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Message-ID: <52A81A85.9010508@nvidia.com>
Date: Tue, 10 Dec 2013 23:55:49 -0800
From: Paul Walmsley <pwalmsley@...dia.com>
To: Sascha Hauer <s.hauer@...gutronix.de>
CC: Mikko Perttunen <mperttunen@...dia.com>,
Arto Merilainen <amerilainen@...dia.com>,
Thierry Reding <thierry.reding@...il.com>,
Terje Bergstrom <tbergstrom@...dia.com>,
"linux-tegra@...r.kernel.org" <linux-tegra@...r.kernel.org>,
"linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>,
"dri-devel@...ts.freedesktop.org" <dri-devel@...ts.freedesktop.org>
Subject: Re: [PATCH] gpu: host1x: clk_round_rate() can return a zero upon
error
On 12/10/2013 11:51 PM, Sascha Hauer wrote:
> On Mon, Dec 09, 2013 at 06:00:12PM -0800, Paul Walmsley wrote:
>> Treat both negative and zero return values from clk_round_rate() as
>> errors. This is needed since subsequent patches will convert
>> clk_round_rate()'s return value to be an unsigned type, rather than a
>> signed type, since some clock sources can generate rates higher than
>> (2^31)-1 Hz.
>>
>> Eventually, when calling clk_round_rate(), only a return value of zero
>> will be considered a error. All other values will be considered valid
>> rates. The comparison against values less than 0 is kept to preserve
>> the correct behavior in the meantime.
> Shouldn't it be an error when the result is not within sensible limits
> instead? What do you do with a rate of 1Hz?
It's up to the caller of clk_round_rate() to decide what doesn't make
sense for its use-case. The caller can certainly react to non-zero
rates as it likes.
The 0 return code (and the previous negative return values that were
used previously) are just intended for the clock framework to signal
explicit errors encountered during clk_round_rate()'s execution.
- Paul
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