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Message-ID: <20160329185035.GA8445@rob-hp-laptop>
Date: Tue, 29 Mar 2016 13:50:35 -0500
From: Rob Herring <robh@...nel.org>
To: Maxime Ripard <maxime.ripard@...e-electrons.com>
Cc: Mike Turquette <mturquette@...libre.com>,
Stephen Boyd <sboyd@...eaurora.org>,
David Airlie <airlied@...ux.ie>,
Thierry Reding <thierry.reding@...il.com>,
Chen-Yu Tsai <wens@...e.org>, Daniel Vetter <daniel@...ll.ch>,
devicetree@...r.kernel.org, linux-arm-kernel@...ts.infradead.org,
linux-kernel@...r.kernel.org, dri-devel@...ts.freedesktop.org,
linux-sunxi@...glegroups.com,
Laurent Pinchart <laurent.pinchart@...asonboard.com>,
Hans de Goede <hdegoede@...hat.com>,
Alexander Kaplan <alex@...tthing.co>,
Boris Brezillon <boris.brezillon@...e-electrons.com>,
Thomas Petazzoni <thomas.petazzoni@...e-electrons.com>,
Rob Clark <robdclark@...il.com>
Subject: Re: [PATCH v3 13/19] drm: sun4i: Add DT bindings documentation
On Tue, Mar 29, 2016 at 12:33:14PM +0200, Maxime Ripard wrote:
> Hi Rob,
>
> On Fri, Mar 25, 2016 at 09:11:18AM -0500, Rob Herring wrote:
> > On Wed, Mar 23, 2016 at 05:38:36PM +0100, Maxime Ripard wrote:
> > > The display pipeline of the Allwinner A10 is involving several loosely
> > > coupled components.
> > >
> > > Add a documentation for the bindings.
> > >
> > > Signed-off-by: Maxime Ripard <maxime.ripard@...e-electrons.com>
> > > ---
> > > .../bindings/display/sunxi/sun4i-drm.txt | 254 +++++++++++++++++++++
> > > 1 file changed, 254 insertions(+)
> > > create mode 100644 Documentation/devicetree/bindings/display/sunxi/sun4i-drm.txt
> > >
> > > diff --git a/Documentation/devicetree/bindings/display/sunxi/sun4i-drm.txt b/Documentation/devicetree/bindings/display/sunxi/sun4i-drm.txt
> > > new file mode 100644
> > > index 000000000000..378edb919eae
> > > --- /dev/null
> > > +++ b/Documentation/devicetree/bindings/display/sunxi/sun4i-drm.txt
> > > @@ -0,0 +1,254 @@
> > > +Allwinner A10 Display Pipeline
> > > +==============================
> > > +
> > > +The Allwinner A10 Display pipeline is composed of several components
> > > +that are going to be documented below:
> > > +
> > > +TV Encoder
> > > +----------
> > > +
> > > +The TV Encoder supports the composite and VGA output. It is one end of
> > > +the pipeline.
> > > +
> > > +Required properties:
> > > + - compatible: value should be "allwinner,sun4i-a10-tv-encoder".
> > > + - reg: base address and size of memory-mapped region
> > > + - clocks: the clocks driving the TV encoder
> > > + - resets: phandle to the reset controller driving the encoder
> > > +
> > > +- ports: A ports node with endpoint definitions as defined in
> > > + Documentation/devicetree/bindings/media/video-interfaces.txt. The
> > > + first port should be the input endpoint.
> > > +
> > > +TCON
> > > +----
> > > +
> > > +The TCON acts as a timing controller for RGB, LVDS and TV interfaces.
> > > +
> > > +Required properties:
> > > + - compatible: value should be "allwinner,sun5i-a13-tcon".
