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Message-ID: <20141021151225.5df96645@voldemort.scrye.com>
Date: Tue, 21 Oct 2014 15:12:25 -0600
From: Kevin Fenzi <kevin@...ye.com>
To: netdev@...r.kernel.org, linux-kernel@...r.kernel.org
Subject: Re: localed stuck in recent 3.18 git in copy_net_ns?
On Mon, 20 Oct 2014 14:53:59 -0600
Kevin Fenzi <kevin@...ye.com> wrote:
> On Mon, 20 Oct 2014 16:43:26 -0400
> Dave Jones <davej@...hat.com> wrote:
>
> > I've seen similar soft lockup traces from the sys_unshare path when
> > running my fuzz tester. It seems that if you create enough network
> > namespaces, it can take a huge amount of time for them to be
> > iterated. (Running trinity with '-c unshare' you can see the slow
> > down happen. In some cases, it takes so long that the watchdog
> > process kills it -- though the SIGKILL won't get delivered until
> > the unshare() completes)
> >
> > Any idea what this machine had been doing prior to this that may
> > have involved creating lots of namespaces ?
>
> That was right after boot. ;)
>
> This is my main rawhide running laptop.
>
> A 'ip netns list' shows nothing.
Some more information:
The problem started between:
v3.17-7872-g5ff0b9e1a1da and v3.17-8307-gf1d0d14120a8
(I can try and do a bisect, but have to head out on a trip tomorrow)
In all the kernels with the problem, there is a kworker process in D.
sysrq-t says:
Showing all locks held in the system:
Oct 21 15:06:31 voldemort.scrye.com kernel: 4 locks held by kworker/u16:0/6:
Oct 21 15:06:31 voldemort.scrye.com kernel: #0: ("%s""netns"){.+.+.+}, at: [<ffffffff810ccbff>] process_one_work+0x17f/0x850
Oct 21 15:06:31 voldemort.scrye.com kernel: #1: (net_cleanup_work){+.+.+.}, at: [<ffffffff810ccbff>] process_one_work+0x17f/0x850
Oct 21 15:06:31 voldemort.scrye.com kernel: #2: (net_mutex){+.+.+.}, at: [<ffffffff817069fc>] cleanup_net+0x8c/0x1f0
Oct 21 15:06:31 voldemort.scrye.com kernel: #3:
(rcu_sched_state.barrier_mutex){+.+...}, at: [<ffffffff8112a395>]
_rcu_barrier+0x35/0x200
On first running any of the systemd units that use PrivateNetwork, then
run ok, but they are also set to timeout after a minute. On sucessive
runs they hang in D also.
kevin
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