTN_GAMEPAD 0x130
> > #define BTN_A 0x130
> > +#define BTN_SOUTH 0x130
>
> Could we do:
>
> #define BTN_SOUTH 0x130
> #define BTN_A BTN_SOUTH
>
> so that it is clear that BTN_A, BTN_B, etc are legacy definitions and
> not an accidental typos that need their own key codes.
Makes sense, will do that modification.
> Otherwise:
>
> Acked-by: Dmitry Torokhov <dmitry.torokhov@...il.com>
Thanks Dmitry. Will be taking it (with the above modification) through my
tree.
--
Jiri Kosina
SUSE Labs
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