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Message-ID: <20140613072514.GL5961@tbergstrom-lnx.Nvidia.com>
Date: Fri, 13 Jun 2014 10:25:14 +0300
From: Peter De Schrijver <pdeschrijver@...dia.com>
To: Stephen Warren <swarren@...dotorg.org>
CC: Russell King <linux@....linux.org.uk>,
Paul Gortmaker <paul.gortmaker@...driver.com>,
Daniel Lezcano <daniel.lezcano@...aro.org>,
Thomas Gleixner <tglx@...utronix.de>,
Thierry Reding <thierry.reding@...il.com>,
"linux-arm-kernel@...ts.infradead.org"
<linux-arm-kernel@...ts.infradead.org>,
"linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>,
"linux-tegra@...r.kernel.org" <linux-tegra@...r.kernel.org>
Subject: Re: [PATCH 0/3] Use Tegra's microsecond counter for udelay()
On Thu, Jun 12, 2014 at 09:38:28PM +0200, Stephen Warren wrote:
> On 06/12/2014 09:58 AM, Peter De Schrijver wrote:
> > This patchset introduces support for Tegra's microsecond counter as the
> > udelay() timer. This is useful on Tegra SoCs which do not have an arch timer
> > such as Tegra20 and Tegra30. Using the microsecond counter instead of a delay
> > based loop avoids potential problems during cpu frequency changes.
> >
> > The set consists of 3 patches:
> >
> > Patch 1 introduces a new call which is used by the ARM architecture delay
> > timer code to prevent changing the delay timer after calibration is finished
> > and thus can be in use.
> >
> > Patch 2 adds logic to choose the delay timer with the highest resolution. This
> > allows the same registration code to be used on all Tegra SoCs and yet use the
> > higher resolution arch timer when available (eg on Tegra114 or Tegra124).
> >
> > Patch 3 adds the actual delay timer code.
> >
> > Patch set has been verified on ventana (Tegra20), beaver (Tegra30),
> > dalmore (Tegra114) and jetson TK1 (Tegra124).
>
> Russell, Paul, do patches 1 and 2 look good to you? If so, if you can
> ack them, I'd be happy to queue this series in the Tegra git tree. If
> that doesn't work for you, please let me know who will apply these
> patches. Thanks.
>
> > Changes since v1:
> > * Address review comments
>
> That's not a very useful description of the changes, and there's no "V2"
> in the subject...
Yes... something went wrong it seems...
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