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Message-ID: <CANq1E4ROdBwtjKOwid=zOTvTDcLaM7wn1a2ck251vEBcFAEDSw@mail.gmail.com>
Date: Fri, 28 Jun 2013 12:45:27 +0200
From: David Herrmann <dh.herrmann@...il.com>
To: Jiri Kosina <jkosina@...e.cz>
Cc: Dmitry Torokhov <dmitry.torokhov@...il.com>,
"open list:HID CORE LAYER" <linux-input@...r.kernel.org>,
Todd Showalter <todd@...ctronjump.com>,
linux-kernel <linux-kernel@...r.kernel.org>
Subject: Re: [PATCH v2 1/2] input: document gamepad API and add extra keycodes
Hi
On Thu, Jun 27, 2013 at 11:47 AM, Jiri Kosina <jkosina@...e.cz> wrote:
> On Wed, 26 Jun 2013, Dmitry Torokhov wrote:
>
>> On Sat, Jun 15, 2013 at 03:32:44PM +0200, David Herrmann wrote:
>> > --- a/include/uapi/linux/input.h
>> > +++ b/include/uapi/linux/input.h
>> > @@ -507,10 +507,14 @@ struct input_keymap_entry {
>> >
>> > #define BTN_GAMEPAD 0x130
>> > #define BTN_A 0x130
>> > +#define BTN_SOUTH 0x130
>>
>> Could we do:
>>
>> #define BTN_SOUTH 0x130
>> #define BTN_A BTN_SOUTH
>>
>> so that it is clear that BTN_A, BTN_B, etc are legacy definitions and
>> not an accidental typos that need their own key codes.
>
> Makes sense, will do that modification.
>
>> Otherwise:
>>
>> Acked-by: Dmitry Torokhov <dmitry.torokhov@...il.com>
>
> Thanks Dmitry. Will be taking it (with the above modification) through my
> tree.
Thanks to both of you! Looks good.
Cheers
David
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