> > > + - reg: base address and size of memory-mapped region
> > > + - interrupts: interrupt associated to this IP
> > > + - clocks: phandles to the clocks feeding the TCON. Three are needed:
> > > + - 'ahb': the interface clocks
> > > + - 'tcon-ch0': The clock driving the TCON channel 0
> > > + - 'tcon-ch1': The clock driving the TCON channel 1
> > > + - resets: phandles to the reset controllers driving the encoder
> > > + - "lcd": the reset line for the TCON channel 0
> > > +
> > > + - clock-names: the clock names mentioned above
> > > + - reset-names: the reset names mentioned above
> > > + - clock-output-names: Name of the pixel clock created
> > > +
> > > +- ports: A ports node with endpoint definitions as defined in
> > > + Documentation/devicetree/bindings/media/video-interfaces.txt. The
> > > + first port should be the input endpoint, the second one the output
> >
> > The example shows 2 output endpoints. Your diagram shows up to 4
> > outputs. The number should be how ever many could coexist in a given h/w
> > design. In other words, I'm assuming all 4 can't be used simultaneously,
> > but can all 4 be wired up in a h/w design and switched in s/w?
> >
> > Just be clear on the numbering.
>
> Yes, each TCON has two channels, the first one being usable for
> RGB/LVDS, the second one for TV/VGA. HDMI is basically implemented
> using an in-SoC RGB-to-HDMI bridge, so it would use the first channel
> as well.
So I think you should have 2 ports (1 per channel) and then 2 endpoints
for 1st (RGB/LVDS/ExtBridge and HDMI) and 1 endpoint (TV/VGA) for 2nd
port.
> I don't see how a particular design could use several devices on the
> first channel, because they would share the same timings, and I don't
> really see how it would work out.
>
> > > +
> > > +Endpoints optional property:
> > > + - allwinner,panel: boolean to indicate that the endpoint is a panel
> >
> > This can be determined by the endpoint not being TV Encoder (or HDMI).
>
> It wouldn't really scale if you start to consider the bridges
> too. Then, you would have to duplicate and maintain a list of all the
> bridges supported in Linux and a list of all the panels supported in
> Linux, and try to match that to see if it's a panel, a bridge or an
> element of our pipeline.
So my concern is that no one else has needed this, so why do you? Based
on the above, you know that a panel is always connected to port 0,
endpoint 0. If it is an external bridge instead, then that can be
determined when the bridge driver is bound.
> > > +Display Engine Backend
> > > +----------------------
> > > +
> > > +The display engine backend exposes layers and sprites to the
> > > +system.
> > > +
> > > +Required properties:
> > > + - compatible: value must be one of:
> > > + * allwinner,sun5i-a13-display-backend
> > > + - reg: base address and size of the memory-mapped region.
> > > + - clocks: phandles to the clocks feeding the frontend and backend
> > > + * ahb: the backend interface clock
> > > + * mod: the backend module clock
> > > + * ram: the backend DRAM clock
> > > + - clock-names: the clock names mentioned above
> > > + - resets: phandles to the reset controllers driving the backend
> > > +
> > > +- ports: A ports node with endpoint definitions as defined in
> > > + Documentation/devicetree/bindings/media/video-interfaces.txt. The
> > > + first port should be the input endpoints, the second one the output
> > > +
> > > +Display Engine Frontend
> > > +-----------------------
> > > +
> > > +The display engine frontend does formats conversion, scaling,
> > > +deinterlacing and color space conversion.
> > > +
> > > +Required properties:
> > > + - compatible: value must be one of:
> > > + * allwinner,sun5i-a13-display-frontend
> > > + - reg: base address and size of the memory-mapped region.
> > > + - interrupts: interrupt associated to this IP
> > > + - clocks: phandles to the clocks feeding the frontend and backend
> > > + * ahb: the backend interface clock
> > > + * mod: the backend module clock
> > > + * ram: the backend DRAM clock
> > > + - clock-names: the clock names mentioned above
> > > + - resets: phandles to the reset controllers driving the backend
> > > +
> > > +Display Engine Pipeline
> > > +-----------------------
> > > +
> > > +The display engine pipeline (and its entry point, since it can be
> > > +either directly the backend or the frontend) is represented as an
> > > +extra node.
> > > +
> > > +Required properties:
> > > + - compatible: value must be one of:
> > > + * allwinner,sun5i-a13-display-engine
> > > + - allwinner,pipelines: list of phandle to the entry points of the
> > > + pipelines (either to the frontend or backend)
> >
> > Seems like using FE or BE would be a function of your framebuffers'
> > formats and shouldn't be defined in DT.
>
> Well, they are different IP blocks, so it should be defined in DT,
> shouldn't it?
They should, but allwinner,sun5i-a13-display-engine is not really an IP
block. Again, what decides if you use the FE or not?
Rob
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